GalCivius

GalCivius

Joined Member # 4299381
52 Posts 270 Replies 3,318 Reputation

No prob :) Old-Spider: Thanks, that's a nice bit of info indeed. I thought of doing not only static pics for my leader gfx project, but also provide vids/anims, so having the rename trick working would be cool. But for the moment there are two things scaring me away from doing it - the extra workload of animating leaders and the pre-bnk filesizes that would result from rendering full-hd anims. But maybe I'm going back to this... &nb

13 Replies 85,801 Views

That screen looks nice. I'm going to try your ideas :) FWIW re game videos: from a dev comment I understood technically you could replace them with custom vids, but even if you have a complete custom video/anim ready to implement the Bink2 video format the game is using is only available for devs. The BNK1 vids in GC2 were easy to replace by using (then free) Bink tools to convert any vid/anim you like, but for BNK2 which is now used there are no comparable

13 Replies 85,801 Views

Has somebody done it successfuly utilizing the mod folder? The original launch pics is in ..\SteamLibrary\steamapps\common\Galactic Civilizations III\Gfx There are two files, the smaller one that comes up immediately (with Windows in the back still) and the bigger DDS file when the game goes full screen. I tried to put other pics with identical file names/format under: 1. ..\My Games\GalCiv3\Mods\Gfx 2. ..\My Games\GalCiv3

13 Replies 85,801 Views

Sorry for bumping, but pls Stardock consider adding more keyboard shortcuts indeed. One thing I'd find particularly helpful: being able to turn the ship around in the designer using arrow keys - the current "hold mouse btn/drag" method is really uncomfortable.

8 Replies 13,840 Views

Ok, I never got that prob with sendpace...the file itself is tested virus-free with AVG. However, I included a second link in the op leading to a Dropbox location. Pls. drop me a note if it's not working (because I hardly use DB to share stuff publicly, so dunno if it's all right).

31 Replies 167,209 Views

The 1st part is released :) Please see the OP for link and some new previews. FWIW I had some of those created already for GC II, which needed quite some rework for III though. A couple are completely new.

31 Replies 167,209 Views

Thx for the comments. I'll release them in small batches of ca. 5-10 leaders, the 1st batch in the next days. I do mostly leader foregrounds (so the actual leaders gfx on transparent BG) plus the smaller pics for the race selection. In some specific cases I'll provide backgrounds too, for example right now I have an aquatic alien in the works that makes most sense in combination with a blueish background. Other than that people can just u

31 Replies 167,209 Views

I'm working on a couple of leader gfx. Pls. see the preview pic for some examples. [img]http://i.imgur.com/DRlfOIi.jpg[/img] I plan to create more, but it's not that fast, so don't expect lotsa new gfx each week. But I guess I'll be playing GC III for longer so...:) edit: updated May 20 2019 - includes citizens https://www.dropbox.com/s/4wm8f936xs6poyp/Leaders_v3.zip?

31 Replies 167,209 Views

I updated the preview & download in the OP, now including 10 additional logos plus the 10 previously released. The new ones are those in the lower rows in the preview pic above.

2 Replies 6,110 Views

I don't have a problem with the AI attacking me when it thinks I'm unprepared. During my fist games they sometimes surprised me, but now I can usually deal with it quite well. I don't like the "out of range" wars known from GC II, but mostly because I think it's rather strange - they should IMO make war if they come in striking distance, or are neighboring my sectors, not ages before they can reach me. But most often these wars against me are the only wars goin

4 Replies 13,824 Views

Check out if there are weapons or other modules present. If you just saved a design, but not the actual configuation, then want to make a new ship type out of it, but forget to further attach stuff you might get the pure hull, which could explain the short time. Otherwise I dunno ...

8 Replies 7,895 Views

The 1st thing usually happening to me is that one or two of the major AIs declare war against me (sometimes even when they're way out of range) earlier, I guess due to idelogical diffs and me building up my military late. But the major AIs hardly go into with eachother a war ca. 200+ turns into the game. At best they attack some minor civ. Is this WAD, or does it depend on any settings? Difficulty perhaps? It makes those games feel rather static...any

4 Replies 13,824 Views

I'd like to see: Shipyard: - add option to declare types obsolete (not only in designer) - when ugrading a ship in the build list I often receive a type I don't want - let me select to which type my ship is upgraded Fleet: - let me upgrade several ships in one go - multi-select is possible, but upgrading seems only to work for single ships - option to have an upgrading ship *not* leave the fleet so tha

3 Replies 5,707 Views

You should be able to set the number of habitable worlds (and lots of other things) to your liking in the game setup menus when launching a new game (unless you go quickstart)

9 Replies 18,877 Views

[quote who="naselus" reply="1" id="3607543"] Not really. Specialization is pretty much all pros in real life, too. Check the first chapter of Wealth of Nations . [/quote] Specializing into several tasks, branches etc. is not the same as doing only one type of stuff on a national (or even on the planetary) level.

4 Replies 5,402 Views

It's a good idea to specialize planets. Yes, I do it too. OTOH taking a planet with the same buildings on 80% or more of the tiles appears a little boring and makes me wonder how "realistic" that is. Or, since "realism" is always debatable in a game, maybe call it plausibility? At least, if specializing planets has clear pros - shouldn't there be a downside to it as well (or is there already?). Or some other benefit for more diverse planet

4 Replies 5,402 Views

Well, actually they're not completely new, just reworked from some I did for GC II, but never released. Preview pic: [img]http://i.imgur.com/prvYmAp.jpg[/img] Download (updated May 2016): https://www.sendspace.com/file/5bjeyr :) Oh, little note: names are racelogo56.png up to no.xxx People who do

2 Replies 6,110 Views

Thx, hadn't thought about changing virtual mem settings - I did install more RAM a while ago, but had still old settings for virtual mem. Now after changing those the game does work much better.

3 Replies 11,355 Views

Similar experiences here, but also some differences: The AI very often likes to park lots of ships in my territory, which I find a bit annoying. There was one exception I found rather smart though: AI Altarians retreated most of their vessels/fleets from my territory to their own planets/shipyards when I attacke them, they stacked up 10+ ships in some spots. Not sure, but it seems they dig in when they feel weaker? When they feel stronger,

4 Replies 18,014 Views