High five, mate. :)
Rudy_102
"I came". :D I wonder if this generation tech will make it possible to recreate something promised (and, to an extent - presented) for Operation Flashpoint - switching from participant (fighter) role, to unit commander, and then to greater level of command. Or in reverse...
Only one thing remains then - to see that implemented. :)
Update - yes, but no logon. If there is no connection, update attempt cancelled and Steam goes directly offline. Steam became much more tolerable for us, offline folks IMHO. Origin still can't do that, lol - wants me to physically unplag the cable. :D
Simple: create queue of several tech from any branches you want and let game automatically, and if you insist so much, sequentially research them. Should breaking point between research occur in midweek, then tranfer leftovers to next tech in queue, not next tech in branch. I don't need five diplomacy tech at once, I need one, and then one tech from lasers tree, and again, not five, just one, and after that just one tech from life support, not whole deck of life support tech. If my resear
We could build a biodomes to let races with different requirements to settle. Of course, we will lose more than they will gain, but it would be nice to let them shelter, or even use bonuses from out planet, to let them repopulate faster. IMHO that could even give a PLOT TWIST®™©, similar to one we had. Plus, Hearts of Iron alike "government in exile". I was actually planning to propose that, but was thinking about details, and someone got ahead. :)
[quote who="admiralWillyWilber" reply="120" id="3433483"]I don't know about the penalty. I think there should be some kind of penalty, but I'm not sure what it's up to the devs to figure out. Or maybe your idea could be implemented.[/quote] Idea of penalty comes from hypothesis that two different races with different techs may, and probably will have little or no idea on "foreign" and "alien" tech principles. Say, Altarians unique meditation is foreign conce
[quote who="Tridus" reply="2" id="3433444"] Not sure when I'd be using it, but this is one of the games I can actually see the appeal for. Strategy games are a favorite on my iPad for exactly the mentioned reasons.[/quote] Tactical games are among those few looking ideal for tablets. Especially turn-based games.
[quote who="admiralWillyWilber" reply="117" id="3433372"]I must of confused the bandit number on the F-117. I can't find it maybe it was a misprint on the article. It's at least on the internet. Sorry.[/quote] No problem, happens - I remember M1 Carbine was named as M1 Garand Carbine (don't confuse with actual Garand Carbine)... I wonder how Americans are not confused within their naming system - howitzer M1, helmet M1, tank M1, rifle M1... </p
[quote who="admiralWillyWilber" reply="115" id="3433104"]A friend of mine didn't know this. he made me prove it and I did. There are 2 B-1 bombers. One was a strategic bomber with both a A and B classification that eventually replaced the B-52. The other was the original stealth bomber that Jack Northrop didn't build. Jack Northrop eventually built the stealth bomber 10 years in 1992 after the original stealth bomber came out.[/quote] Well, enlighten me too, the
It's game, why not let people use what they want, at least in single-player, where all competitive functions are off by default? Following old mantra, purpose of the game is to have fun, and let others have fun too, but if you play alone, there is only you. If you entirely against "faceroll class imba", then it would be possible to make bonuses small, ineffective from powergamer perspective. But seeing certain bonuses in Fallout, Tropico, or Hearts of Iron I can't see that as
In that case it's better to name them Komarov, Grissom, White, Chaffee, Volkov, Dobrovolsky, Patsayev, Scobee, Smith, McNair, Onizuka, Resnik, Jarvis, McAuliffe, Husband, McCool, Anderson, Ramon, Chawla, Brown, Clark... To be honest, I hope Stardock will add those names, not because I'm greedy and I want to use my "plank" for some other name, but because I can use only one name, and I think we need to honour those people at least in this "primitive" way.
I think I like the idea, of bringing flavours and "human traits" into game. But I'd prefer to extent the suggestion and let us to either customize, or have already customized not just races, but also governors, ministers, and our leaders themselves. It seems at least some Stardock team members are aware of Tropico series, that, probably, would be closest similarty I could come up with (Fallout 1-2/NV are second best). Race leader could have openly positive traits, like being econo
[quote who="admiralWillyWilber" reply="113" id="3432919"]I don't think you were this close in the beginning.[/quote] Isn't that is what you need discussions for? [quote who="admiralWillyWilber" reply="113" id="3432919"]When you say B-1 do you mean the stealth or the replacement for the B-52.[/quote] Stealth bomber is B-2 Spirit, no? B-1 Lancer is strategic bomber with variable geometry wings, like Tu-160. [quot
[quote who="Campaigner" reply="6" id="3433068"]I tried Icewind Dale like 5 years ago but had a hard time understanding how it worked. Was pretty new to games that were "Realtime with Pause" back then.[/quote] This time is good to try them out as any. :) [quote who="Campaigner" reply="6" id="3433068"]Only one I played seriously was Knights of The Old Republic. Need to finish that one day. Really, really good![/quote] Never got the hype, really. I figured out who is bad
[quote who="ElanaAhova" reply="35" id="3433018"]Fallout 3[/quote] Yikes! Pre-order cancelled! [IMG]http://i1175.photobucket.com/albums/r621/Rudy_Lis/Smilies/funny.gif[/IMG] Obviously I'm not big fan of Bethesda's work, in all meanings, especially when it comes to supporting their software, including pre-release testing and polishing. Of course, thank them for reviving series, but they should keep their clumsy hands and incompetent minds as far as possible. Othe
[quote who="Tharios" reply="20" id="3432944"]I envision something less like a set quantity, and more like a system of production/waste/recycling. As long as your available resources combined with your recycling capacity are equal to or greater than your production/waste combined, you don't "use up" anything. [/quote] Interesting system, I like it, and I think I remember games using something similar, but do not remember names. :) Could be wrong, but I think Ko
[quote who="Heavenfall" reply="33" id="3432939"] Anything from W40k franchise. Seriously. Like, seriously.[/quote] NONE SHALL FIND US WANTING! I mean come on, Games workshop started to give away rights to everyone, it's inevitable we will (again) have a bucketload of mediocre products. And if Battletech fans got a huge cistern of pigwash straight away, WH fans going to scoop that cistern with spoons (if not forks). I'm n
[quote who="Azmodean77" reply="29" id="3432882"] WL 2 is waste land 2[/quote] So far looks more like "wasted" land. :) DUI of a sort.
[quote who="Azmodean77" reply="193" id="3432898"] Sounds interesting. The first time it came out, I was scared of by negative reviews. From what I read here the game sounds very good. Any more coupons? [/quote] You sure you wouldn't be scared by bad reviews again? :)
[quote who="admiralWillyWilber" reply="111" id="3432871"] The game already has specialized techs for the different factions. I hear the tech trees are going to even be more specialized this time around. I didn't mean other techs than what the game is already going to have. [/quote] I know, but until we see GC3 we won't have any solid foundation to base our discussions on. [quote who="admiralWillyWilber" reply="111" id="3432871"]I was
[quote who="Voqar" reply="23" id="3432774"]I don't need ultra linear console-influenced story-based FPS #9,998 with 15 hours of gameplay [/quote] Where you seen those? 6 hours, tops. Maybe 7, if game is long. [quote who="Voqar" reply="23" id="3432774"]I'm not paying $60 for early access to an indie, low budget, RPG rehash no matter the pedigree of the producer, especially when the game has been community funded! [/quote]
Club mine... So... ambiguous. Especially for our mine disappretiation club. [e digicons];)[/e] As for resource depletion, I wonder for how long you suggest us to exploit resource deposit before depletion, weeks, months, years, decades? At single session scale, resources depletion seems to be very distant event. There were games with finite amount of resources and I'm not sure they are better. Dark colony has finite amount of Petra-7 deposits, moreover, exploiters
[quote who="Gaunathor" reply="109" id="3432807"] Regarding all the talk about espionage in this thread, Paul Boyer has already stated, that espionage won't be in the base game.[/quote] We'll have espionage-themed DLC?[IMG]http://i1175.photobucket.com/albums/r621/Rudy_Lis/Smilies/vil-jolieyeux.gif[/IMG] Jokes aside, I wonder which types of intelligence (and counter-intelligence, including internal security) we'll have.
Steambox is a PC. And if Valve will kick one not so large soft into bollocks, I wouldn't mind that.