Lightbanee

Lightbanee

Joined Member # 3468503
9 Posts 88 Replies 235 Reputation

[quote who="Kligan" reply="3" id="3555169"] Quoting Lightbanee, reply 2 Yes very easy, the mods have provided dead planets, so it would be easy to just give the faction the extreme colonization technology and the aquatic world specialization tech. If someone could do it

13 Replies 52,987 Views

Probably like a shield capacitor, redundant storage, I don't know how you could restore armor unless you applied it to the same tech that does hull repairs that it can also repair hull plating as well. Missile defenses are not feasible to begin with because they're physical objects, but when you get to laser point defense that would be easy to restore with a defensive power booster

4 Replies 6,374 Views

Yes very easy, the mods have provided dead planets, so it would be easy to just give the faction the extreme colonization technology and the aquatic world specialization tech.

13 Replies 52,987 Views

Bombardment wouldn't work because its a planetary defence shield it projects a defensive barrier around the planet so you wouldn't be able to bomb it.

6 Replies 8,824 Views

Indeed custom factions tend to not have issues with logistics, I ran a test case, I cloned the Drengin, and when they came up against each other, base AI and custom AI, the custom one destroyed the base one purely because it was using logistics. Even though neither was any different, they were completely the same.

9 Replies 8,128 Views

Indeed, you can see the tech tree, but your scientists can't they think we can do this and unless they are actively thinking of it because now they've done it they've moved on to the next project. Then another species offers different insight into it because they thought differently, makes a lot of sense.

12 Replies 10,333 Views

[quote who="Franco fx" reply="8" id="3550398"] At first I thought it was a bug but I agree that it is working and the adjacency is where the moral improvement comes from. Maybe it's a bug maybe not. Either way it's a nice improvement [/quote] Interesting they must have just added the wrong colour to the building, I usually use the Pragmatic building +2 Approval +2 Military adjacency

9 Replies 8,695 Views

[quote who="Vidszhite" reply="35" id="3550284"] Now that you mention it, my game has been chugging along a bit too... and the sound effects are starting to not play at all during combat. Specifically, the game hangs for several seconds whenever I try to zoom in, zoom out, or scroll around the map. http://www.mediafire.com/download/b40yw62lvx4s3eb/Slow_and_Sounds_Dropping.GC3Sav <br /

55 Replies 218,000 Views

Yeah pirates are a definite load hog I killed them for my second game and loading times significantly reduced, even with my beastly 4.0GHz 8 core and 16GB of RAM and 2GB of dedicated graphics RAM it was still lagging.

55 Replies 218,000 Views

Missiles are unbalanced, they do triple the damage of mass drivers and cost less... where is the reasoning in this? It should be the opposite, mass drivers should do the most damage as they're short range weapons, while depending on thruster speed of your ships you're likely going to be struck twice with missiles and at least once with lasers before you can even get in close enough to fire. It makes mass drivers totally pointless bulky and weak, in comparison to lasers which are sligh

13 Replies 32,215 Views

the Yor don't even work in my games lol, they just sit there and do nothing. Same with the Terran they don't do anything. The Drengin and Krynn are still unbalanced, they can rip out a doom fleet from nowhere and constantly have far more planets then anyone else.

55 Replies 36,773 Views