Any MaxManufacturing (Yep factories work) improvements will increase RP on Capital tiles with Retribution (not been back ported to Crusade). The way this works, you can actually make Mars (any samll planet) productive pretty early if the capital tile lands in your favor.
Horemvore
The changes look great! With this new DLC, be nice to have PlanetTraits (or what ever they get called with the revamp) hooked into PreReq's so we can hook nice interesting events to add even more character. :)
@Mods - Could you please merge posts 1 and 2? Updated post 2 with PlanetTraitType added to the PreReq's. Would make for some interesting event's, follow on's from colonization events, stand alone events, or a combination of both resulting in rare events.
Try Asteroid
You missed out the Stats table:- AsteroidDecay Global Faction <span style="colo
[quote who="SchismNavigator" reply="9" id="3762223"] Provides food to the your civilization. [/quote] ImprovementText.xml - They start at XenoFarm_Name Edit: Base Game only. (Data\English\Text)
[quote quoting="post"] I've heard that dodging is a plain reduction on enemy accuracy, so 20% dodge and 90% accuracy results in hitting 70% of the time. If my ships have more than 100% dodge, will it be invincible to enemies without accuracy bonuses? Like 150% dodge, which is easily obtainable by having 6 tiny hull with field disruption modules in my fleet. and the extra 50% will even help against enemies with some bonus. If it works so, then we can build a fleet li
You can normalize this by making that event grant a class 2 planet. It is how I fixed it.
AudioAssets and GraphicsAssets tables fail to check the ....\GC3Crusade\Mods\MyMod\Movie, Audio and GFX folders for new Assets like movies, music, splash screens, colour palletes etc.
[quote]Anyway, what I'm wanting to know in this post... if multiple ships are in a fleet and have the same buff module, are they supposed to stack? [/quote] Yes :)
On the subject of PreReq's, possible to add PersonalityType, AtWar, AtPeace, IsAI, IsPlayer to this list? For events mostly :)
Your using the base game only? If you have Crusade or above, you need to be looking at MasterTechDefs.xml.
[quote who="CariElf" reply="7" id="3761724"] I don't think that it will work for GalaxySizeTypes because they would not be sequential for size unless you made them all larger and I don't think that's advisable. [/quote] Nope did not want them all larger, more of an inbetween what we currntly have. [quote who="CariElf" reply="7" id="3761724"] ShipHullTypes is not possible because the specific values are referenced in code directly to determine other things.<br /
Updated for 3.95 code base.
[quote who="Moser_Alchemist" reply="5" id="3761609"] Hi, If I'm reading it right, promotions and invasions have placeholders (labeled as buffers) to add more types of promotions and invasions. Horemvore would like placeholders added to these other schemas so that modders can add more types of trade routes, ship hull types, etc. In fact, more placeholders for promotions would be great too. Moser [/quote] Exactly this.
[quote who="Lord Daros" reply="16" id="3761435"] They all say that my comp doesn't have the minumul requirements, what does it mean? [/quote] You computer is to old to run the game.
FYI basic version of Dropbox is free (upto 3GB storage).
[quote who="Frogboy" reply="2" id="3761290"] This seems doable. I'll ask Cari. [/quote] Thanx!
Updated for 3.9 code base.
I was wondering if there are any plans to allow us access to the dll source code? (Like Firaxis does with thier Civ games) If this is not possible or not on the cards. Could we please have Buffers (like Invasions and Promotions) added to:- TradeRouteModifierTargetTypes.xsd ShipHullTypes.xsd StrategicResourceTypes.xsd StrategicIconTypes.xsd PersonalityTypes.xsd GalaxySizeTypes.xsd StatTypes.xsd (mainly for
Is set as a Durational Project (Unlimited uses). Bug or intended? ConvertDeadWorldArtifact03 ConvertDeadWorldArtifact03_Name ConvertDeadWorldArtifact03_ShortDec <span style="color: #ff9
[quote who="Frogboy" reply="77" id="3760510"] Quoting Horemvore, reply 74 Yep as we thought, choke points. Well I wish you well on that project. (I will not be seeing it). If you consider what amounts to an area of hundreds of tiles to be a choke point then I guess so. By that definition
On the geography of the maps, some Nebula, Black Holes, Pulsars, Neutron Stars all these could be used to create inpassable objects in space (Certain radius), reducing on the amount of compute tiles.
Yep as we thought, choke points. Well I wish you well on that project. (I will not be seeing it).
[quote who="ForesterSOF" reply="70" id="3760498"] Like B5 small ships would need them but big ships make their own so in late game an invasion could bypass CPs. [/quote] Code breaking is not my forte, so in laymans terms plz? :)