I used a Bernal Sphere to add a Yor citizen to Earth. It was created with 0 Intelligence, 0 Social, 0 Diligence, 0 Resolve, 0 Expectations, and 3% Crime. If I correctly understand how the citizen system works this is worse than not having him as a citizen at all.
Publius of NV
The tooltips for the Torian Academy, the Krynniac Altar, and the Manti Birthing Pool, all say "One per Planet" while they are in your pool of improvements to build, but then once built disappear from the pool like a "One per Player" improvement would. Since these all come from events the actual behavior seems correct and the tooltip wrong.
At 1440p with the default UI size (Small HD) the Govern Civilization window is cut off at the bottom:
Whether the planets disappear or not on surrender is one of the game settings. The default is to make them disappear. I've made sure to change that setting.
I took the ideology "Eureka" which says it grants an approval boost after discovering a new technology. I have researched a couple of new techs since then and cannot see in any tooltip where any approval bonus has been applied. I've checked the planetary approval tooltip and the tooltips for each citizen.
I can't figure out how 10%+10%+10%+3%-18.2% = 21.6%. Either it's a bug or a totally opaque methodology.
I colonized a class 17 precursor planet and got a colonization event where one of the choices was a free constructor. I chose that and built a starbase, and was then shocked to see that the one and only citizen I had on that planet was now on the starbase. I now have a colony with 0 population and 0 growth. I tried sending another colony ship from Earth, hoping to transfer the citizen to the planet and reload the ship after the colony had grown a bit. No luck, I can't find a way to get the ci
[quote who="williamameling" reply="15" id="3812275"] In version 0.45, You have to have a Full (i.e. 1.00) population point for the World, that is the "reserved for the World" population. [/quote] If that comment was directed at me, I had 3 colonists available on the core world that was launching the constructor. So it can't be a rounding error problem. On Discord it was pointed out that one or more of my colonists might have been revolting because of low morale. That
[quote who="DivineWrath" reply="12" id="3812270"] What has likely happened is the world you are building the constructor on only has 1 citizen. [/quote] No, as I said in my post the core world it was launching from had 3 citizens.
The tech "Hyperdrive Optomization" is misspelled.
I just built my first constructor and got this message: What is "reserved" or "unreserved" colony population? What is the minimum ship load for a constructor? I would assume it would be one. But the core planet its being launched from has 3 population.
After you research the trade tech you have to convert one of your citizens into a trader.
Typo: The citizen approval tooltip says "There is to much crime" when it should be "There is too much crime".
I got another event where a secret outpost was discovered with an alien that had been spying on me. The choices were to gain a diplomat, gain a class 5 colony, and gain 50 research. I chose to gain the class 5 colony, but the colony I gained was not class 5 but class 2.
I just got a random event involving some religious sect or cult, where my choices were (1) get a leader, (2) get credits, and (3) gain a cleric citizen. Since I didn't know what a cleric citizen offered, I chose that one, but none of my worlds gained a cleric. So the choice didn't work.
[quote who="ckhenson" reply="3" id="3812144"] I must be blind. I can't find a place to design ships anywhere in my game. [/quote] Select to manage one of your shipyards. In the bottom right corner there's a + icon that if you hover over it says "Design Ship". Click it, and you're in the ship designer. Once you're in the ship designer, there's another + icon in the lower left, two over from the button that says "Use Design" that has a "Create a completely new sh
In the current alpha the only pre-defined ship templates are for tiny hulls. For small hulls and up you have to design your own.
I agree it's a worthy successor to MoO2. I've played it for about 80 hours according to Steam, and it's a fun game, but for some reason it hasn't sucked me in like GC does.
In the past when this question has been asked, Stardock's response has been to put the save file in a file sharing service like Dropbox, and then past the link into a forum post. That technique has always worked for me.
[quote who="Larsenex" reply="107" id="3811014"] In some games you can 'check' what notifications you get in game which is handled in the options menu. This would be nice as I agree with Publius some notifications are way more important than others. Ships being destroyed by monsters/pirates, treaty expirations both should be colored to grab attention and possible links so we can 'click' on the notification and in the case of my ship being eaten, it will take me to where the location was s
[quote who="DerekPaxton" reply="5" id="3810999"] We are trying not to clutter up the screen but I know that it causes many players to ignore them since you dont want to mouse over each one to see what it is. [/quote] If you could set a filter for them (in the game settings perhaps) so that we could filter the buildings/ships completed notifications, the battle outcome notifications (assuming we'll be able to see the battles), the diplomatic notifications, etc, we would not i
I hope something is done about the notification system. Aside from the already reported bug where notifications either do not appear at all or flash and then disappear, I find them too cluttered with notifications that I don't care about and I miss notifications that I do care about. Not all notifications are created equal. For example, I don't care about a notification that tells me I've just won a battle where I was the attacker and just watched that battle. Similarly, I don't care
If the random tech choice system (which I have previously expressed my distaste for) is kept, and changes are made to weight the probabilities of the different tech options appearing, I hope that techs required for missions are included in the weighting. I had one mission that required me to research a particular military tech, and it appeared for me to research precisely once in an over 600 turn game.
Do you mean you can't build small or medium hulls? You said you can build them. Anyway, ships larger than tiny can be built, but you have to use the ship designer to create your own.
I won my first game last night (ascension), and was presented with a black screen that didn't go away until I clicked on it. Then I saw the victory summary screen. I'm assuming it happened because the animated victory screens aren't in the game yet, but I thought I'd mention it in case it's a bug.