OK, let's try this: https://1drv.ms/u/s!ArHiPrx6FEkzhYo0Mqyo4P0bQDarog?e=wNu2us Thanks for the help
rap33042
I uploaded it to a Public folder at OneDrive. I've never done this before so I don't know what I'm doing. Do you have another suggestion?
Hi SD, This is a first for me. The game stalled at Wait. I was still able to move the map and use the menus. Of course, the Save option was not forthcoming so I wasn't able to save its current state. I did upload my latest save file to OneDrive at https://onedrive.live.com/?id=3349147ABC3EE2B1%2183252&cid=3349147ABC3EE2B1 I just realized there is an auto-save that is a few
Your focus on the "bug" semantic is getting ridiculous. Let's move on, shall we...
I have an RX-580, Ryzen 5 3600, and 32GB RAM, and the icon overlays do their dance on my system, too.
I'd love to have this as a reference. PDF? Great job!!
I spent another three hours playing, colonized another half dozen planets, and of course, all worked as it should-- no problems with over-pop whatsoever. Damn the bad luck ;-)
My complaint is that it is a BUG - the behavior of the Wealth improvements is not the same as the other Production & Research improvements, for no discernable purpose. All the basic improvements provide their own type of adjacency bonus, which is the whole point of encouraging people to plan their planet layouts, and one of the Big Selling Points of GC3 (over GC2). Whether or not the wealth improvements should also provide an Approval and possibly a Population ad
[quote who="Rhonin_the_wizard" reply="6" id="3777869"] If you have a savegame where this is reproducible it would help a lot if you uploaded it to a cloud service (DropBox, Google Drive, One Drive) and post a link here, the developers can take a look at it. Savegames are located in \Documents\My Games\GC3\Saves or \Documents\My Games\GC3Crusade\Saves [/quote] I just checked my saves and none of them currently have what you are looking for. I am colonizing
[quote who="Publius of NV" reply="3" id="3777824"] Quoting rap33042, reply 2 I always send 1 Pop on a Colony ship. Many times, I'll colonize a planet and will end with a Pop 5! The only time I've seen this is if I have the Benevolent trait I mentioned above, or I've gotten a colony ship that I
I just got the v4.0 opt-in. I always send 1 Pop on a Colony ship. Many times, I'll colonize a planet and will end with a Pop 5! This makes the citizens very unhappy until the Pop dies off and reaches an acceptable population (3 in most cases). Adding an entertainment center isn't enough. The Morale boosts from an upgraded Capital and that other building you can get (can't remember the name right now) aren't enough to put a dent in that 4- 6% morale rating. Where's all
Wow, Schism! That was fast! Thanks!
Hi Schism, This post is old and I no longer have the save file. Specs: AMD Ryzen 5 3600 RX-580 Powercolor graphics card 16GB RAM @ 3600 Samsung 970 EVO NVMe 512GB I haven't tried to use the small interface since then. Sorry I can't be of more help.
And the problem only compounds if you find a few anomalies that reduce the tech cost by 15%. This bug has been around forever and as noted by AdamMG, it will probably never be addressed. This game is riddled with bugs that never get fixed. I am tired of pointing them all out. An exercise in futility. I am looking forward to version 4.0 to see what has been fixed or once again ignored.
A side note- this clears up once a ship with sensors touches the affected area. Some issue with the FoW code that uses influence area? You are right, of course, but it's yet another bug that SD has not fixed. SD tends, it seems, to only fix things that make them money. This game is riddled with sloppy code. Once upon a time, GC was one of the best games on the market. Now it's a mess, Richard
This is an old bug but still hasn't been fixed: Thanks for taking a look, Richard
If I use the small interface in 256x1440 resolution, the build queue is in the upper-left corner of the screen and does not work: I think I have a save file if you need it, Richard
[quote who="karlfranz-pl" reply="1" id="3767304"] Turn on particle effects in graphics settings [/quote] Of course, thank you!
This has never happened to me before now. Also, I have never tried playing the Xraki (sp?) before, either. Blackhole close up: Blackhole further out: I have a save file if you need it, Richard
"It's Bug A or Bug B: How many people like the "automatically upgrade planetary buildings" option on by default? You'll be happy when "Don't upgrade planetary buildings automatically" is the default. They won't." I don't care if it's the default. I just want a way to turn it off (or on) when I start a game. "It's lose, lose for Stardock. Therefore they've gone with what they'd like - which is auto-update. Hence no fix." SD doesn't lose anything. In fact, they
Details like this one that never gets any attention from SD turn what could be one of the best 4X games extant into an unprofessional and sloppy endeavor... how sad. I put up with these annoyances because I love the game, but I shouldn't have to. I keep holding my breath for SD to clean up GC3 but am tiring quickly and beginning to suffocate. Please, SD, fix all the annoyances and all those things that players have been asking for (auto-updates!!), for an eternity. Do that, an
I posted about this a year ago. Two years ago?
[quote who="admiralWillyWilber" reply="10" id="3764360"] Hi Rap you do understand that influence is determined by your planets, and starrbases, not just your planets. Even, if it was just your planets they are not evenly spaced apart. Now, as far as the fow I think it does it one space from the edge of you influence border. I've noticed this problem too. [/quote] I certainly do. The problem is not with the planet's influence but with the FoW influence. This
[quote who="ScrivenerOfLight" reply="7" id="3764304"] Yeah, I noticed this right away and turned of the no FOW mechanic. I also noticed the FOW bug with fast ships (leaving skipped sections) is back (at least, I thought that got fixed once upon a time...) [/quote] This also happened to me but only if the ship moved while off-screen.
With the new FoW setting enabled, I see this, too. The only way I know to overcome this is to have your ship (any ship) pass within its sensor range— then the tooltip will display. This works with anomalies, at least. Richard