As long as it optional. :) Sometimes you could want to play in sandbox without anyone stomping your beautiful sand castle. :)
Rudy_102
[quote who="admiralWillyWilber" reply="35" id="3435782"]Let's actually have a pirates.[/quote] As long as we would be able to counter them with armed escort and/or united planets joint operations. :)
[quote who="Timmaigh" reply="54" id="3435573"]What do you mean by CT growing potatoes? Was his company not "saved" by the Wargaming.net? [/quote] That's exactly what I meant. Wargaming is company from Belarus, and Belarus cuisine is known for wide array of dishes using potatoes. Since cuisine is generally one of things presented to newcomers, and due lack of news about CT, I made friendly joke about him liking Belarus cuisine that much, so he decided to grow his own. No ne
That composer...
Why barbarians? Our military forces could participate in live exercise (not sure for live fire exercise) - full-scale maneuvers that could inscrease their experience and provide certain boost for our R&D. Old Majesty game (yes, one with "indirect control") had training grounds where you could train your heroes more or less harmlessly, and R&D boost part comes directly from Hearts of Iron. Combat simulation is one thing, live training is another. After all, we already built ships and h
I'm stuck with Windows anyway - my working software is Windows only, running an emulator turn it from turn-based to... eh... I don't even know next degree of slowpokeness - play by pigeon?
[quote who="admiralWillyWilber" reply="50" id="3434637"] I would like to think that they would do that. There are always an expansion or update planned in the future.[/quote] Yes, but will rework of tech system be worthy of their time? If Brad is capitalist, will he be able to extract profitsss from this endeavor? [quote who="admiralWillyWilber" reply="50" id="3434637"]No this was said in 2003 by a truck driver. I don't know what exactly he me
RTS aren't dying - they just regrouping. I indeed wait for game what would bring what we've seen in Wargame series to next level. Since Chris Taylor is now growing potatoes, I doubt we'll see Supreme Commander 3 in cooperation with Stardock (no need to tell me Wargaming made wargames first), but it could be quite interesting to see evolution of RTS genre, maybe finally they will be able to make a step than splits tactics from strategies, and we'll see something promise
[quote who="WIllythemailboy" reply="25" id="3435551"]That is a pretty interesting idea. A campaign from the point of view of the bottom up, rather than the top down. A strictly combat game where you start as a single ship commander and move up to fleet commands of increasing size. You might be able to design the ships you use for each mission within certain tech and money constraints. No empire building or diplomacy, just design the ship and go beat down aliens with it. Real time may not work
Virtual combat simulation, similar to ArmA series mission editor - you put something inside, run it, test small blocks, then combine them. IF we talk about combat, then we can either call our newly designed ship and either test it against each and every existing ship, or allow to test it only against ships we know about. The latter would be suitable for campaign.
I'd rather have real cumulative record of our actions (not like "Clementine will remember that", please!) and words - to match whether our walk supports our talk, or talk is cheap and we do what we want. For me that would be greatest addition ever - because if you have no preliminary knowledge on subject, how you supposed to know whether is person is lying or not. Of course, there is sixth sense and other things, but this s only about human relations, if you see species you haven't se
Now we need Jamie Oliver here for his "delicious crispy bits, with a little bit of parmesan, few drops of extra virgin olive oil and some lemon juice".
We are X-rebith pre-order brothers, eh? Welcome to the club.
[quote who="admiralWillyWilber" reply="95" id="3435521"] What about Linux. Your the main reason I'm still on Windows.[/quote] Ehm... That's exactly my friend's position - he use windows only because of Stardock!
[quote who="guizan" reply="4" id="3435382"] So when do winter turn into spring? [/quote] Depends on where you are. :)
At least nice picture or bees and their apiary. Hm, X-universe got space flies, why not to add space bees?
I wonder if developers are acquainted with Space Rangers series. I simply love the way you could tune your ship's modules there, even if there were only prefab hulls and modules.
Aren't there supposed to be fleet formations according to ships' characteristics? Not sure how that could be implemented, if again we'll have "big guys shooting first at big guys"...
Speaking of thousands of ships - isn't that's why we have chain of command? Division commander does not excersize direct command over each of 10000 troops in his division, probably he doesn't even know all of them, and even all officers. He commands his division as a whole, he has his own "chief of staff", who designs attack plans and keep close communication with supporting units commanders, to know how much fuel, spare parts, ammunition, food, water, medicine, clothing, tools, a
[quote who="tegenAqr" reply="53" id="3434455"]We're talking about Games Workshop. So milking the franchise for like ages is set in stone. But there's nothing wrong about that. [/quote] I meant Relic - GW obviously decided to throw away licenses to everyone. I'm not sure what Relic could add to DoW3, I mean if DoW2 took something from Company of Heroes, what DoW3 should take from Company of Heroes2? "Enduring"? It would be quite a stagnation.
You forgot to add "And that's just Early Access!" ;)
[quote who="admiralWillyWilber" reply="43" id="3434220"] Didn't quite say the Que idea was bad. I might of trivialized, but didn't mean it was a bad idea. Cutting down the level of micromanagement without losing the versatility is not a bad idea. I am saying that their are also other ideas I would also like to be considered.[/quote] But I never said you said that. All I was saying, that implementing natural parallel study will require rework of cur
[quote who="tegenAqr" reply="49" id="3434250"]I'm not sure if we'll ever see Dawn of War 3. [/quote] You think they'll stop milking the franchise? [quote who="tegenAqr" reply="49" id="3434250"]But if we do will it potentially live up to the glory of Dawn of War? [/quote] Hm, judging by Company of Heroes 2, this thought is only logical. Should we see DoW3 in foreseeable future, it will probably have cracking ice
[quote who="Gaunathor" reply="13" id="3434249"]Frogboy wasn't saying that it would literally cost $20 million to make a non-Steam version. It was a reference to Star Citizen, which had accumulated that much money at the time.[/quote] He could throw me an estimate then.
[quote who="logan0178" reply="175" id="3434330"] What's with the blue skin?[/quote] They decided to apply face paint, to make themselves different from humans at first glance. Probably got tired from other aliens confusing them. JK.