Unfortunately it's not up to us to decide where to go. Consoles, apparently, are profitable, and so far casual gaming market covers the expenses. Problems are that we have paymium model on horizon, so devs/pubs has no wish to alter their model of work, the only thing they could come up with is to force us pay more. Even we won't, casual gamers will - and there are too many of them.
Rudy_102
I agree, we should transfer this to PM and clean everything up, if ParagonRenegade has no objection over this. I'll wait for his decision so far. My apologies to those affected by our verbal duel.
If memory serves, some software (probably Malwarebytes and Spybot) has one issue between: Spybot modifies your host file, to create blocks on harmful links, while Malwarebytes AntiMalware consider that file to be altered and "fixes" it. Other than that, all I can recommend is to try complete scan with everything you got, from Microsoft Security Essentials to those things other people mentioned.
What about "uncontrollable" migration? Say from unhappy planets to happy ones, or from "overpopulated" world to less populated? Maybe from "planets with bad ecology" to planets with good ones? If yes, will we have certain mechanisms to control it, say, reduce taxes on some planets, or increase our expenses there, to motivate people, or to control our populations, up to total ban of unregistered relocation?
I'm not multiplayer person (even PBEM) - you can't go through more than a decade of dialup without any collateral. :) In this aspect hotseat was funny substitute to play with friends, at least I have good memories of hotseat in Heroes of Might and Magic 3, for example. Do I want it? As long as other elements won't suffer from efforts spent on multiplayer, any form of. I do not despise multiplayer, but to spare feeling of one particular member of these boards, I jus
[quote who="Tridus" reply="41" id="3428306"] No, minefields are not awesome. They're boring and lame. [/quote] What is not boring and lame, building fleet capable to negate enemies' fleets, blockade them in their system, letting you build a lot of nukes and make it flashy? :) No sarcasm, just curiosity. [quote who="Tridus" reply="41" id="3428306"]They don't add to the strategy of the game, all they do is try to let you cr
[quote who="ParagonRenegade" reply="67" id="3428302"]Yep, explains the Extended Cut and Citadel DLC's. Damn those out of touch bastards.[/quote] Wow, so explained, much extended, such cut... [quote who="ParagonRenegade" reply="67" id="3428302"]By themselves, each of the games are mediocre at best, they only really become exceptional when you consider all three side-by-side. Without that, there's no completion on any of the character or story
[quote who="Gaunathor" reply="45" id="3428396"] Why always assume the worst? Why not wait until one of the devs clarifies this?[/quote] Once bitten, twice shy. It's better be ready for worst and be suprised, than expect best and see "misadvertized product".
[quote who="Ryat" reply="15" id="3428359"] Its been dying for so long it gave birth and came back to life.[/quote] I don't even know how to name this phenomenon... Probably bad medical qualification of persons who declared PC dead? [quote who="admiralWillyWilber" reply="16" id="3428367"]The problem with computer gaming is software not hardware; [/quote] It's not software or hardware, it's meatwa
[quote who="ParagonRenegade" reply="9" id="3428325"] I'd like for player turns to stay sequential, I'm not a fan of "Real-Time" reactions in TBS.[/quote] That's not "real-time", that's "interrupts". Y U NO like Jagged Alliance 2, it was done nicely there and wasn't irritating.
[quote who="ParagonRenegade" reply="2" id="3428113"] Welcome brother! GabeN bless [/quote] Behold creation of Space Marines chapter "Gaben wallets" and one of their battlecries!
[quote who="ParagonRenegade" reply="61" id="3428116"] >:C Fanboy rage man, fanboy rage. You will unleash a mighty beast upon yourself with conduct like this.[/quote] How come when you fail in real life and you are reprimanded, fired, of punished, and when you fail in game development you call it "art", ban everyone who disagree with you (yeah, yeah, everyone could offend "artist", especially bad artist), and get away with it? How come each their subs
One more point to digital distribution. At least when developer has personal disribution means. :)
PC been dying for quite long time. Guess it has a lot of necromancy-practicing supporters.
[quote who="Mystikmind" reply="27" id="3428106"] Thats amazing, i have always found with the computer or for TV, the newer the player, the less likely it is to play the disk! I have to keep an ancient 10/15 year old CD player because all the new players are all too 'precious'.[/quote] Fallout 1 being old, still works like charm. If you can handle those occasional "epileptic nightmares" colours or constant "fog of war" on the screen. Pretty
[quote who="ParagonRenegade" reply="38" id="3428114"] I seriously learned to mod games just to remove that damn thing from the game. The Deliverance engine and Kostura cannon also made me want to throw my computer out of the window, but not as much.[/quote] He-he. That's why I like to play with people I can trust so we can have gentlemen agreement (even if one of us is woman), or prefer to play game with precise settings (thinking of Cossacks ser
[quote who="Mystikmind" reply="6" id="3428107"] Ships crew? hmm i only ever saw that tried in X2/X3/TC... correction, i only ever 'heard' that tried in X2/X3/TC, played those games extensively but never used ships crew - they made it absurdly aggravating. [/quote] Ships' crews are reality in X-Rebirth. They are reduced in numbers in comparison with real ships - for example, single pilot, or captain, plus defense officer, plus engineer (one
Heh, "going forward... I had two disks (probably still have, haven't opened that shelf for years). One had assorted bagpipe marches, another had some movie, don't remember which, thinking of Cross of Iron, maybe I had two movie disks with this problem. Both of them had problems playing on my previous rig. When I got new one - guess what, they were working flawlessly. Alas, didn't worked with games. Still hate them for that. Well, I don't, I shot them.
[quote who="Gaunathor" reply="33" id="3427968"]They probably come back in an expansion. Same for the Torians.[/quote] Maybe as some sort of Starcraft's 2 "classic" units, maybe not for Multiplayer (though why not?), but in Single. I wouldn't mind that. Honestly, to some extent I want more detailed and deeper combat, yet in the same time, I'd rather concentrated on different issues - by my opinion supreme commander (or ruler), whose rol
He-he. That’s the conversation I’ve been missing for! [quote who="General Joab" reply="31" id="3428035"] No, I never played space commanders. I did play the aforementioned Freelancer though- a kind of spacey dogfighting genre that was actually pretty good (still better than anything that has followed). Mines were the one weapon that was mostly useless. Unless your enemy was right on your tail and you dropped it without deviating course and the two of y
I have rather scratched disk that worked. Alas, I also have multiple disks with single scratch or lack any scratching that doesn't. As for Blizzard - aren't their Diablo 3 and Starcraft 2 are "online mandatory"?
If they were bioware they would've call it "art" and ban everyone for "disrespect". At least thank Stardock for "start" button.
[quote who="ParagonRenegade" reply="24" id="3427723"]Yes, I'm sure he was. :3 [/quote] "But he cried, I'm only joking, when he heard the Armalite!" [quote who="ParagonRenegade" reply="24" id="3427723"] #MEseriousbusiness [/quote] Why so serious?
[quote who="Gaunathor" reply="26" id="3427708"] Even though the devs have already said that this is not going to happen? [/quote] Can man has a dream?
Interesting ideas. In theory every turn costs upkeep, so if opponent was hoping for "blitzkrieg", because his economy is collapsing, then even few turns delay could be rather painful.But idea with supply lines (not just fuel) is even better. As for economy, I think first Supreme Commander had something similar - cluster of industrial equipment, placed closely, would gave bonuses to production, yet they were more vulnerable. Also, a very old Deadlock, if memory s