Hey wait I'm not trying to change the current game elements. I'm really am not understanding where this is coming from. I'm actually confused. I want to keep this turn based stradegy. I want interaction between leaders. I like trade. I considered these to be stradegy elements. I really don't play the campaigbs. What I want is galactic civilizations 3. The only thing I think this stems from is tactics. The reason I never responded to that site is I have
admiralWillyWilber
Well for the most part the purpose of stradegy for me is for classification. So my friend is right then about Starcraft being a different kind of game. I know what a roleplaying game is like. I know what a first person shooter is like. My main jist is that spore screwed things up by not obeying stradegy rules. Maybe tactics could be an option or maybe a seperate game altogether. I'm guessing U want more control on how your fleets fight right. If u had an option to automate anything I don&
I will try replying instead of quoting thank you.
[quote who="Gaunathor" reply="2" id="3413655"] I recommend that they look at the Civilization 3's editor. Why? The Civ 3 editor was okay for it's time, but there are much better examples out nowadays. The Starcraft 2 editor, for example, allows you to completely change the game. Don't like RTS? Turn it into a Shmup! [/quote] Haven't played Starcraft 2, but a friend told me the other day that it was not a stradegy game, but that u r only o
[quote who="Starbound_Dust" reply="1" id="3413649"] I really didn't think Galactic civilization 3's editor was that food Can we make it be Bacon?[/quote] Funny why I don't know why that's there it was probably a mispelling I just removed it.
Mega events I really thought brought personality to the game. They r just there. Never seen any that could lay me out except in the beginning where I used to rely on a financial event, so not getting one was detrimental. The mega events I like the best are the ones that boost research, morale, economy or taxes. I like mega events that strengthen my oppenents, I like precursor ships. I like the dread lords mega event because this way I'm strong enough to deal with them. If I can confiscate
This has worked very well for Stardock, and I think it will be useable here. I think U should submit the coding. Which is the software developement kit. Even though modding is pretty good it doesn't cover everything. If people change code with civilization I think they will here, or maybe the same people will. I'm talking from Civilization people who play around with the software developement kit. People who play the game.
Please make better stradegy guides for playing the game, or on specific races, I would like to see better comprehensive simple guides on how to mod.
Hi it's me again I hope this will be better recieved than the Bug post. I really didn't think Galactic civilization 2's editor was that good. I recommend that they look at the Civilization 3's editor. I really don't mod much, but I would like a better editor. This is something I would use. Please try to make it like full modding. My question is what U want to see in a editor. I would like to be able to make a better and bigger map, more races, and able to make my tech tree
[quote who="Zydor" reply="3" id="3408241"] In Winter of 1944, there was a massive surprise attack by the Germans through the Ardennes Forrest, along the tactical Boundary between the Americans and British, with the main line of attack through a weak American Infantry Division in the Ardennes Forrest (it was there as a "rest" area, no one thought the Germans could mount a Strategic Offensive through such thick forest). It became known as "The Battle of the Bulge"..... and it nearly
I tried to get all the quotes under one edit earlier. I couldn't make it work I will try again. It would be easier if I could just delete some of my quotes. If it take me days to read a site then there is no way I can remember all the posts.
[quote who="wuphonsreach" reply="73" id="3413471"] With starbases having "slots" (just like planets have surface slots for improvements), you can mix/match the focus of the starbase. (For game-balance, you may still need to restrict some modules to only being mountable on military / economic / influence / mining bases.)[/quote] I don't know what is the limit of modules, but it is an aweful lot. This concept might work if the starbase would have the quality as big as th
[quote who="NitroX infinity" reply="26" id="3413400"] So... we can have a paper ship? Or one made out of jelly-beans? [/quote] Word
[quote who="Captain Sherman" reply="22" id="3413242"] Quoting MottiKhan, reply 17 Quoting Captain Sherman, reply 15 I have bought the Founder's elite Edition (I checked, it's waiting in the my downloads section) and get this message: "Sorry, it appears that you do not have access to the Founder's Repository. To obtain access you need have purchased the the Founder's Edition of Galactic Civilizations III." Anyone know w
I think the species need to be more fair. I don't like to play a species and feel that I'm handicapped because of the species I play. I'm not saying I want them the same on the other hand I don't mind playing different species different ways as long as the Ai can also play them too. They can be made where u have to play them differently, but when you play the strategy that is for the species it should be on par with the exact same strategy of other species that way you don'
[quote who="Illauna" reply="6" id="3411660"] I want to be able to crew my ships from a pool of officers. These officers would be able to level and with enough experience can become leaders to allow creation of an officer barracks or something. Or you can have all of them on one ship like the enterprise and kick some major booty. Captain - Tactical - Engineer Security - Haha not sure what combat will look like but if boarding
[quote who="Seleuceia" reply="17" id="3412205"] [/quote] I'm sorry, but I have to quote this. [quote who="Seleuceia" reply="17" id="3412205"]0 3) MECHANIC THAT BALANCES VERTICAL VS. HORIZONTAL GROWTH One thing that REALLY bothers me in strategy games is when it simply comes down to being bigger and badder than everyone else...Civilization IV and V both are great examples of how a game forces the player to choose
I would like to know is this where we post our ideas. Can u give me an idea on how and what u want me to post. I got on the sight and it said I need Microsoft office. Can U tell me what tools I need for this.
[quote who="chuck1es" reply="16" id="3413123"] Quoting Captain Sherman, reply 15 I have bought the Founder's elite Edition (I checked, it's waiting in the my downloads section) and get this message: "Sorry, it appears that you do not have access to the Founder's Repository. To obtain access you need have purchased the the Founder's Edition of Galactic Civilizations III." Anyone know what the deal is here? I heard Stard
[quote who="ParagonRenegade" reply="39" id="3413151"] Quoting Lucky Jack, reply 38 Yes, of course, but from what Brad has said, the game is going to be much more flexible this time around. Also, given the fact that GC2 had an option for every... damn... thing... I wouldn't worry about it lol[/quote] Where's the option to shut off planet trading. Trading and buying techs, but giving up your soveirnty for money isn't. Shut off the planet trading option
How aout players paying for BIAS in GNN reports influencing public opinion and factions?[/quote] Awesome has anybody noticed I finally figured out how to have a picture. Anybody likes eddie.
[quote who="Stringer2" reply="25" id="3408214"] Quoting RooksBailey, reply 15 On it, there was always a quote from a random citizen reflecting their opinion on the planet and the player's leadership. There was? LOL, well I'm a dictator so I don't listen for my punny little slaves . Unless of course they try something, in which case it's good to have army near by [/quote] That's your playing style U always h
[quote who="Gaslov" reply="19" id="3406122"] [/quote] I'm with U if I wanted a role playing game then I would buy one.
[quote who="ctiberius" reply="13" id="3405655"] Agreed on Distant Worlds. Lot of good elements to incorporate. [/quote] I also think medieval total war and civilization also can be incorporated.
[quote who="deweyjohn" reply="11" id="3405397"] I could do without the GalCiv2 style "mega events" however, which frequently threw things out of balance so much as to be really frustrating. My problem with the mega events is that they don't favor non evil alignment. The events like the Jagged knife. It is annoying that they can't manage their own empire. I also think that they should make their own superprojects. The other races aren't bothered by the loss of thei