[quote who="Gaunathor" reply="26" id="3434236"]The population of the trading planets already affected the trade income in GalCiv 2. The higher the population, the more money you get.[/quote] Heh, I've been replaying GC1 recently. :D
Rudy_102
Have you played King's bounty from Katauri? Expeditions:Conquistadors? If yes, there is a chance you'll like Legends.
Correct. But if tech you just opened is only "passing through" kind of tech (i.e. it is not goal of your pursuit), or you need both techs simultaneously, having one for 4 turns earlier won't give you any advantage. Unless you would like to sell, or give it. That "all or nothing" hunting for Red October is the reason why I would like to have threshold, limiting concentration of scientists on certain project. Or, in general, overcrowding everywhere, including industry. Yes,
[quote who="Illauna" reply="5" id="3433988"]Historical events tracked for each ship. [/quote] For that alone you deserve a monument. [img]http://i1175.photobucket.com/albums/r621/Rudy_Lis/Smilies/mili2.gif[/img] [quote who="Illauna" reply="8" id="3434162"]I'm bad at 3d modelling. [/quote] You can try Blender. It is rather easy to learn and use, and, what's important - free program. I used it quite extensively at work
[quote who="Seilore" reply="12" id="3434154"] Don't know what games you're playing but every alpha/beta I've ever participated in there was tones of forum activity both positive and negative.[/quote] Various, probably a bit too many. :) Yes, there was activity, but at the moment of access to beta, forums usually were empty, because everyone was playing. And after that, oh, yeah, activity...
[quote who="Heavenfall" reply="12" id="3434194"] Galciv 3 is not built on this engine, they made another one for that.[/quote] Now I definitely have Game Dev Tycoon deja-vu. [e digicons]:grin:[/e]
[quote who="Tohron" reply="11" id="3434189"] I doubt it would cost even 50k just to expand the tech tree - and if Stardock is in need of tech ideas - I'm happy to provide (I can throw in modules models and building images too!) And my proposal certainly doesn't involve adding more techs for their own sake - the goal is to ensure that the player always has many ways to pursue a goal, each with their own long-term consequences.[/quote] I was just quotin
Internal trading could be additional boost of our economy and industry, and could help with migration, say from very well developed planet with population cap, to borderline, less populated worlds. Yes, I do think there should be additional mechanism of pop. growth.
Hey, Tridus, don't be so harsh - as Climie Fisher sang once, love changes everything. :D
[quote who="Lucky Jack" reply="57" id="3434149"] It may be too late in the development cycle to do this for the base release, but perhaps it could be done for the first DLC?[/quote] New Mass Effect 3 endings - yellow, orange, and purple! [e digicons]:rofl:[/e]
Just some meat into the soup. :) Change in political system could affect additional income generated by "private" traders as Admiral suggested. The more "free" is political system, the greater income is. Maybe no flat relation, but still. Trade route "logistic" and lack thereof. Close to current highways we have, only here we would have starbases. Simply put, should owner of starbases allow to use bonuses to other races, they could start to use path through starbases, even if
[quote who="Suomi Sotilashenkilo" reply="9" id="3433887"]And for the optional tech tree idea, I feel that the more options you have for research the better. [/quote] Since I already know you like Paradox's games... Part of me wants that, similar to Jagged Alliance 2 "tonnes of guns" (in this case - tech), but how difficult it would be to develop that for Stardock? Another 20 millions? :D And most importantly - how interesting it would be to play this game.</
[quote who="admiralWillyWilber" reply="54" id="3434123"] Also lets change the shape of the ship. In Galactic civilizations 2 Dread lords or Dark avatar there were like to original Silons in Battle star galactica. I wouldn't mind seeing designs like the new silons, but change the shape of their current ships in Twilight of the arnor.[/quote] MAybe we will be able to change design ourselves. I hope Stardock won't start selling us <span style="text-decoration
[quote who="SF1 Raptor" reply="6" id="3434135"]There's the big question.[/quote] Yeah, but since there Steam, it only would be wise to attach steamwork, and either give us tools, or tell which ones we could use. Otherwise, it's better to find those 20 millions for non-steam version. :D
[quote who="admiralWillyWilber" reply="72" id="3434132"]My problem came in the current governor settings. For the most part I want improvement upgrade and terraforming set to off unless the planet is a class 4 of smaller, or they are morale or economic upgrade. Later on I will want to turn this on, but the problem comes from the fact this is to tedius because there is no global setting.[/quote] That could be solved via simple template: initial conditions>what to do>for how long&
[quote who="Seilore" reply="9" id="3434129"]Yes, there would be chatter as some people would be having difficulties or people would be frustrated as missing something they were hoping for or simply feedback on what players are seeing. So, yes, you will know when it's publicly released. [/quote] But at beginning there will be silence... Or here in Stardock people play games differently - all other alphas I participated turned to some wasteland upon rele
[quote who="admiralWillyWilber" reply="168" id="3434121"]Sorry don't know who they are. Not good with actresses can you tell me what movies they played in, and who they were in the movies, I really think it's hard to beat Thesan in looks. Those eyes are great.[/quote] Use the force search, Luke. :) First is Polish singer, second is former German Biathlete (I hope you know what biathlon is), third is act
[quote who="admiralWillyWilber" reply="37" id="3433904"]I wouldn't mind researching multiple techs at once sometimes as long as I could go back to researching one tech faster later on. It really depends on the situation, There were times I wanted to research sensors, research, and economics at once. There were tunes where I needed to research farming, terraforming, life support, miniturization, engines, and missiles at the same time, so I can feel them when they want this ability. [/
[quote who="Suomi Sotilashenkilo" reply="12" id="3433884"] And here I thought Endless Space and Civilization 5 were simple games. Silly me, I guess this is what happens when you play too much Paradox Interactive though... [/quote] They call themselves "Paradox" for a reason. ;) [quote who="Suomi Sotilashenkilo" reply="12" id="3433884"]Personally I love complexity in games, so long as it adds depth and can be reasonably mana
[quote who="admiralWillyWilber" reply="52" id="3433958"] I did't like the Yor ship designs in Twilight. I also don't like purple colors.[/quote] Probably there should be colour-customizing. At least for single player.
I've seen friend playing it, probably I'll get it, eventually, but definitely not now - my backlog is long enough already. :) Plus, as Heavenfall said, I think price is a bit too high for ten hours game. I wonder if it is bEAware effect. :)
[quote who="Seilore" reply="6" id="3434039"] I would think if the Alpha was out there would be a lot more chatter here... [/quote] Actually I think the opposite - should alpha be here, we would have awful silence on these boards, because we would be, well, playing. :)
[quote who="admiralWillyWilber" reply="165" id="3433941"] Tiffany Amber Thesan, Alyssa Milano, Christie Ally in her 20's, Angelina Jolene, Dimy Moore, Jennifer Lopez, and Jenifer Love Hewitt. These would make great templates for the new Altarian leaders.[/quote] Why, no Anna Wyszkoni in your list? Not a Magdalena Neuner, Gabriela Soukalova, or, I don't know, Kim Heath (one of NRA)? The latter is definitely look like person who could look
HumbleBundle Weekly offers ArmA series (1/2, no CWC), Take On Helicopters, Carrier Command and something else for just 6 bucks https://www.humblebundle.com/weekly In moments like this I wonder why I pre-ordered all their stuff. :D
Hedgehog/Squid alike system, to deliver my beloved mines closer to enemy. Dropping "depth-charge" alike on pursuer also looks nice. :D I wonder how many basic components we would have (or integration with third-party tool, like Blender, to make our own), allowing us to build anything in our game, without any worries about copyrights and licensees - I wouldn't mind to add F-5-alike plane into. :)