admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
162 Posts 3,744 Replies 2,108 Reputation

According to my astronomy teacher given the conditions that make a earthlike planet. Mainly things like our moon and things like saturn and Jupiter. Our near circular orbits. Thats just a few out of fifteen conditions that make our planet the way it is. It really the difference based on modern knowledge of astronomy and wishful thinking. Oh I can find the conditions, but I'm not smart enough to crunch the numbers. Most of these numbers come from evolutionists and astrobiologists, but main

68 Replies 261,891 Views

I giess your right adding more tiles would do the same thing. The reason I like my civilization idea is because I find the current system to limited for the smaller planets which I get way more of them than lets say upper teens or twenty's. Adding twice as many tiles would also work. I might of accidently hijacked this post. I think it was originally intended to suggest 3d colony screens.

18 Replies 40,259 Views

I think this is a good idea. Always make things better. Hi. 1. Different sizes and kinds of stars 2. Solar systems move faster than the planets going around a star. Stars orbit around a black hole. This would affect how fast a spaceship would travel, but I don't know the physics behind this. 3. The galaxy in Galactic civilizations is a little unrealistic stars are not usually yellow but red. Most planets are in a in a pluto like orbit. There are multiple star syste

1 Replies 15,064 Views

I have a question do U think this game wpuld have been considered to complicated if it would have came out in the 90's Willy? I'm talking about Galactic civilization 3 twilight of the arnor or civilization 5. Just asking a question. I know this would have been overwhelming for me to have played this before.

18 Replies 40,259 Views

My bad I meant one that could change on how much of the map is explored, by how much memory I have. Real and virtual. I thought that was the definition I was wrong. I will find another definition for that.

51 Replies 84,730 Views

I'm actually going to reply to both of you. According to the astronomy teacher I had this year Who is currently working on the probe that is studying weather patterns on Jupiter who is currently an astronomer says that astronomers consider that deviation circular, and they only find 1 in a 1000 planets circular. If they r referring to an orbit eliptical they mean a lot greater eccentricity. I don't make the terms they do. The reason I mentioned what my teacher

68 Replies 261,891 Views

[quote who="Tyrantissar" reply="21" id="3415280"] perhaps you guys should think outside the box, for example maybe black holes and white holes could be one way portals for multiple universes in one game. Maybe multiplayer will allow somebody to link their single player game map with another map in someone else non modded universe. Then again, this has been tried and only works with smaller scale maps. [/quote] I would like to see an expanding universe where new player

51 Replies 84,730 Views

[quote who="DivineWrath" reply="3" id="3414888"] I mildly dislike the idea of an expanding galaxy. I like having clear victory conditions, or ways to end things quickly. I don't want the game to suddenly deprive me of a victory when I was playing a quick game. However, some times I don't want things to end too soon. [/quote] I would hope we would still have the smaller map options, so people who want smaller maps can have that option. Why not make the largest map to take

51 Replies 84,730 Views

I originally suggested this as a mega event, but this is really a funny first encounter. This is based on the fact that in astrobiology theory have considered that other forms of life could evolve using other solvents than water, or have a different apnosphere. Someone other than humans might be hospital like the A;tarians for instance would offer u something to drink or eat assuming the toxic apnosphere might not kill u outright. The drink could be sulfer

2 Replies 10,231 Views

Since when is 1 in 6 * 10 to the 21st power unrealistic. They say evolution is probable which is 2.4 times 10 millionth power that we evolved from the ground with the right conditions. Out of the estimated planets in the universe the estimated number of planets with earth conditions is 10. According to recent astronomical discoveries going off the fact that all 8 of our planets orbits r considered round. They have found that only

68 Replies 261,891 Views

To be honest your question is to vague. I can visualise the slavery kind of, but what r we suposed to do about. If our planet screen was more like civilizations city screen, or at least kind of like how their population works then we could implement slavery by taking population. This would require a slaver ship. Maybe the citizens could be tax collectors, scientists, artists, or workers. Then slaves would be only workers. This would have to have some of the popu

9 Replies 24,085 Views

A couple of things I would like the idea of rewarding u for playing a race. Star trek kind of lets teams buy special items that will improve things. These items r only for your fleet. So in the multiplayer we could have teams like Star trek have fleets. Even though the fleet have to purchase the items U still have to purchase the items. I guess the teams could; also, be rewarded points for doing things, and if they got enough points they would; also get other things t

73 Replies 269,147 Views

[quote who="DaPowerTaylor" reply="9" id="3414621"] It's about finding a balance between play-ability and how easy the system is to understand and use, personally i think the system in Civ II was fine if a little under polished, Yes i'm sure there is a part of us all that would love to manage individual cities on a planet but with a game the size and scope of Gal Civ Of course there is ways around this like with AI governors, but the UI would have to be a notch up from

18 Replies 40,259 Views

[quote who="Tyrantissar" reply="20" id="3415288"] Well, recognition of a nice system is great, I just can't seem to figure out why people would say this would take too long, it is 100% self constructing after you color coded the ground. After that the buildings will develop one step at a time each turn till they reach a maximum level of the planet class. [/quote] I agree with modern technology this should be possible. Maybe their could be an option to turn this of

23 Replies 90,720 Views

I've been thinking about the Jagged knife, and this is my opinion of the Jagged knife throughout history. With these examples u would have to conclude they r realistic. 1. The southern kingdom of Judah came from Israel. 2, Carthage came from Phonecia. 3, Israel's conquering the holy land, and leaving tribes of everyone they conquered alive. There's even an example in the book of Judges of a man who tried to set himself up as king over Israel uniting the twe

59 Replies 197,287 Views

This is my idea of a perfect game. I think the races need to be more fair. I don't like to races tech tree and to feal cheated in important techs and wonders. Freeciv had 83 civs; I would like to have 83 or more species on Ga. Freeciv had 4 or more leaders per civ; I want to see Gc. to have 4 leaders per species. I would like the leaders to be like civilization 4 where different leaders has different abilities. I also want the leaders to be like Medieval total war where th

4 Replies 15,186 Views

Influence is just an idea on how to make it like Civilization. At least this idea would defeat the argument about this not being made for turn based. I would like to point out the similarities of the idea. Your idea is paralell of a 90's turn based game. I can't see how r idea won't work here. My modification is a little simpler. I think population based would work instead of influence. My idea would have to be based on the total population. I think u r really on to a really good

23 Replies 90,720 Views

I always like espionage; just don't have anything to add. This reminds of Star trek undiscovered country when they trabsported aboard a Klingon vessel and assignated the ambassador. Transporters is one way to make boarding possible. Also U could drill through the hull with a ship of equal speed. Tow the ship home and fix it. U would gave the cargo intact that u could use or sell. This was done in starwars in the books.

14 Replies 52,656 Views

I'm not sure how to do it, but this reminds me of when I started playing this game. I felt back then that the way they did the planets was to limited. I was used to Civilization 4, and I am not talking about the way they did their space mod. Because that was a worst way to do things. What I am talking about when U clicked on the city a different screen would pop up. This would get bigger depending on your culture. U would have people represented by your nationality. U would place them on

18 Replies 40,259 Views

I guess having a search option for 1 kind of buildings to tell u haw many u have and what it does is not so bad. This city idea kind of reminds me of civilization 1 call to power where when your civilization got enough culture then u could choose from a list of options for buildings, and then u could build that buildings in all your city. That would be one way U could consider that. The influence version of this could work either in one of 2 ways. The first would be it would take a mi

23 Replies 90,720 Views

Wow I like this idea. This reminds me of when the Japaneese bought all our scrap metal after world war 1. I guess a rebuilt ship would not be as good as a new one. I never could understand why the Dominion of Korx or the Drath didn't have this technology. The Yor probably hack into the computer better, and maybe the Iconians. This should be researched with a tech or build with a superproject. I think this should improve your research. Remember this wouldn't just be for someone at war

14 Replies 52,656 Views

I think this is a good idea. Always make things better. Hi. 1. Different sizes and kinds of stars 2. Solar systems move faster than the planets going around a star. Stars orbit around a black hole. This would affect how fast a spaceship would travel, but I don't know the physics behind this. 3. The galaxy in Galactic civilizations is a little unrealistic stars are not usually yellow but red. There are dual stars. These r stars that come in 2,3, or 4 with a common c

12 Replies 42,896 Views