[quote who="Uncle_Joe" reply="34" id="3676965"] Quoting Ynglaur, reply 31 If citizens are consumable, is there an unlimited number of them? I.e. Do you gain one every 10 turns forever? There is a limit to how many can have 'x' job in the government though. So for Admins for example, I be
FreedomFighterEx
The heck? Prolific give pop growth boost? Why isn't it said so in the description? The amount of important information missing from description is way too much for me to comfortable now. It is just too much.
[quote who="Ynglaur" reply="31" id="3676960"] If citizens are consumable, is there an unlimited number of them? I.e. Do you gain one every 10 turns forever? [/quote] Yes. Virtually unlimited. It limit by the how long the turn you will play on one game which last around 100-200 turns so use them wisely. Although there is a tech that allow you to train your own citizen by using social production. It is bloody expensive too.
[quote who="Synagas" reply="10" id="3676795"] Is the patch not backwards compatible? I am opted into the 2.13 beta, restart game (let it install of course) and go into my game, but those two techs are still 10x as long to get. [/quote] Mod and any change only take effect after new game. Did you start a new game or load previous save that started in 2.13?
*Shit, i read what this thread mean wrong. I am on pill and got confused again.
Wondering if it is possible to make two tech line that mutually exclusive? Would take another twist that if you take line A then the entire line B that offered difference thing will be lock up.
IIRC, used to be a things in GC2.
Note, this is not 2.13 Beta patch so it possible that stuff you see in here are fixed in that patch. So i went to test this thing about Brad said AI get free money to help them rush colony ship out but they suppose to lose that free money too, they don't cause glitch in the system. However, AI seem to get free money to do something else too since if it is only for colony ship, they couldn't be this rich. http://imgur.com/a/R92vU <br
If you play with biggest map available and using galaxy type that is not spiral, it is the same thing as multiple galaxy. Also, blackhole in GC3 never make sense. It should be massive blackhole in the middle of galaxy. Since it spread everywhere it wanted, it is like you already have multiple galaxy.
Yea, seem to be a bug. It is also another cheesy way to remove enemy spies on your planet.
[quote who="Taslios" reply="11" id="3676720"] I envision a bad steam review in the future... "I tried playing this game at max settings and it totally lagged. What kinda of two bit game lags in 2017?!?!?!" Give them what they want and they will still hate you.. >.> Hey Brad, is there any way you can build like a Computer tester thing that players can run that tells them if their s
I feel like i heard somewhere before too. Either the song is already exist or it use the same tone and theme as the one i heard. Such a happy little music to hear when i was choosing which of you little killing machine money hunger gonna serve me for galactic conquest.
[quote who="Ryat" reply="4" id="3676563"] You get one every 10 turns. You can force them as well, though unless you have a powerful social construction planet you may be better off just waiting 10 turns. [/quote] There is this citizens breaking trick. Colonizer can instantly finish citizen project on newly colonized planet. This likely to be unintended behavior.
Some multicore-multithread CPU will has lower speed but since it can process 2-8 things at the same time, it actually faster. Until some kind of data can't split itself to be multithread, that will make single powerful CPU better, but it rarely happen.
Isn't their role is Escort? I don't remember, but the visual in battle viewer doesn't reflect their actual position behind the scene. You could see support ship right in the front but no one shooting at it because it actually far behind in the calculation. Ever see your entire fleet molesting the last support ship at neck breathing distant but they are not shooting at it? It is the same thing.
Never. Ever. Play this game with auto-upgrade enable. EVER. It never do any good for you and it never do any good for anyone since it launch. I don't get why they just don't add an option to disable it by default already. Start a new game? Disable it on your homeworld. Colonized a new planet? Disable it too. Another planet? Do that too!
I have no problem with Admin on my own but many people going to like this mod.
Load the save game seem to screw up Spies that are on the planet for now.
Anvil itself is fine, but it need to be use up once it done it's job. The global change to Transport Ship no longer use up make it so powerful.
That is also true. Some older i3, 4, and 5 outperform early version of i7, not to mention it did causing a problem too. If you know the name of PC part. Put everything on google to find out about it, even series number.
[quote who="General Pants" reply="25" id="3676627"] And, once again, THIS is why I am loyal to Stardock, and why I have held out for Crusade! I will post elsewhere, but my reaction is very very positive. Please keep scouring the forum etc. Personally, ship and civ design are my favorite part of the game, and I won't be able to really enjoy them until certain changes are made. But your priorities are 100% dead on! Fix the game's playability first, then work on the niche stuff.<
If you are not a kind of person that must crank every graphic option up to uber, you don't need it to be that powerful. Although, 4X game like this eat up CPU and RAM more than anything else. Upgrade both of those also benefit your PC outside gaming because it make it run and process everything faster.
This would kill my PC by just selecting it in an option. This is horrify than Dread Lord.
IIRC, Centauri Prime spawn a few asteroid around it. Could be that.
[quote who="Syrkres" reply="9" id="3676619"] Another problem is if you decommission a ship or starbase which has an admin, you loose the admin as well. This does NOT seem right. [/quote] It assure you. It is intention to be like this. This does not mean it can't be change in the future. Dev do gave an easy fix for this if you don't like how it work currently. Mod the game file and give 9999999999999 admin instead. AI also benefit from this however.