What is clout based on? Straight population? Or does influence have any effect?
RobTzu
Production overflow bug progress?
In a dev stream Paul said governors won't mess with sliders. They will probably be worthless.
Starbases could use logistics as a hard cap. Perhaps unlocked by certain techs.
This will be my 1st thanksgiving I have had off in 5 years. Hope everyone enjoys their holiday as much as I do.
[quote who="androshalforc" reply="1" id="3508206"] I would like to make one suggestion. There should be cookies? [/quote] Agreed. Cookies for everyone!
Colony module mmanufacturing cost needs to go up. Right now a base colony ship is only marginally more expensive than a scout ship.
I build colony ships that are a hull and colony module only until they don't cut it. I always research farms and colonial hospital first. If my scout and survey ships don't find a habitable planet On 2 ST turn I drop my free colony ship on mars. I use mars for pop to feed colony ships. I try to have every planet feeding a star port and each star port with multiple planets.
I would like to see minors as powerful as majors without super powers and less skill points.
All good points.
Having some races start with the requisite techs to colonize some extreme planets is enough. Competition occurs when species occupy the same niche. This suggestion gets away from that.
Can buildings that are one per planet or one per empire state this in the tool tip description?
The influence victory in this game is much more domination slanted than the tourism mechanic in Civ5. In this game you are grabbing real estate not hearts and minds.
Agreed. It is a provocative act and should be seen as such.
Is the hyperion building that affects miniaturization working? I monkeyed with it today and didn't seem to do anything.
I would like this also.
That's a lot of pop. You have to transport it in for the most part?
Where is star base range extension?
Space Nazis.
Also need filters. I hate all the template ships cluttering my screen. I know you could turn them off in galciv2 need that option back.
Currently production does not overflow. For example if I am at 40 manufacturing a turn and a building requires 60, after 2 turns it is complete but the 20 extra does not carry forward to the next building. Is this intentional? Can I not have template ships cluttering up my star port screen?
I got a notification for losing planet. Tested this today. Just a pop up like when you flip a planet.
I know the planet icon has a countdown timer on it if your colony is in another civ's ZoC. Easy to miss.
That's what I was thinking. But there is no clear tool tip info confirming.