Rudy_102

Rudy_102

Joined Member # 4757370
1 Posts 557 Replies 5,056 Reputation

[quote who="Lucky Jack" reply="29" id="3430417"] Are you talking about colony ships you designed yourself or the ones that come with the game? The ones that come with the game come on a "Cargo Hull", which has almost 4 times the capacity of a tiny hull (60 vs 16 at the start of a game) but only one hit point. Also, a colony module requires a capacity of 20, which will not fit on a tiny hull without some tech research.[/quote] In GC1 we had ships capable to hold five billions peop

101 Replies 73,153 Views

[quote who="nerdymidgetkid" reply="9" id="3430556"] Yeah. Another thing for a no-fly zone could be an area that you don't want people to get teir sensors on--for example, a military buildup or a terror star under construction, so you're not just restricting your whole territory--just a sector or something. [/quote] How you're going to achieve that? Tell sensor waves (or whatever means are used) - "just bend around that sector, we are not allowed t

26 Replies 77,598 Views

[quote who="rahal" reply="12" id="3430281"]For non-empire building space strategy exploration games there's Space Rangers... [/quote] I like Space rangers very much, but they turn-based at times, and, apparently, that's what OP doesn't like, and currently available HD version is somewhat strange. First, I do not understand why we need HD - old versions works fine, second, I don't like "new, exclusive" content you can't turn off. Thankfully old conten

27 Replies 110,950 Views

[quote who="antibor" reply="27" id="3430325"] I understand the colony ships are huge, but packing basically a whole planet into a single one is hard to imagine.[/quote] Yep, five billion of people aboard, yet we limited to tiny ship designs only... If that's tiny, what size huge ships have then?

101 Replies 73,153 Views

Flags could be of two types. First is simply signal for your AI ally (or human ally, in case you don't want/cannot chat, or use microphones). No fly zone could mean either dangerous area for them (or your subordinate "free roaming" ships of smaller classes), or where is anomaly of possible danger (space shark :)), or area of your common enemy you prefer not to provoke yet, instead build better fleet and invasion force. Second is, as you said, more of diplomatic nature, pr

26 Replies 77,598 Views

[quote who="Lucky Jack" reply="83" id="3430250"]As long as my games will run on it, and it has similar apps for my apps that don't run on it. Unfortunately, that is where MS has us by the b***s. I have a nephew that works at MS and even he thinks this back-level compatibility stuff is pure crap.[/quote] Many people think Bieber is a singer, hotseat is not needed [e digicons];P[/e] , consoles' performance is fine, and 32bit software is a way to the future. I guess sour

84 Replies 108,483 Views

[quote who="General Joab" reply="72" id="3430101"] Read the historical uses of mines on Earth. [/quote] I did. Moreover, we studied them back in the army. Let's say things I've learned there contradict with things you just said. SD-2 Schmetterling rings any bell? Yugoslavia? [quote who="General Joab" reply="72" id="3430101"]Honestly, if mines were so great as to deserve another mention on this thread, why have they been abandoned by eve

118 Replies 200,502 Views

Greetings from future, everyone! It's already 2014 here! Unfortunately GalCiv3 still has not been released, guess that's all what you wanted to know. Have a Happy New Year and anything else you may celebrating. :)

2 Replies 16,026 Views

[quote who="Lucky Jack" reply="80" id="3430201"]Unfortunately, many of those GoGs will become unplayable in the near future as more an more of us migrate to newer PCs with Windows 8 (and, in the future, newer levels of Windows) as MS continues to ignore the need for backward compatibility support in their OS. I just recently migrated to a new PC with Windows 8 and I was shocked at how many of my Good old Games I can no longer play. [/quote] You could send your message to mi

84 Replies 108,483 Views

[quote who="Lucky Jack" reply="26" id="3430203"]Many times in the past I have seen posts from Brad saying Drengins were his favorite. [/quote] So he want to destroy us or put into slavery? I'm pre-ordering my cancel! [e digicons]:rofl:[/e]

49 Replies 254,896 Views

[quote who="paswertii" reply="64" id="3430037"] WOW, also in my opinion planetary defense mechanisms such as large cannon/laser/missile/other pew-pew boom type thing batteries and giant shields could be added which would give enemies penalties for trying to attack your planets such as the weapons being able to attack adjacent fleets and give fire support to friendly ships fighting next to your planet.[/quote] I do not propose to blanket areas, what I propose

118 Replies 200,502 Views

[quote who="ParagonRenegade" reply="1" id="3430069"] I too hope Stardock maintains its focus and keeps to being a company of integrity. But only time will tell.[/quote] As long as it's not "Artistic integrity" I'm fine.

3 Replies 13,796 Views

All mines conversations are tied to complexity of combats we would have. If no maneuverability, speed, and formations of ships are involved into calculations, then there is no need to use mines, because mines will affect only those.

18 Replies 6,836 Views

For many years I had rather weak PCs, so even if I could launch more modern games, their performance was slow and their settings were put on minimal. I say if game is good, I ignored "flaws" and enjoyed the gameplay. Maybe that's why I prefer to dwell on GoG, where you have good old games, not beautiful new ones? :)

84 Replies 108,483 Views

[quote who="Tridus" reply="61" id="3429993"] On constructor spam, Brad said that they were changing it. So we know it's being changed in the context of Starbases because they said so. We don't know to what.[/quote] I wonder what - SoaSE-style (or, ahem, X-rebirth-style [e digicons]XD[/e] ) specialized ship that could build entire base (or at least major part of it) from itself, or something similar to Cities XL's Freight and Passenger capacity, tied to our logist

118 Replies 200,502 Views

[quote who="parrottmath" reply="142" id="3429840"]I don't know why the focus on this individuals skin color. [/quote] Because potato there is not enough data to focus on something else. Of course we always can turn "drill sergeant mode" on, sort of "your hairs not cut to regulations", "take that hat off, you're inside", and "had you polished your boots and brass, and ironed your clothes?" <

234 Replies 963,766 Views

Flagship idea is interesting, but aren't fleet commanders allowed to move their "flags" or "pennants" in case their ship has been damage and they been transfered safely on other ship? This could require adding actual fleet commanders, and appointing one as supreme commander among them. Ship is just ship (even that Excalibur) experienced crew is what's important.

118 Replies 200,502 Views

Relax, I was joking (kinda of insider joke, so my apologies for confusion). I'm not going to dive into "Altarians suffered same genetic bottleneck as cheetahs" kind of discussion. At least I hope I won't.

234 Replies 963,766 Views

[quote who="nerdymidgetkid" reply="4" id="3429494"] Good point--I agree, diplomacy was one of my favourite things about GCII because it was so in depth. Still, more options would definitely help. Maybe some tools for war co-ordination with allies, like being able to get a conference with all the guys on one side of a war and say "this fleet will attack station X" and that sort of thing. At the very least, I'd like to have the ability to just mark a target.[/quote]

26 Replies 77,598 Views

[quote who="Phaedyme" reply="135" id="3429648"] Reading the first few pages might answer the whole "blue" question, being as it was rather extensively discussed. [/quote] You mean Syreens or hypothermia? [e digicons];)[/e]

234 Replies 963,766 Views

[quote who="Frogboy" reply="3" id="3429443"] It's interesting because it's actually pretty hard to take a good screenshot because it's like taking a photo of things moving. Things get blurred. [/quote] Is it technically possible to reduce blur? No offense, but the way blur is used now, made me allergic to that effect. Notably if I can't turn it off - I'm kinda suspicious when I see it, because I think devs are trying to hide something behind it. Especia

50 Replies 165,157 Views