Reminded me of Fantasy wars. That's compliment, by the way.;)
Rudy_102
[quote who="DARCA1213" reply="31" id="3447426"]I didn't think it was possible, and you speak English![/quote] In addition to me being a Soviet tank... [quote who="DARCA1213" reply="31" id="3447426"]I think we would more likely be fat in the future, not tiny.[/quote]. Tiny fat people? Like certain disproportional miniatures.
[quote who="Iggore" reply="29" id="3447415"]It wouldnt be boring, just very different.[/quote] Silent hunter without floor and ceiling?:)
[quote who="Voqar" reply="26" id="3447388"] And I hope all game designers continue to make games that are games and that are fun.[/quote] I find your lack of faith disturbing... There is no antagonism between being logical/realistic/consistent and being fun at the same time. If you already implemented something, making it right would be as easy as making it wrong. Only right. :) You already invested time into making it, why not to "install" it correctly, not the other way around?
[quote who="Tridus" reply="139" id="3447355"] No worries. [/quote] Don't worry, be happy? :)
[quote who="kryo" reply="16" id="3447358"] I vote for Nuka-cola Caps.[/quote] Or ring pulls. :)
[quote who="Tridus" reply="56" id="3447177"]1. Getting time estimates right for software is hard. 3. Stuff changes frequently.[/quote] Estimate for more, aim for less. [quote who="Tridus" reply="56" id="3447177"]2. Most of the games industry sucks at planning.[/quote] Ah, yes, they are "artist", and "art comes from the heart and very soul", as we, simple peasants do. [quote who="Tridus" reply="56" id="3447177"] 4. Staff skill matters insanely. One
I hope you'll find proper consultant when in comes to military-related topics, because we already have enough games where art was put above logic. :)
I second that.
Terrans to Thalan: "Because "duck off" wasn't getting point across."
[quote who="Lucky Jack" reply="67" id="3447214"]In any case, I have a learned difficulty in ascribing stereotypes to collections of real people, which is, I hope, what you were pointing out.[/quote] Maybe that happens because in later years people became more and more diffused around the world, thus blurring those differences between themselves.
Unless humans no longer sweating and need to regularly wash, I bet military style will remain nearly untouched.
[quote who="WIllythemailboy" reply="14" id="3447266"] Perhaps, but they more than make up for that with the internal sources of disturbances. Revolutions and the occasional coup d'état might be the cost of an imperial system. More open systems might be more susceptible to influence flipping, but more closed systems would be ripe for outright revolts.[/quote] That's the joke - any "tyranny" or "dictatorship" exist as long as people allow it. It is not so
Up to previous parts or still subpar?:)
[quote who="Richiemoe" reply="16" id="3447167"] this might sound dumb, but what is hot seat? it is different than playing someone over the internet/lan?[/quote] Players play at same PC, changing their turns, and their seat, hence the name. Old form of multiplayer. It's like when you kid and you have toy your friend doesn't have and share it and play in turn, one at a time. :)
[quote who="satoru1" reply="54" id="3447154"]Kickstarter is pretty open about their stats. Games actually fall below the 'average' of 44% of successfully funded projects at 35%.[/quote] Kickstarter is somewhat new. When they get more time and funded projects, statistic will be there. Of course we can argue about margins, but do we really need to do that? [quote who="satoru1" reply="54" id="3447154"]Games are very expensive. Look at ShadowRun Returns. The
[quote who="ForesterSOF" reply="14" id="3447144"] I am geeky; my spare parts are not as good as my desktops or laptops.[/quote] 1. You have spare parts. 2. You have desktops . 3. I'm not geek, but my previous PC, while not super-powerful, could handle most modern games - thanks to multiplatform. So I think problem is overrated, really. Though I vote for hot-seat, or at least spawn-copy. In case no Internet would be ava
Shepard huddled up and crying in the corner.
[quote who="Tridus" reply="12" id="3447121"] Because there was two of us. The older computer was the second one.[/quote] Ah, I thought you were looking for old one especially, like I did earlier, before GoG, when I wanted to play old games. :) [quote who="Tridus" reply="12" id="3447121"]That's a decreasing truth, as the PC is being supplanted at a fast rate by tablets. The number of multi PC homes is going down, along with the sales volume in the PC market. <p
Let's agree to disagree. :) We use tags (not game-related, though) to tag anything, including problematic areas and I think censoring that game-wise is, well, rather oppresive act, because until Valve changed their policy, I think only three or four games were tagged as badly made, yet, apparently, not so badly to be removed from Steam. Currently I see no point in tags because all info is already present on game's page, including type, genre, or anything else, making t
Demigod left mixed feelings, so I'm not sure about it.
[quote who="The_Gear" reply="5" id="3447107"] It's 12" though and lights up...Yes please.[/quote] Any chance to have Sova, escorted by Dunov?:)
No, I mean disturbances affected from outside. Like when you build influence stations and start broadcasting "our jeans are better than yours!", resulting into "Origin sucks, we want better sales like Steam does!" :D
[quote who="Fate" reply="4" id="3445853"]Really when you think about it, they should be. X-wing's only beat Death Stars in movies![/quote] Yeah, sure, tanks do not need infantry support, battleships and carriers need no escort of destroyers, frigates and corvettes, or cover from aircrafts, missiles, submarines. :)
I'd rather wait till gearbox repair their reputation.