Rudy_102

Rudy_102

Joined Member # 4757370
1 Posts 557 Replies 5,056 Reputation

Unfortunately it's not up to us to decide where to go. Consoles, apparently, are profitable, and so far casual gaming market covers the expenses. Problems are that we have paymium model on horizon, so devs/pubs has no wish to alter their model of work, the only thing they could come up with is to force us pay more. Even we won't, casual gamers will - and there are too many of them.

19 Replies 87,716 Views

If memory serves, some software (probably Malwarebytes and Spybot) has one issue between: Spybot modifies your host file, to create blocks on harmful links, while Malwarebytes AntiMalware consider that file to be altered and "fixes" it. Other than that, all I can recommend is to try complete scan with everything you got, from Microsoft Security Essentials to those things other people mentioned.

34 Replies 59,268 Views

What about "uncontrollable" migration? Say from unhappy planets to happy ones, or from "overpopulated" world to less populated? Maybe from "planets with bad ecology" to planets with good ones? If yes, will we have certain mechanisms to control it, say, reduce taxes on some planets, or increase our expenses there, to motivate people, or to control our populations, up to total ban of unregistered relocation?

49 Replies 108,152 Views

I'm not multiplayer person (even PBEM) - you can't go through more than a decade of dialup without any collateral. :) In this aspect hotseat was funny substitute to play with friends, at least I have good memories of hotseat in Heroes of Might and Magic 3, for example. Do I want it? As long as other elements won't suffer from efforts spent on multiplayer, any form of. I do not despise multiplayer, but to spare feeling of one particular member of these boards, I jus

40 Replies 4,642 Views

[quote who="Tridus" reply="41" id="3428306"] No, minefields are not awesome. They're boring and lame. [/quote] What is not boring and lame, building fleet capable to negate enemies' fleets, blockade them in their system, letting you build a lot of nukes and make it flashy? :) No sarcasm, just curiosity. [quote who="Tridus" reply="41" id="3428306"]They don't add to the strategy of the game, all they do is try to let you cr

118 Replies 200,424 Views

[quote who="ParagonRenegade" reply="67" id="3428302"]Yep, explains the Extended Cut and Citadel DLC's. Damn those out of touch bastards.[/quote] Wow, so explained, much extended, such cut... [quote who="ParagonRenegade" reply="67" id="3428302"]By themselves, each of the games are mediocre at best, they only really become exceptional when you consider all three side-by-side. Without that, there's no completion on any of the character or story

84 Replies 108,412 Views

[quote who="Gaunathor" reply="45" id="3428396"] Why always assume the worst? Why not wait until one of the devs clarifies this?[/quote] Once bitten, twice shy. It's better be ready for worst and be suprised, than expect best and see "misadvertized product".

68 Replies 258,196 Views

[quote who="Ryat" reply="15" id="3428359"] Its been dying for so long it gave birth and came back to life.[/quote] I don't even know how to name this phenomenon... Probably bad medical qualification of persons who declared PC dead? [quote who="admiralWillyWilber" reply="16" id="3428367"]The problem with computer gaming is software not hardware; [/quote] It's not software or hardware, it's meatwa

19 Replies 87,716 Views

[quote who="ParagonRenegade" reply="9" id="3428325"] I'd like for player turns to stay sequential, I'm not a fan of "Real-Time" reactions in TBS.[/quote] That's not "real-time", that's "interrupts". Y U NO like Jagged Alliance 2, it was done nicely there and wasn't irritating.

11 Replies 21,751 Views

[quote who="ParagonRenegade" reply="61" id="3428116"] >:C Fanboy rage man, fanboy rage. You will unleash a mighty beast upon yourself with conduct like this.[/quote] How come when you fail in real life and you are reprimanded, fired, of punished, and when you fail in game development you call it "art", ban everyone who disagree with you (yeah, yeah, everyone could offend "artist", especially bad artist), and get away with it? How come each their subs

84 Replies 108,412 Views

[quote who="Mystikmind" reply="27" id="3428106"] Thats amazing, i have always found with the computer or for TV, the newer the player, the less likely it is to play the disk! I have to keep an ancient 10/15 year old CD player because all the new players are all too 'precious'.[/quote] Fallout 1 being old, still works like charm. If you can handle those occasional "epileptic nightmares" colours or constant "fog of war" on the screen. Pretty

29 Replies 82,993 Views

[quote who="ParagonRenegade" reply="38" id="3428114"] I seriously learned to mod games just to remove that damn thing from the game. The Deliverance engine and Kostura cannon also made me want to throw my computer out of the window, but not as much.[/quote] He-he. That's why I like to play with people I can trust so we can have gentlemen agreement (even if one of us is woman), or prefer to play game with precise settings (thinking of Cossacks ser

118 Replies 200,424 Views

[quote who="Mystikmind" reply="6" id="3428107"] Ships crew? hmm i only ever saw that tried in X2/X3/TC... correction, i only ever 'heard' that tried in X2/X3/TC, played those games extensively but never used ships crew - they made it absurdly aggravating. [/quote] Ships' crews are reality in X-Rebirth. They are reduced in numbers in comparison with real ships - for example, single pilot, or captain, plus defense officer, plus engineer (one

11 Replies 21,751 Views

Heh, "going forward... I had two disks (probably still have, haven't opened that shelf for years). One had assorted bagpipe marches, another had some movie, don't remember which, thinking of Cross of Iron, maybe I had two movie disks with this problem. Both of them had problems playing on my previous rig. When I got new one - guess what, they were working flawlessly. Alas, didn't worked with games. Still hate them for that. Well, I don't, I shot them.

29 Replies 82,993 Views

[quote who="Gaunathor" reply="33" id="3427968"]They probably come back in an expansion. Same for the Torians.[/quote] Maybe as some sort of Starcraft's 2 "classic" units, maybe not for Multiplayer (though why not?), but in Single. I wouldn't mind that. Honestly, to some extent I want more detailed and deeper combat, yet in the same time, I'd rather concentrated on different issues - by my opinion supreme commander (or ruler), whose rol

68 Replies 258,196 Views

He-he. That’s the conversation I’ve been missing for! [quote who="General Joab" reply="31" id="3428035"] No, I never played space commanders. I did play the aforementioned Freelancer though- a kind of spacey dogfighting genre that was actually pretty good (still better than anything that has followed). Mines were the one weapon that was mostly useless. Unless your enemy was right on your tail and you dropped it without deviating course and the two of y

118 Replies 200,424 Views

I have rather scratched disk that worked. Alas, I also have multiple disks with single scratch or lack any scratching that doesn't. As for Blizzard - aren't their Diablo 3 and Starcraft 2 are "online mandatory"?

29 Replies 82,993 Views

[quote who="ParagonRenegade" reply="24" id="3427723"]Yes, I'm sure he was. :3 [/quote] "But he cried, I'm only joking, when he heard the Armalite!" [quote who="ParagonRenegade" reply="24" id="3427723"] #MEseriousbusiness [/quote] Why so serious?

30 Replies 73,417 Views

Interesting ideas. In theory every turn costs upkeep, so if opponent was hoping for "blitzkrieg", because his economy is collapsing, then even few turns delay could be rather painful.But idea with supply lines (not just fuel) is even better. As for economy, I think first Supreme Commander had something similar - cluster of industrial equipment, placed closely, would gave bonuses to production, yet they were more vulnerable. Also, a very old Deadlock, if memory s

118 Replies 200,424 Views