Giving up part of your pop.cap and building space (basicaly planet quality) to lend that part of planet to someone?
Rudy_102
[quote who="Island Dog" reply="7" id="3445674"] No, Bitcoin is not going to be an option at least anytime soon. [/quote] Any other currencies you may have in mind? like, say, hundred of Remington 00 Buck 12 gauge shells?
[quote who="Tridus" reply="44" id="3443068"]Sadly, the experience really soured me on Amplitude.[/quote] Thanks for enlightening. Guess I either played it after they've fixed it, or haven't played too much. As for metacritic, I think I'm quite reluctant towards them, because in many cases I don't exactly understand how and why they "appraised" certain game. [quote who="Tridus" reply="50" id="3446015"]If you sell a game for real mo
[quote who="ElanaAhova" reply="3" id="3445304"]What think you?[/quote] Me think dis: frequency of "disturbances" should be directly linked with "freedom" of political system we have - the less free that system is, the fewer chances fo any form of disturbances. I.e. if we have Imperial government, then we won't have rebels. If we have democracy, then we have a lot of those, should something went sideways.
[quote who="admiralWillyWilber" reply="18" id="3445194"]Let's say we have an option to have automated governors; [/quote] You don't want to say we won't have them? That would be a lot of micro-management to deal with.;)
[quote who="admiralWillyWilber" reply="61" id="3444285"] My question is where the Russians evil until 1989, or were the Germans evil before 1945. Or would some of you consider the Americans evil.[/quote] Precisely. All "good/evil" based on viewer's point of view, and I doubt our beloved plushies (Drengin) consider themselves evil. Yet I admit, I don't really know how to replace this system, with "trustworthy/not trustworthy" scale?
[quote who="Tridus" reply="41" id="3443066"]Development on XCOM: EU started in 2008 with a big team and was released in 2012. Kickstarter wasn't founded until 2009, and didn't really get big until what, 2011? It got really big in 2012.[/quote] Thanks for the hint, never researched them long enough. [quote who="Tridus" reply="41" id="3443066"]Even today, the number of Kickstarter games that have raised budgets capable of supporting a team that size is extremely small
[quote who="stein220" reply="48" id="3442634"]ETA: Oh, and I forgot to say before, while i don't do this all the time, I like zooming in on my cities and seeing the pedestrians within.[/quote] Oh, yes, it's pretty entertaining. I would be nice to see our El Presidente Sovereign, walking on streets too, should he be in the city at the moment. :)
[quote who="Fate" reply="171" id="3442429"]https://www.galciv.wikia.com/wiki/Star_Names[/quote] Chmmri, eh? :) Not surprising. Where's "12 gauge", I wonder? I think it's pretty decent name for a star.
[quote who="Frogboy" reply="4" id="3442938"] In the Founder's Vault (once they get it back up and running) now has my prototype feedback. Lots of screenshots and complaints. [/quote] It seems there is February 5th content as latest. [e digicons]:pout:[/e] [quote who="ParagonRenegade" reply="10" id="3442965"] While I'm pretty much an amorphous blob of excitement, I'm very disappointed the single production que. There should be two; one fo
The few. The proud. The elite founders.
[quote who="Tridus" reply="38" id="3442666"] That market is not enough to sustain a major development project. [/quote] Had they tried kickstarter? I mean original X-Com went release when, 19 years ago? I think people who were playing it back then have money to back it up. ;)
[quote who="InfrequentHazard" reply="72" id="3442975"]If two astronaunts go EVA, with nothing between them, and one fires a gun, the other will hear a crack through his head phones[/quote] Would this sound comes from vibration, recorded by shooting guy suit's microphone? [e digicons]:blush:[/e]
Space razors, eh? "Fix bayonets! We'll charge'em in melee!" ;)
Hey, in X-universe there was Torus around the Earth. :)
[quote who="louist" reply="24" id="3442676"] Anno was exactly what I thought when I saw this.[/quote] Which one?
[quote who="Tridus" reply="41" id="3442668"]It's kind of sad that they put out alpha games that are running so well, then put out a hot mess of WTF in the release version of Disharmony.[/quote] Weren't they using different approach with Disharmony development? I simply don't remember release version of Disharmony well - didn't have time to test it thoroughly. [quote who="FrostyThundertrod" reply="42" id="3442678"] Good to know I am sure al
[quote who="chuck1es" reply="33" id="3442582"]'Cept Soren. Name just sounds evil, don't it?[/quote] You are not Saren. ;)
[quote who="Borg999" reply="15" id="3442358"]I found CitiesXL to very easy. Is this game a challenge?[/quote] I had a lot of questions about that game from people first trying it. Maybe because they were hoping for "do what you want" sandbox and weren't able to find droids they were looking for. [quote who="Werewindlefr" reply="16" id="3442370"] Hell yeah. Watch snow coming early in Autumn and destroy your crops before they're harvested, then see y
[quote who="ParagonRenegade" reply="45" id="3442354"] Mass Effect reference? [/quote] *donning sunglasses, Caruso style* That's correct, PR. YEAAAAAAAAAAAAAAAAAAAAAH!
[quote who="Frogboy" reply="33" id="3442365"]I wish the spells were more powerful[/quote] Will there be chance to see improvements in this area, to make magic to be more suitable as "main damage dealer", not just supplemental power, or to see that "affinity" idea I suggested somewhere earlier - where you deal more damage, at cost of receiving more damage from magic? [quote who="Frogboy" reply="33" id="3442365"]I wish there was more interaction with my opp
Well, I support right to arm bears...
I think games from Amplitude (Endless space/dungeons) are pretty well-made in their "Alpha" status. Some big companies should learn how to make their "stable release candidates" that stable as Amplitude's alpha's were.
[quote who="ParagonRenegade" reply="31" id="3442026"]Currently being in the Planetary Annihilation Beta, where it flatly says (twice) "this is a beta!" and has a gigantic "Beta" symbol on the main menu, people say almost every game something along the lines of "Dude, Uber really screwed up this game" or "Balance sux". The problem is with the testers, but seeing as TBS games tend to attract more analytical players, I have misplaced hope this will be the first Alpha/Beta in
[quote who="Gaunathor" reply="5" id="3442025"] If Gabe doesn't want your money, then give it to GOG.com. They sell the game too. [/quote] Semper fidelis! Gabe first, Gabe only! :D [quote who="Gaunathor" reply="5" id="3442025"]In any case, Banished looks pretty good. Especially considering that it was made by only one guy.[/quote] Yeah, and when you see art games made by bigger studios, asking $80,