[quote who="Rhonin_the_wizard" reply="1" id="3778566"] While it could be made clearer, one is for ships and the other is for starbases. [/quote] Yes please. This confused me since the vanilla GC3.
FreedomFighterEx
It is much worse with Kinetic Range Extension since it said it will give you x2 +20% range but it isn't which is misleading and confusing. This happens to all 6 optimization tech in the same column.
People been trying to talk sense into you but you keep reject it then graduate yourself to throwing tantrum thinking that you're elevated more than any individual that has been discussing with you. The problem isn't the game. You are. You creating a problem just so you and you alone have the solution to solve it while deflecting everyone else to make yourself look smart. Don't make a big deal of yourself. You are insignificant to us. We don't know you. If you want to go then go. Don't
I have the opposite problem. This event and the others that suppose to give free pop never work and my race ain't synthetic but custom carbon race. A few stuff doesn't seem to works or work in a weird way with custom race recently.
I wouldn't mind this for ship parts either. I getting too bloated with all the DLCs.
Oh no please no border gore in my GC3 *shudder
[quote who="Publius of NV" reply="6" id="3762941"] Quoting tetleytea, reply 5 I don't recall colony capitals ever being impacted by adjacency bonuses? Maybe it was added for Retribution? [/quote] I vaguely remember that it used to give social construction bonus if you surround it
[quote who="Horemvore" reply="5" id="3762343"] Try Asteroid [/quote] Tried it. Same issue. Crash the moment of putting cursor on top of Coordinate ideology.
The proceeds to make that happen is way too specific. I don't think a normal player going to get that issue. Btw, did you copy the right xml from Crusade expansion? If you use the xml from the base game then it would screw with your game
Dang, I thought the original looking was ok and servicable until you shown the improved version. I can't look back at the original anymore [e digicons]:rofl:[/e]
Good Grief, your level of ignorant is astonishing. Congratulation on promoting yourself from whinning stuckup little princess to throwing temper trantrum. You shifted the entire argument from claiming your right that altering, editing, modifying, or improving upon someone else works is okay and you should taking up some credit for it to shotgunning the argument in attempting to find a hole where your opponent couldn't answer and dig into it to win the argument just for the sake of argument. Y
[quote who="NOCROMAN" reply="6" id="3762581"] You have to file with the patent office to get a copyright for your ships. You do not just say they are copyrighted. Learn the laww. [/quote] Not with Intellectual Property from Arts and Creativity. The moment you make them, it is the moment you own the copyright and become rightfully owner of it. Look, there is no way out of this. Just accept it and be on your way. You're trying to claim something you didn't originally m
[quote who="karlfranz-pl" reply="1" id="3762511"] Filters would be nice, at least between auto design and player designs but more importantly I would like to know how many ships of selected type I have and how much it will cost to upgrade them all [/quote] Oh true, since the command upgrade all of them.
It bother me to no end that it has no way to filter out if you want it to show All, Core, or User ship like it does in the quick build or when designing a ship. I like this menu by a lot but it could be better if I could sort those Core ship out. They're worthless to me since my own designs are way better but it got flooded/mixed by Core design. <img src="https://i.imgur.com/xJzvWXo.jpg" alt
[quote who="Horemvore" reply="3" id="3762318"] You missed out the Stats table:- AsteroidDecay Global Faction <span style="color: #
[quote who="karlfranz-pl" reply="1" id="3758522"] This is something Horemvor mentioned once needed to be aded to Engineers Ability so it matches with its description, I did it and appears to be working. Same thing might work for ideology if you want to try it yourself. AsteroidDecay Global <br
[quote who="Gauntlet03" reply="31" id="3759154"] When I did this for a set... I went with rising... it ultimately looked more naturally since the animation repeats indefinitely. Tilting will always make me think of a wheel turning and it just doesn't sit well for me. Though, perhaps you can combine both in an interesting way. Good luck. Looking forward to it. [/quote] If we could stop the animation after it reaching a certain point or
[quote who="ForgottenSlayer" reply="6" id="3762275"] I just never research the tech that upgrades factories it is the best way to make sure you don’t accidentally spend your precious resources. You can manually turn off each planet but god forbid if you can’t find what planet is using them when you have +90 planets [/quote] Make it a habit that when you got a new planet,
[quote who="HouseCatPsychic" reply="3" id="3762292"] Better yet make it class 3 to respect population cap of 3 on base colony capital and lower its starting population from 5 to 3. The population drop due to overcrowding is incredibly mismatched with benevolent ideology. Class 1 planets are super annoying to manage too. [/quote] Yeah the pop 5 bothering me. The 5 cap was in older version but not in the latest one and they forgot to update it.
[quote who="AChallenge" reply="3" id="3761734"] I have found the entire assignment/reassignment thing for citizens in general to be less than intuitive. [/quote] Not all citizens can be recall too. Like Celebrity, if you assign them to a planet, they will stuck there until you give/sell that planet to anotehr race, then all citizens will get call back to the pool. In general, you need 10 Promethium to recall citizen back which is pretty huge cost early on.
Start Era option might be interesting tbh. Skip all the tedious stuff and get right to where the fun start. Like if you pick to start in Age of War then every tech in Age of Exploration will already researched.
[quote who="R-TEAM" reply="1" id="3758579"] Hi, -> "All territory in a player's ZOC is always visible. No fog of war (in your borders)" Nice as an option for casual players and where expect this and come from more "action" oriented games (stellaris as example) But for an game with sensor ranges as game element an bad move and step in the casual direction .... An better idea (additional to the point to make it optional..) would be implement f
[quote who="DMF" reply="8" id="3758271"] Any idea if Minor races' behavior changes with increased Game or AI Difficulty? [/quote] Galaxy difficulty will boost them iirc, along with the pirate. They still not doing anything aside from being passive in their little planet. Not producing any fleet, putting up any offense so they're just there for Class 16 grab.
That reminded me of Paradox's DLC practice. Most of their newest DLC/Expansion won't work properly without the previous one and they are not telling about it. Thinking about admin point, Hypergate ship require admin point to build. If you don't have Crusade then it might be an issue.
In that case, shouldn't you guy give out Crusade to whoever doesn't own it for free to avoid this issue?