Rudy_102

Rudy_102

Joined Member # 4757370
1 Posts 557 Replies 5,056 Reputation

First? I'm not sure, but Lode Runner has high chances to be first, or, at least, among first. I simply do not remember, sorry.

255 Replies 654,622 Views

[quote who="kevinjo87" reply="90" id="3427744"] Sovereign - Massive Mass Effect fan and it would fit well for a Red Giant star with some special attribute.[/quote] I tip my hat off to you, sir, that bloody brilliant idea! P.S. Anyone wish to name his "Cerberus"?

335 Replies 390,174 Views

[quote who="Mystikmind" reply="4" id="3427737"] Well if i understand you correctly, there already doing this kind of thing in Civ4 and 5 whereby faster units have a chance of retreating from battle.[/quote] I wasn't thinking about retreating, actually, though it could be added too. I mean that engine of the ship should have same impact on combat's result as armament. Faster ships will be able to break formations, flank enemy or even attack from the rear - tur

11 Replies 21,751 Views

[quote who="Gaunathor" reply="24" id="3427698"] They probably didn't say more, because they haven't finalised everything yet. Also, Frogboy already said before, that you won't be able to directly control ships during combat. What more do you want?[/quote] More direct control?

68 Replies 258,197 Views

You can even go all "nitpicking" on me [e digicons]:blush:[/e] , I'm not bleahware, I'm not going to blame you for "disrespect" [e digicons];)[/e] - it's not GTA Edmonton, after all [e digicons]:D[/e] . Probably I expressed myself incorrently, but when I listed different properities of mines, I never suggested them to be used simultaneously. Mines could be undetectable (within reason, as we know, there are no "silencers"), but they could only receive signals from ships,

118 Replies 200,426 Views

[quote who="Achronous" reply="22" id="3427650"] I'm sure ParagonRenegade was only joking, no need for nastiness/snarkiness [/quote] I think all this space related stuff needs minor ingredient, if you know what I mean...

30 Replies 73,418 Views

See no problems with that. To each his own. For instance, I have no problems playing older Settlers, while friend of mine can play only 10th Anniversary. I enjoy playing old games which, actually, work on modern rigs without any "eldritch rituals", even if I own old (original) copies of games in box. Sometimes I play to remember those good feelings I had when I played game for the first time, or try to find something new, sometimes I play game I either haven't played, or played for too sh

30 Replies 73,418 Views

[quote who="Mystikmind" reply="20" id="3427634"]Yes, But i was refering to the price on steam being much higher than in the shop in the same country. If i buy it in the shop, Steam gets less or no share of the profit - therefore this puts pressure on Steam to reject the high regional pricing they are stuck with. Of course this relies on being able to find a game cheaper in the shop or other digital distribution (that Steam don't control if that were possible).[/quote]

29 Replies 82,995 Views

About multitple opponents. If memory serves, Jagged Alliance 2 allowed multiple sides battles with possibilities of interrupts. There even were four siders (Deidrana forces, Militia, local fauna and our mercenaries). I exclude civilians and alike, they rarely participated in combats, and even if they did, generally in small numbers. So in theory there could be possibility of "interrupts" should someone left "action points" during his previous turn, adding some sort of tactics to comba

11 Replies 21,751 Views

You're welcome. [e digicons]:thumbsup:[/e] (this is the only friendly enough looking smilie) Personally I prefer to read "previews" and "reviews" after I already played the game. It could be very funny this way. Like "choices matter". [e digicons]8O[/e]

20 Replies 44,711 Views

[quote who="ParagonRenegade" reply="16" id="3427503"] Your continued blasphemy against Mass Effect[/quote] Blessed is the mind too small for doubt. [quote who="ParagonRenegade" reply="16" id="3427503"] will bring about a catastrophic whirlwind of fanboyism upon you. [/quote] "A curse was cast upon you, however as an atheist "entitled whiner" find the idea a

30 Replies 73,418 Views

When we were experimenting with mines in other games' modding, it all turned out to mines' spamming by everyone, because mines rules. [e digicons]:thumbsup:[/e] And, no my MOS is not related with mines.

118 Replies 200,426 Views

[quote who="Mystikmind" reply="18" id="3427504"]But i do not see that Steam will continue to allow this indefinitely, it is not in their best interest to scare customers off to buy cheaper games elsewhere then allow them to bring back these cheaper games and register them on Steam! [/quote] Hard to say. Steam generates keys for bundles, like Humble Bundle, and prices there are even more hilarious than those on Amazon or in Retail store. I'm not marketing guy and I d

29 Replies 82,995 Views

[quote who="Gaunathor" reply="13" id="3427495"]Same here. GalCiv 1, however, has almost no story. Everything you need to know about it, you can read in the datalinks.[/quote] Datalinks are fine, but what could compare with that "I was there and kicked those blokes right into their bollocks so they've fallen on their swallen buttocks, and it was bloody marvelous, let's go and smoke out a fa... drink a bottle of

30 Replies 73,418 Views

Not all people have high speed (low drag [e digicons]:d[/e] ) internet, not all have multiple PCs or PC+laptop (breaking news - they are on decline, blame tablets [e digicons]*_*[/e] ), even knowing how Stardock polish their code, not all of those would be able to work with GC3. Besides, tabletops are still popular, even (A)DnD, despite best efforts of WotC to kill them with new rules' sets. [e digicons]8O[/e] So, I guess, there is room for old games in this country.

68 Replies 258,197 Views

[quote who="SirKs" reply="21" id="3427473"] What if mines had a proximity? One mine placed will be triggered if an enemy approaches within, say, 2-5 hexes. Or What if mines were dropped and covered a several hex area. Instead of dropping a minefield in each individual hex, you are now dropping them 3x3 or 5x5 at a time.[/quote] Or you choose hex(es) and drop mines there with certain density. Reminds fishing net size, dependin

118 Replies 200,426 Views

Hotseat would've bring a lot of warm memories of old times of Heroes of Might and Magic, for example. Few parties were actually completed, but they definitely followed pattern of "have fun - let other have fun". Thanks for Q&A, that was nice.

68 Replies 258,197 Views

[quote who="Tridus" reply="17" id="3427439"] ME3 was good until it kind of blew up at the end, but it's the weakest of the three.[/quote] Well, I'm happy for you feeling this way. After Mars I looked pretty much like surprised Geralt most of the time. For me ME3 ending isn't worst than the rest of the game, it is on par with it. Chaff and flares to draw attention, maybe.

20 Replies 44,711 Views

[quote who="Gaunathor" reply="10" id="3427369"] Because GalCiv I is quite different from GalCiv II, and GalCiv III is supposed to be an "updated" version of GalCiv II? Wouldn't it make more sense to play the game which is the closest to the one you're interested in to see if you'll like it?[/quote] We have months between now and release, there is time to study both and get all references.So far we don't know how updated GC3 will be in comparison

30 Replies 73,418 Views

[quote who="Achronous" reply="16" id="3427368"] There has been a thread on this board which discussed mines in depth. One of the posters completely and thoroughly debunked the idea that mines could work or be feasible/sensible in a space game due to the nature of space.[/quote] Problem (or feature) of game we play is 2D space, not 3D. And even in wide open space we can scatter the mines as early warning system or most primitive choke-points creation, forci

118 Replies 200,426 Views

[quote who="Aygis" reply="102" id="3427425"] The green in the Production weel is a little too "neon" for me (hurts my eyes, just a little) [/quote] Probably there will be chance to adjust palette. Friend of mine liked to change Red Alert's palette into some "epileptic's nightmare" with acidic colouring.

217 Replies 78,341 Views

[quote who="Gaunathor" reply="21" id="3427370"]Probably. However, in context with Rhonin's suggestion, that the Yor are trying to appear weak, their presence just don't make sense. If you're trying to look weak, you're not going to show up at a meeting with two gorillas at you're side, who look like they can easily rip a man in half.[/quote] Is there a protocol, or tradition, demanding leader or envoy to be escorted? Diplomacy is rather co

58 Replies 224,602 Views

[quote who="ParagonRenegade" reply="15" id="3427362"] Seriously though, the emotional writing in that game had me by the balls[/quote] You mean lack of emotional writing, right? And common sense. And attention to details.

20 Replies 44,711 Views