Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

The tooltips for the Torian Academy, the Krynniac Altar, and the Manti Birthing Pool, all say "One per Planet" while they are in your pool of improvements to build, but then once built disappear from the pool like a "One per Player" improvement would. Since these all come from events the actual behavior seems correct and the tooltip wrong.

144 Replies 102,437 Views

Whether the planets disappear or not on surrender is one of the game settings. The default is to make them disappear. I've made sure to change that setting.

2 Replies 5,695 Views

I colonized a class 17 precursor planet and got a colonization event where one of the choices was a free constructor. I chose that and built a starbase, and was then shocked to see that the one and only citizen I had on that planet was now on the starbase. I now have a colony with 0 population and 0 growth. I tried sending another colony ship from Earth, hoping to transfer the citizen to the planet and reload the ship after the colony had grown a bit. No luck, I can't find a way to get the ci

144 Replies 102,437 Views

[quote who="williamameling" reply="15" id="3812275"] In version 0.45, You have to have a Full (i.e. 1.00) population point for the World, that is the "reserved for the World" population. [/quote] If that comment was directed at me, I had 3 colonists available on the core world that was launching the constructor. So it can't be a rounding error problem. On Discord it was pointed out that one or more of my colonists might have been revolting because of low morale. That

144 Replies 102,437 Views

[quote who="ckhenson" reply="3" id="3812144"] I must be blind. I can't find a place to design ships anywhere in my game. [/quote] Select to manage one of your shipyards. In the bottom right corner there's a + icon that if you hover over it says "Design Ship". Click it, and you're in the ship designer. Once you're in the ship designer, there's another + icon in the lower left, two over from the button that says "Use Design" that has a "Create a completely new sh

7 Replies 11,365 Views

I agree it's a worthy successor to MoO2. I've played it for about 80 hours according to Steam, and it's a fun game, but for some reason it hasn't sucked me in like GC does.

2 Replies 46,549 Views

In the past when this question has been asked, Stardock's response has been to put the save file in a file sharing service like Dropbox, and then past the link into a forum post. That technique has always worked for me.

1 Replies 5,547 Views

[quote who="Larsenex" reply="107" id="3811014"] In some games you can 'check' what notifications you get in game which is handled in the options menu. This would be nice as I agree with Publius some notifications are way more important than others. Ships being destroyed by monsters/pirates, treaty expirations both should be colored to grab attention and possible links so we can 'click' on the notification and in the case of my ship being eaten, it will take me to where the location was s

127 Replies 342,828 Views

[quote who="DerekPaxton" reply="5" id="3810999"] We are trying not to clutter up the screen but I know that it causes many players to ignore them since you dont want to mouse over each one to see what it is. [/quote] If you could set a filter for them (in the game settings perhaps) so that we could filter the buildings/ships completed notifications, the battle outcome notifications (assuming we'll be able to see the battles), the diplomatic notifications, etc, we would not i

7 Replies 5,260 Views

I hope something is done about the notification system. Aside from the already reported bug where notifications either do not appear at all or flash and then disappear, I find them too cluttered with notifications that I don't care about and I miss notifications that I do care about. Not all notifications are created equal. For example, I don't care about a notification that tells me I've just won a battle where I was the attacker and just watched that battle. Similarly, I don't care

127 Replies 342,828 Views

If the random tech choice system (which I have previously expressed my distaste for) is kept, and changes are made to weight the probabilities of the different tech options appearing, I hope that techs required for missions are included in the weighting. I had one mission that required me to research a particular military tech, and it appeared for me to research precisely once in an over 600 turn game.

127 Replies 342,828 Views