erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

To help understand your production overflow, whether on a planet or in a shipyard, hover over the blank space beneath your build list. If your build list is long enough to scroll, this won't work. At least temporarily, take things out of the list. This will give you more numbers and less guessing. I often use building several cheap constructors and then a big war ship to keep up the overall ships per turn average. It is possible to build up a lot of

8 Replies 32,675 Views

[quote who="TheFunMachine" reply="8" id="3669001"] *Request a mod delete accidental extras. [/quote] They usually stay out of the business of deleting posts as a general practice. However, you should be able to edit your own posts and at least delete the walls of text, if not the posts themselves. You have my sympathy about losing to the forum editor. For someone supposedly computer literate, I have stuck myself in some awkward situations

10 Replies 10,516 Views

[quote who="mortili" reply="5" id="3669006"] Are there that many people who play with techtrading on? [/quote] Tech trading on/tech brokering off is my preference for all 4X games I have played. I would be surprised if there weren't a large majority who have tech trading on. It seems to be a very popular game mechanism at all levels of play. Tech brokering is something long time 4X players seem to hate. I think it can be especially troublesome in the games wi

10 Replies 42,205 Views

[quote who="Island Dog" reply="2" id="3668936"] Please start a support ticket and reference this thread. Thanks. [e digicons]:)[/e] https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] Data points for you: As mentioned, selecting the planet capitol clears the issue. It unfocuses the selection mechanism from whatever improvement you last selected. Prese

5 Replies 13,677 Views

[quote who="Go4Celerity" reply="20" id="3668657"] I shouldn't be able to raise my port of call next to my death furnaces and expect a boost in tourism income among other things. [/quote] You see, that is just your personal faction bias showing. Some folk like death furnaces and plan their vacations around the peak schedules. ;)

50 Replies 193,830 Views

I have asked for that as well. My workaround for designing is to keep a late game save around for designing purposes. Just remember to save after designing and you can design away. The ships are there for your next game. It is still not easy to arrange a fully fleeted battle viewer battle. And I can't count on the AI to cooperate, of course. They are always doing something disagreeable. It's like they were coded that way, or maybe they're disgru

2 Replies 19,028 Views

I find it strange that adjacencies should need defending as a mechanism. both in its limits and its powers. Along with trade goods and Terraforming, it provides a seemingly endless number of variations and possibilities, not all of them obvious. Trying to overcome bad terrain can get really challenging for those that want to push things. That is good game design. Stacking adjacencies on a planet with huge clumps of land is both easy for everyone and subtle for those wh

50 Replies 193,830 Views

[quote quoting="post"] Speaking of a constructor with 4 modules, it seems to me (I could be wrong) that they AI do not build any constructors with more then 1 module. Preferring to add either redundant life support systems or leaving the ship relatively bare. The fact that the auto blueprint constructors never have anything over 1 Module constructor seems to support this idea. This means I can always out build the AI, either by giving it a higher speed getting to the target locatio

3 Replies 9,000 Views

[quote who="lyssailcor" reply="7" id="3668309"] Perhaps it's the population, my planets have about 20-40 pop each, but most of the time I have to load some of that in transports since I'm engaged in a long running war. [/quote] It all depends on how you feel about having extra production in your economy. Most people like it. ;) We've been talking about Wealth here. I won't scare you with my Research numbers. After all, Wealth is

23 Replies 72,455 Views

[quote who="Publius of NV" reply="11" id="3668233"] I hope the addition of espionage in Crusade allows you to discover that a civ has these ideology picks. As it is now, the player has no way of knowing what is going to happen with a declaration of war, so they act as penalties only. If you knew ahead of time, they would act as a deterrent, and make the choice to go to war more difficult and more interesting. [/quote] Yes, that would be a significant strategy/

12 Replies 17,174 Views

Many times, I get an economy going that is making tons of credits. After a while, I have spent all I can find to spend, am already putting out one ship or improvement per turn when I want to, and my treasury just fills up. Sometimes I pay incredible cash amounts for techs I don't really need. Boring. I have tried buying starbases, but they don't do that as much anymore. AI is getting too darn smart, I tell you. What is a poor little spendthrift to d

23 Replies 72,455 Views

My impression/interpretation of a favored Civ is one whose Ideology matches yours. Not that I have any confirmation beyond that impression. It just made narrative sense to me, to go along with better diplomatic deals, etc.

12 Replies 17,174 Views

To describe my observations and conclusions, since I have paid some deliberate attention, enough to catch the bug in the wild, so to speak. It happens most with high speed ships, and it happens when those ships are on a manually set autopath of multiple turns. I have not seen it for ships on auto explore or auto survey. If the ship is on a multi turn auto path and if it is off screen for an entire turn of that auto path, there is a chance that it will not di

30 Replies 48,747 Views

The game conflates a couple of words and should be more careful. "Raw Production" is the technical name for production based on population, asteroid mines, etc, with bonuses applied. That gets divided up into the three categories, Wealth , Research, Manufacturing. Each of those have their own bonuses and multipliers. The Manufacturing gets further split in Social and Military and they can have their own bonuses. As far as I am concerned, those should b

72 Replies 471,699 Views

I am sorry, but you have a heavily modded environment and I can only comment on vanilla rules at best. I have no skills to offer in trouble shooting mods at the level you are playing with, or ability to guess at what hidden consequences could be triggered. Good luck with your games. We each play it differently, and you are one very good example of that. Enjoy!

72 Replies 471,699 Views

[quote who="Go4Celerity" reply="42" id="3667766"] Every time I get a good game going I'll meet some race that is uncatchably ahead in tech by turns 50 to 100. [/quote] This happens to me because I am playing on either Incredible, or at the moment being masochistic, Godlike. Except for the uncatchable part. It is indeed possible to leverage my knowledge of the escalation built into the economy to a point where I catch up and exceed the AI in technology.

72 Replies 471,699 Views

If you are listed as opt in, and there is no opt in beta, then you are running current version. If a beta drops then you will receive it automatically. If you don't want that then you should opt out. Mine is listed as opt in, and I am waiting for that magic download to happen.

4 Replies 6,194 Views

[quote who="GalCivius" reply="6" id="3667693"] Hm, so we have everything from way too low to too easy to grow - so I'm beginning to think it's probably hard to do any changes at all...sigh [e digicons];)[/e] [/quote] To me, that's a sign that you have it pretty close to right. Nobody is going to speak up and tell you "Hey, that's a really good median!", but if you get criticism from both sides of in issue, that can be encouragement in a way.

11 Replies 35,339 Views