[quote who="Achronous" reply="33" id="3585306"] I know that I'm likely resurrecting an old thread, but I've only finished playing through all the races recently and started making my custom factions now. I miss the ability to specify exactly which colours I want my faction to be. The body, the trim, primary and secondary colours etc. Why limit to certain palettes only? [/quote] That topic I brought up several times and it still repeatedly ignored. Although there once
Bloodlust1983
I'll begin looking into your info right away. Thanks again. That will be a lot of help to me.
[quote who="Echillion" reply="34" id="3580546"] When you start GC3 on the start menu there should be a get reward tab click it and then go to your email inbox there will be a email from stardock with a code copy it! come out of everything and go on your steam library page click on add game then use a code paste the code in and voila! you get the DLC activated if you've already downloaded it? Thanks to Grathoke as he told me on my free gift code thread [e digicons]:grin:[/e
Does this involves some new patch? Or the patch will come out separately?
The only ai worth having in a game is absolutely hardcore and powerful one. Which will play without mercy to humans. If someone can't stand the heat then they should go and play japanese date sims. Or choose a smaller difficulty in GC3
Can't wait to see what you guys have in store for us. Its been awhile scince the last stream and update too. There are still lots of bugs to work out and lots of fieatures to make or fix too.
[quote who="The Sisko" reply="2" id="3569136"] Not so awesome is the fact that since launch the game has dropped 10 points in the Stream review to 71% positive, so is very close to going from mostly positive to mixed. Stardock should be a bit concerned that the score has quite falling. [/quote] Now I wonder how that could have happened [e digicons]
Damn there is my Big Game have gone to drain. [e digicons]X|[/e] Thanks for answering that question Derek and Frogboy [e digicons]:yes:[/e]
Was there peace treaty in effect after this? (just asking [e digicons]:blush:[/e] )
[quote who="dragoaskani" reply="28" id="3570861"] Wasn't talking to you stupid penguin. [e digicons]:borg:[/e] [/quote] And yet "srupid penguin" is absolutely right.
That cursed game apparently doesn't want me to play it. I already have preplanned all 128 races with some more left out in the cold in what I would call "The Epic Game". I have patiently waited through all the fixes of this ridiciluos bugs they brought back right from GC2. I am still waiting for that crucial patch that should bring more customization to the custom races. And now yet another infernal setback! Pity I am no Larsenex to "absolutely love" every abuse SD is doing with t
[quote who="JTS80" reply="28" id="3565454"] 2. Custom Ship and Race colors Similar to the above. Allow people to more customize their game. If we have downloaded 10 different races, and they all fly around in the default Terran style, it will be hard for them to "feel different". Custom ship and races colors, as already present in GC2, can help to make the game more individual. [/quote] I also might add that in the game of say 100-120 players you qu
[quote who="TurielD" reply="6" id="3564480"] #5 - Ability to choose custom colour schemes for your ships. I'd like to be able to change my engine-glow or cockpit light colour without changing my hull colours - but that's not possible with how colour selection is set up. Unfortunately this is currently *extremely* hard to mod, requiring the replacement of two base game GFX files (not xmls), which I personally am not 100% comfortable with. [/quote] +100 I
Hmm and I thought the top number should be 128 races. You should file a ticket over this. I think you're the first one who bothered to make so many races to create 100 opponents :) My congratulations!
I would also recommend abundant habitable planets. It appears that option here is way nerfed unlike GC2 where nearly every star system would have a habitable world.
Well that could be working. Now let's wait and see for someone in the devs do something about all those glitches.
[quote who="BigBadB" reply="36" id="3552238"] So where can I buy your 4X game, oh mighty one? [/quote] Go troll somewhere else.
[quote who="00zim00" reply="34" id="3552159"] https://forums.galciv3.com/464542/page/1/#3544558 Check out my old post for an idea that might fix how the AI and Human player interacts with them [e digicons]:)[/e] [/quote] Yeah that idea is nice but only works if the pirates will stay in their area. What would yo
I've come to conclusion that pirates should be rebalanced too. Maybe give them a later start tied up to some check-event like "races have colonized 20% of planets" or "someone invented galactic warfare tech". First check will allow the players to have the chance to grab some land before pirate shipyards start to appear and the second will let them have a fighting chance by been able of producing armed ships.
[quote who="Osbot" reply="23" id="3551071"] I don't believe this is the problem at all. [/quote] I've done many tests with this problem in GC2 although I didn't play much in GC3 (the game in its current state brings me frustraition rather then joy.) [quote who="Osbot" reply="23" id="3551071"] I'd say that without question prolific is the most important early game expansion trait for the AI followed closely by fertility for any organic races.<br /
[quote who="Osbot" reply="21" id="3550971"] I'm definitely not seeing the AI sit on colony ships if it can colonize. It's been hyper aggressive for me. Odd? Maybe people should list the settings they are seeing this on. [/quote] I would advice you to check which personalities your custom races have. From my experience races that follow Drengin and Yor behaviour are the strongest. They like seen quite a number of tests and tunes pre-release.
[quote who="Valgua" reply="13" id="3550454"] I don't understand a word, except that you consider GC2 as a failure. Wow. I am pretty curious to know what games you consider a success. Tetris? [/quote] Ouch! Internet white knights rush to defend their precious yet-to-be-finished game. I'll just run in terror then *sarcasm.jpg*
And don't you go anywhere without Warhammer 40 000 and Battletech universes!
I told stardock once: tune every race up not just those Drengin scum. Oh that'll be fine, don't worry they told me. Now -- fail I told stardock yet again: you guys are going the same road to failure as you did in GC2 and it's miserable expansions. Your new game is having all the same problems as before. This all will be different this time they told me. Now -- fail I told stardock a third time: fix here and there and especially
[quote who="tesb" reply="4" id="3547156"] can you elaborate on this? are you saying you are content with the current diplomacy because this game's predecessor was galciv2? [/quote] Precisely. GC3 has every bug and disadvantage GC2 had and noone seems to be making effort to change this. [quote who="tesb" reply="9" id="3547336"] even without those bonuses affecting me, i would still say that the opportunity cost are far out outweigh the gains of gettin