rap33042

rap33042

Joined Member # 3564045
53 Posts 225 Replies 16,930 Reputation

A recent update has borked the anomaly tooltips in the zone of influence. Hovering your mouse over an anomaly should show you what type of anomaly it is, for example, Space Junk, Capsule, or Artifact. This is no longer consistent. Now, if one of your ships has not passed by the anomaly (within its sensor range), hovering over the anomaly does nothing. This can be the cause of many wasted turns only to discover upon arrival that it is protected by Pirates or some such t

0 Replies 11,448 Views

[quote who="Moser_Alchemist" reply="1" id="3763640"] My observation is that influence shape is fine. However, the sensor increase with increasing influence doesn't refresh properly. As soon as I move a ship with long-range sensors through the area the sensors will line up with the influence properly from that point forward. [/quote] That happens to me, too, but as soon as I leave the area it gets corrupted again :-( This is a recent bug (late 3.95 or 3.96

12 Replies 64,108 Views

I never thought of that. And here I was ready to yell, "Bug!!" Damn those AI rebels!! Give me a little bit of time and we'll see who gets the last laugh. Arghh! Thanks, everyone for clearing this up for me, Richard

4 Replies 21,074 Views

I just started a new game and twice now, at the beginning of a turn one of my ships would end up in the boondocks as if it had landed on a wormhole. There was no visible wormhole. Looky here: I have saved the game if somebody needs to see it, Richard

4 Replies 21,074 Views

In Planetary Conversion it reads: "Allows us to turn convert a unproductive tile into a useful one." Should read: "Allows us to convert an unproductive tile into a useful one."

11 Replies 13,793 Views

[quote who="Publius of NV" reply="3" id="3762107"] There has been a long standing request to add an option to the game to globally turn off auto-upgrading for precisely this reason, but it has never been implemented. I manually turn off auto upgrade for every planet I colonize or invade. [/quote] I really wish SD would pay attention to this request. It is one of the biggest Pains ITA in the game.

10 Replies 72,836 Views

[quote quoting="post"] I've just started to play Retribution a little more seriously. I don't see the bazaar tab and I can't seem to find any reference to it in the manual or in the forums. What am I missing? Thanks. [/quote] You will find a bazaar within 15 tiles of your home world. It's the first thing I look for. Richard

9 Replies 24,415 Views

[quote who="Ashbery76" reply="29" id="3757989"] Trade lanes are pointless. Maybe at one stage, they planned them to be raided. [/quote] Long, long ago, in a galaxy far, far away, freighters could be attacked, they improved relations between trading partners, and offered a pittance in revenue. Then times changed and you could no longer attack a trade route, then a further change occurred where the diplomacy benefits disappeared. Thankfully, these benefits seem to have

32 Replies 145,431 Views

I've been begging for this for eons-- please add a global option to turn off planetary building auto-upgrades. A simple checkbox would be nice. I don't always remember to turn it off when I first colonize a planet and I don't want to have to remember to do that. This is a personal choice but I currently don't like the default of it being enabled. When I have lots of planets during mid to late game, I sometimes will enable it for planets I don't care much about-- they can do wh

32 Replies 145,431 Views

"I don't get why there are so many buildings with leveling bonuses or adjacency effects that have nothing to do with their actual type." This is something I've been ranting about since... forever. I really want to like this game. I've spent many hours (more than I care to admit) playing this game and it's always the same thing. SD doesn't seem to give a damn about professionalism. Typos and grammatical errors are rampant. The buildings and improvements don't reflect what they

32 Replies 300,667 Views