This is my first attempt at posting a video. The playback seems to stutter a little now and then. This is an artifiact of my reording clumsiness. It does not do this in game.
erischild
[quote who="Achronous" reply="9" id="3465906"] Could you post a gif or small video so we can join in the un-fun? [/quote] Just to be be clear, I mean total untruth when I call the Shipyard Alpha "not fun". It is all brazen jest and lies. My only excuse is that the Alpha keeps telling me I'm not going to have fun and I can't resist a straight line like that. Truthfully, the game portion is kind of dry for me as a more casual player.
The Shipyard is only available from inside a game right now. Start a game and then you will find the Shipyard. Enjoy!
[quote who="Borg999" reply="29" id="3465429"] I've been looking through Steam lately, and it seems that every Tom, Dick and Harry game developer is offering early access (or has some type of pre-release offer). It seems to be the current trend now. The "new normal." Given the new environment, it probably won't be an issue for SD to have multiple simultaneous early access releases.[/quote] You may be on to something there.
I got the images to link, but my browser isn't showing me thumbnails. If someone has a clue, to give, I would love it. This is my first time posting images on this forum. Edit: I think I got it working somewhat. I find I'd rather be fighting the Alpha than the forums. [e digicons]>:([/e]
Here is my attempt to work with the Shipyard Alpha. Per the strict admonitions that come with the Alpha, I wasn't having fun. Honest. You did ask us to go crazy. Here are two examples. These are not intended as functional ships, although I have done things like this with GC2 and hidden massive weapons inside for surprise attacks. The AI never really expresses surprise, though.
To my experience, the ctrl click mechanism doesn't actually link you to a hard point, just a relative point in space. It will look connected if it is adjacent, but it won't be. It doesn't manufacture a new hard point for you.
This is my theory. There are those who paint in brushes and strokes. There are those who paint pixel by pixel. For the first set there is the control click mechanism. For the second set there is the offset. In my house, the offset has already set two OCD geeks in full geek ecstasy. Seriously, there was actual moaning and "I liiiike that!!" It was silly and great. Same goes for being able to type in rotation speeds and other numbers in that
The file is strangely labelled as "Brad" and not "Brad.pdf" I am amazed at the quantity and quality of feedback here. It sounds like all wonderful stuff aimed at what makes gaming great. It surpasses the critical content of the forum, which is impressive in itself. Thanks, Brad. Good stuff.
I know. I have customers like you that drive me crazy. Nothing seems to prevent them from nagging and whining to see more, get it sooner. Just so long as you understand that the technique produces only negative reactions and scornful comments behind your back, do want you want. Just so long as you realize that people you want things from have to force themselves to be polite to you, go right ahead. Stardock people are professionals and will put up with it a whole
Please, please, do not hassle the devs about their predicted schedules or they will stop giving us any estimated schedules at all. I know I absolutely loathe when I tell people "approximately this date" and later they start going "Are you done yet? Are you done yet?" I end up having to either lie to people by fudging schedules or just refuse to answer. Neither work out well for anyone involved. I do understand the impatience, though. I am b
I have stopped myself from posting this very same thing. It strikes me every time I open the game. Then I tell myself it is just an alpha and perhaps it sets the proper work-in-progress atmosphere. I certainly don't think it is worth a half second of dev time fixing. However, I thank you for bringing it up. It soothes my grammar self to have others notice. Now I can just let it be.
[quote who="ForesterSOF" reply="289" id="3461831"] When I told my daughter she had a star in a game named after her I got one reply. Dad; you are such a nerd.[/quote] In my house, that is such a compliment. Nerd pride runs rampant!
[quote who="Island Dog" reply="5" id="3456031"] If you feel the rejection was in error, you can contact [email protected], but the ones that I have been rejecting have been mostly copyright/trademark related. [/quote] I entered a ticket to support. They have not been able to tell me much. They do not know why my entry was rejected or whether I will be allowed to resubmit. I was asking what was wrong with my star name so I could ei
I don't think any answers we have will help you. If you want the game to play outside its normal excessive limits, but you don't want to mod it, what is supposed to happen? I am a fan of huge galaxies as well and do not foresee any issues with that subject. I fully expect to either use some interesting setting in game or pick up somebody else's neat little mod. I fully expect to be able to create galaxies bigger than my OCD micromanagement compulsion
Thanks for the opportunity. It was a new experience for me, seeing a live stream of a game, and then having it be such an interesting look at the alpha process. I may not be able to attend regularly, but it was definitely fun as a live experience. People should try it.
I am learning to like the wheel control. I don't see why it couldn't also display itself as three sliders based on where you put the wheel dot. I have seen tools do that. I don't see why it can't also give you text blocks with a place to type in absolute numbers. We all have different ways of looking at this. They are all valid. Obviously that would be cluttered. How about we leave the little wheel as is? But, if you d
I do not understand the idea that strange names will somehow break immersion. I mean, have you looked at the strange and wonderful town and other place names we have in reality? How can anything we come up with compare with "Intercourse, Pennsylvania"? It is my understanding that such place names occur in all geographies, cultures, and languages. I would very much expect to see the same naming trend in space.
Yes for a saveable queue. It would fit my playstyle very well.
For me, that is woefully insufficient micromanagment. Speaking about games with a hundred or more colonies, naturally.
topic sy100 As one who was skeptical about single queue and not getting better about it with alpha experience, I welcome the concepts. This is what I was looking for, GC2 concepts given fresh twists. Thanks!
I have no idea why you needed to add so many paragraphs to the general subject of trolls. Everybody here knows all about trolls, so you have no new information to add. Most people just get angrier reading about trolls, which is one of the things we know fuels trolling. Was there something constructive you were trying to accomplish, or did you (and I, by replying) just spill some of Steam's troll load onto Stardock fourms?
Got my key, and steam has accepted it. 8AM here in Colorado.
If petty xenophobic insults don't work, what kind of xenophobic insults do? It sounds like you trigger the need for specialized diplomatic tools.
Get GalCiv 2 on steam. It's cheap. If you like this sort of thing, 4X in space, then you will probably love GC2 and be psyched for the beta when it comes out.