Editor

My idea of a better editor for Galactic civilization 3

Hi it's me again I hope this will be better recieved than the Bug post. I really didn't think Galactic civilization 2's editor was that good. I recommend that they look at the Civilization 3's editor. I really don't mod much, but I would like a better editor. This is something I would use. Please try to make it like full modding. My question is what U want to see in a editor. I would like to be able to make a better and bigger map, more races, and able to make my tech trees from scratch maybe a pool of all the techs, I would like to be able to make Galactic Achievements, Super projects, and trade goods from here. I would like to have an option to give this to all the races, some of the races, or race specefic. All I could tell is that they gave me the current tech tree and nothing else. What I would like to be able to pull from a pool of techs to add and remove from the tech tree. You're going to say its there, but u only have the current tech tree to work with and nonething else. I would like to be able to add techs from other trees. Able to give stock races a modified or made up tech tree. Add different leaders with different abilities. I would be able to make a list of leaders for u to pick from when u start the game and pick the race, Able to persomalise the scenareo more. I want to be able to edit as good as anyone can mod. I also think the tech abilities was limited.

30,343 views 18 replies
Reply #1 Top

I really didn't think Galactic civilization 3's editor was that food
End of quote

Can we make it be Bacon?

Reply #2 Top

I really didn't think Galactic civilization 3's editor was that food.
End of quote

How do you know that? GalCiv 3 isn't even out yet. Also, what does it matter, how food the editor is, as long as the game is edible?

I recommend that they look at the Civilization 3's editor.
End of quote

Why? The Civ 3 editor was okay for it's time, but there are much better examples out nowadays. The Starcraft 2 editor, for example, allows you to completely change the game. Don't like RTS? Turn it into a Shmup!

I would like to be able to make a better map,
End of quote

GalCiv 2's map editor was good enough for this.

more races,
End of quote

We could do that in GalCiv 2.

and able to make my tech trees
End of quote

We could do that too.

Able to give stock races a modified or made up tech tree
End of quote

I did that in my mod. So, yes, that was also possible.

What I'm saying is that if we had a better Ai I would use it, but modding is a little to difficult for me.
End of quote

Modding in GalCiv 2 was as easy as it could get. Granted, there are probably games out there, that are even easier to mod, and some things were just impossible to do (like changes game mechanics). However, if an idiot like me can easily add new planetary improvements, techs, and so on, into the game, without even touching the provided editors, then everyone can do it.

Reply #3 Top

Never got into modding modern games myself, it would be nice to have the editor be able to place bonus tiles for you.

Even though you could build custom races, however, you had to use an existing home world from the in game races, you should be able to modify your system, such as you have 20 quality points to hand out, split among planets in your home system, this could be increased or decreased with race bonus's.

I know I'm dating myself here, but make something w/ a visual interface, now go back to the mid 90's when the first Command and Conquer was big along w/ it's sequal Red Alert, both games were very moddable, however, you needed to know how to place the ini files at that time, which I did, along popped CCbuild or RAbuild, user created editors that allowed one to plop items where ever they wanted and the editor would add the correct information in the ini file for you.  Now forward to now, why couldn't they do that with a game like this but input into xml files or whatever they are using?

Reply #4 Top

I think this series got the map editor down, even if it is not as fancy and elaborate as the Starcraft II editor, most of the suggestions were covered by GC I and II.

Otherwise maybe a scenario editor or something would be nice considering that people would like to make missions and stuff to distribute to the online community, look at Tropical 4 scenario system to begin with.

Other then that, I don't think GCIII needs some improvement since GCII already covers most customizable aspects.

Reply #5 Top

The editors with GC2 have a few problems, like adding XML when they shouldn't, or not adding it when they should.

I would have liked to be able to see which techs a particular tech leads to, saving me a lot of clicking around.

A copy-paste to and from spreadsheet would have been an awesome time-saver.

Reply #6 Top

I will take your word for it, there is some improvements that can be made, I perhaps shouldn't state things that conflicts with the forums existence, because obviously someone sees a problem when they spend time posting about it.

 

Reply #7 Top

Quoting Starbound_Dust, reply 1


I really didn't think Galactic civilization 3's editor was that food

Can we make it be Bacon?
End of Starbound_Dust's quote

Funny why I don't know why that's there it was probably a mispelling I just removed it.

Reply #8 Top

Quoting Gaunathor, reply 2


I recommend that they look at the Civilization 3's editor.

Why? The Civ 3 editor was okay for it's time, but there are much better examples out nowadays. The Starcraft 2 editor, for example, allows you to completely change the game. Don't like RTS? Turn it into a Shmup!

End of Gaunathor's quote

Haven't played Starcraft 2, but a friend told me the other day that it was not a stradegy game, but that u r only one person instead of playing an empire. I will probably try it eventually. Right now Distant worlds is on the list.  I have played sins of a solar empire, Panzer general, Civilization, 1603, Warriors of rome, and Masters of Orion 1 and 2, and Final factasy tactics. There r a couple I can't remember though. These r the stradegy games I played. So there may be better editors, but all I can go off of is what I've seen. This is what the post is for go ahead and give your ideas. Can U describe the one from Starcraft 2.


I would like to be able to make a better map,

Quoting Gaunathor, reply 2


GalCiv 2's map editor was good enough for this.
End of Gaunathor's quote

I really meant bigger, but I really thought they could do better either way.


more races,

Quoting Gaunathor, reply 2


We could do that in GalCiv 2.


and able to make my tech trees

We could do that too.
End of Gaunathor's quote

I couldn't do this through the editor.


Able to give stock races a modified or made up tech tree

Quoting Gaunathor, reply 2


I did that in my mod. So, yes, that was also possible.
End of Gaunathor's quote

This may just be my opinion, but to me. Using an editor  is not the same as modding. This may stem from the fact that I used to play Civilizations. Modding required U to edit a lot of text where a game editor more likes show u all the variables that is not in a text editor format, but more like options U can choose from. Stardock seems to agree with me on this. Just check out the editor they provide with the game and compare that to notepad there not the same. 

Quoting Gaunathor, reply 2


Modding in GalCiv 2 was as easy as it could get. Granted, there are probably games out there, that are even easier to mod, and some things were just impossible to do (like changes game mechanics). However, if an idiot like me can easily add new planetary improvements, techs, and so on, into the game, without even touching the provided editors, then everyone can do it.
End of Gaunathor's quote

I'm talking about an editor; not the modding capability of Galactic civilizations. The difference may just be my opinion, but from my experience with civilizations it does seem to be different. I guess one of the differences is that it uses a menu instead of a text editor. I'm not arguing the modding capability of Galactic civilizations. I am comparing the editor they provided Vs. another editor I used. I want to see both options that r in the game. I do understand the confusion on what I'm saying to someone who knows how to mod. I'm suggesting that an editor is different than the modding capability of the game.

Reply #9 Top

Quoting michaelwhittaker, reply 8
Haven't played Starcraft 2, but a friend told me the other day that it was not a stradegy game, but that u r only one person instead of playing an empire. I will probably try it eventually. Right now Distant worlds is on the list. I have played sins of a solar empire, Panzer general, Civilization, 1603, Warriors of rome, and Masters of Orion 1 and 2, and Final factasy tactics. There r a couple I can't remember though. These r the stradegy games I played. So there may be better editors, but all I can go off of is what I've seen. This is what the post is for go ahead and give your ideas. Can U describe the one from Starcraft 2.
End of michaelwhittaker's quote


I'm not sure if you are suffering from confusion, but let me try to clear things up. Many people get words like strategy and tactics mixed up. Strategy is taking a look at the bigger picture, while tactics is more close up. It is kinda the level of detail and control you get. GalCiv 2 is a strategy game as you command ships where to go and what fights to fight, but you don't actually fight them. Starcraft 1 is a tactics game as you control your units, control where they go, which targets to attack, which units to retreat, which abilities to use, etc. Rome TW 1 is a mix of both, as you start your turn on the strategic map, but you can also fight individual battles that armies fight.

Reply #10 Top

Quoting DivineWrath, reply 9


Quoting michaelwhittaker, reply 8Haven't played Starcraft 2, but a friend told me the other day that it was not a stradegy game, but that u r only one person instead of playing an empire. I will probably try it eventually. Right now Distant worlds is on the list. I have played sins of a solar empire, Panzer general, Civilization, 1603, Warriors of rome, and Masters of Orion 1 and 2, and Final factasy tactics. There r a couple I can't remember though. These r the stradegy games I played. So there may be better editors, but all I can go off of is what I've seen. This is what the post is for go ahead and give your ideas. Can U describe the one from Starcraft 2.

I'm not sure if you are suffering from confusion, but let me try to clear things up. Many people get words like strategy and tactics mixed up. Strategy is taking a look at the bigger picture, while tactics is more close up. It is kinda the level of detail and control you get. GalCiv 2 is a strategy game as you command ships where to go and what fights to fight, but you don't actually fight them. Starcraft 1 is a tactics game as you control your units, control where they go, which targets to attack, which units to retreat, which abilities to use, etc. Rome TW 1 is a mix of both, as you start your turn on the strategic map, but you can also fight individual battles that armies fight.
End of DivineWrath's quote

 

Yes, strategy for the win, guess chess is a tactical game right? Or why people call chess a game of strategy when clearly it is tactical game. Guess the board game industry does not know the difference between tactical and strategy.

believe it or not, I am calling bullshit on tactical and strategy not going well together.

Reply #11 Top

Well for the most part the purpose of stradegy for me is for classification. So my friend is right then about Starcraft being a different kind of game. I know what a roleplaying game is like. I know what a first person shooter is like. My main jist is that spore screwed things up by not obeying stradegy rules. Maybe tactics could be an option or maybe a seperate game altogether. I'm guessing U want more control on how your fleets fight right. If u had an option to automate anything I don't want to deal with then I don't care. It's not that I don't want tactics. I don't care enough about tactics. I know I don't want Galactic civilizations to be a roleplaying game. I don't want Galactic civilizations to be a real time stradegy game. I really don't play campaigns much. my main concern is the sandbox. So if u changed the way campaigns r done then I wouldn't care. I want it to be a turn based stradegy game with tech research. I want a large scale where I run a galactic empire. If u want a Real time stradegy game that's what Sins of a solar empire is for.

Reply #12 Top

Quoting michaelwhittaker, reply 11

 
End of michaelwhittaker's quote

Honestly dude, when you write my brain explodes trying to understand lol. Try proofreading a bit more.

Reply #13 Top

Quoting michaelwhittaker, reply 11

Well for the most part the purpose of stradegy for me is for classification. So my friend is right then about Starcraft being a different kind of game. I know what a roleplaying game is like. I know what a first person shooter is like. My main jist is that spore screwed things up by not obeying stradegy rules. Maybe tactics could be an option or maybe a seperate game altogether. I'm guessing U want more control on how your fleets fight right. If u had an option to automate anything I don't want to deal with then I don't care. It's not that I don't want tactics. I don't care enough about tactics. I know I don't want Galactic civilizations to be a roleplaying game. I don't want Galactic civilizations to be a real time stradegy game. I really don't play campaigns much. my main concern is the sandbox. So if u changed the way campaigns r done then I wouldn't care. I want it to be a turn based stradegy game with tech research. I want a large scale where I run a galactic empire. If u want a Real time stradegy game that's what Sins of a solar empire is for.
End of michaelwhittaker's quote

Point taken. but we cannot get what we want 100% of the time. Look at the tactical people, frog boy just finished saying that the tactics are left at a minimum. Congratulations, you have won that argument but that does not mean your word is divine and the forum must listen to you 100% of the time. For all we know this game could get crappy reviews because of lack of innovation. GC III has to move forward and there has to be new things introduced for people to buy it over previous GC Tittles.

Reply #14 Top

Quoting ParagonRenegade, reply 12


Quoting michaelwhittaker, reply 11
 

Honestly dude, when you write my brain explodes trying to understand lol. Try proofreading a bit more.
End of ParagonRenegade's quote

Well, I think he was just trying to respond in the heat in the debate, I proof read all the time yet, I have to fix so many things before leaving it on the forums.

From what I understand, he wants GC III to be a strategy game where there is no tactics, no RPG elements, no shooters, no... he just wants strategy and strategy alone, and for some reason I just can't help to point that out.

 

What drives me up the wall if everybody listens to this guy this will be one hell of a boring dry game. It is a game where you can't do shit because so and so said that there can't be such and such in this game.

Sure we can live without RPG elements, and I want to avoid shooters at all cost... but seriously are we really going to let these tittles define what this game should not be or should be? As long as it stays true to the core concepts, it doesn't have to be this way all the time.

Reply #15 Top

Quoting Tyrantissar, reply 14
What drives me up the wall if everybody listens to this guy this will be one hell of a boring dry game. It is a game where you can't do shit because so and so said that there can't be such and such in this game.
End of Tyrantissar's quote

Agreed. The GalCiv series always had some RPG elements (race customisation, the Ship Designer, unique dialog depending on the race played, etc.). None of that is necessary in a strategy game. However, I would hate to lose it, because that is part of what I like about this series.

Reply #16 Top

Quoting Gaunathor, reply 15

Agreed. The GalCiv series always had some RPG elements (race customisation, the Ship Designer, unique dialog depending on the race played, etc.). None of that is necessary in a strategy game. However, I would hate to lose it, because that is part of what I like about this series.
End of Gaunathor's quote

 

I personally like to roleplay the different races and their motivations, and rationalize my actions in the game :D

Really adds to the atmosphere and deepens the immersion in my opinion.

Reply #17 Top

Quoting ParagonRenegade, reply 16
I personally like to roleplay the different races and their motivations, and rationalize my actions in the game 

Really adds to the atmosphere and deepens the immersion in my opinion.
End of ParagonRenegade's quote

Hey, I play exactly the same way. :thumbsup:

Reply #18 Top

     Hey wait I'm not trying to change the current game elements. I'm really am not understanding where this is coming from. I'm actually confused. I want to keep this turn based stradegy. I want interaction between leaders. I like trade. I considered these to be stradegy elements. I really don't play the campaigbs. What I want is galactic civilizations 3. The only thing I think this stems from is tactics. The reason I never responded to that site is I have nonething to enter. Don't know anything about tactic games.

     I'm not trying to remove the elements out of the game. On the contrary I want to give the leaders a feal like medieval total war or civilization. I never played starcraft so I can't respond. I'm not trying to destroy the campaign. What about the tech tree ideas those were good ideas. I later thought about the starbases and realised I wanted better starbases. Obviousely I like micromanagement. This site is about a better editor. I'm not trying to destroy the modding ability.

     Sins of a solar empire is a rts game shouldn't we be trying to make that game better instead of making Gakactic civilization rts. What is wrong with turn based. Why can't we have both options in the computer world. I like mega events that is one of the best parts of the game. That's why I posted there. Yes make them better. Medieval tatal war and civilization r not roleplaying games they r stradegy games, but they have leader interaction. What I'm trying to say is that I want to be a leader micromanageing an empire instead of some voto trying to live his life moving up in the world. This doesn't mean the game can't have personality and missions. I've even suggested leader interaction on a really good scale. If u have ideas go ahead and post them. I always meant single player non campaign game. I never meant multiplayer. Multiplayer would have to b a limited game if it was a turn based game. As far as multiplayer I would want it to be real time. This is the reason why, so it could be a really big game combined with sins of a solar empire.

I'm making a deal since I'm not creatice enough to think of missions I would like to leave this alone. If u would like me to check out posts tell me what they r. I will even comment on a post I don't know anything about like tactics. If I do I can't garantee it will be constructive. I got ideas on brainstorming. It's limited by what I know and have played. A lot of games I have not played because I didn't know they existed I only recently had the internet. The only thing I don't want to see in single player games  is continious play; I like turn based. I want a good Ai. I like big maps, Never played a tactical game I don't know about tactical games. Can;r comment on tactical games. Unless all tactical games means is continous play. I don't want to ruin the current elements. Basically all I have done is to suggest on how to enhance the current elements. That doesn't mean that there  r other ways to improve the game.