I'm having exactly the same graphical issues. Didn't play for a while. Everything worked fine with my old games. Now, past 1.9, all ships and stations on all of my savegames have strange black shadows that certainly weren't intended.
JTS80
An even smarter way would be a "Do" and "undo" button so you can trace back your steps. I think this would tremdously increase quality of life in the shipdesigner.
Do you mean a creator for ship parts, i.e. Terran, Drengin, Altarian ship parts, and a creator for new parts? Or do you mean a creator for "custom ship styles" where all the Federation, Klingon, Star Wars etc. ships created can easily be assigned in-game as a new ship style? I would highly second that request. I think this, together with really custom ship colors, is something that the game needs.
There are new ship parts, which is very nice. More toys to play with. I wanted to ask: Will we at some point get completely custom colors for ships and races, as in GC2? Right now one only has a few predefined color schemes. There is a mod where you can add more color schemes, but one has to "guess" if number xyz results in a blue color etc.. Will we get a full color slider as in GC2 in either this expansion, or somewhere down the road?
Hi, I wrote up a gameplay example which might help you. Don't try this on genius difficulty unless you know what you're doing :-). But it should help on easy for a start. https://forums.galciv3.com/471347/page/1/#3587928
*bump* Any news about this half a year after release? I want to color my ships [e digicons]:-"[/e]
Take a look here: https://forums.galciv3.com/471347/page/1/#3587928 A gameplay example with gifted AI in version 1.2. I'll have to update as I have time.
Hi all, thanks, I'll update the gameplay example as I have time. I just need to continue playing, and have been soaking up other games the last two weekends. This is just my personal way of playing the game right now. Certainly, other people will play the game differently. I've been around on the forums, so I've got a trick or two from other players (like the Sensor freighter back in GC2 days). For immersion, I like to spin a bit of additional story around my race
I agree. WE NEED MODS. Full, real mods. And we need them NOW. This is a major selling point for Gal Civ 3. You want sales? Let us do full, real mods, easily. - Custom ship colors - Custom tech trees with an easy tech tree editor - Ability to assign created ships to new shipsets, and download and manage shipsets - Ability to assign custom fighters to carriers etc. etc. . Cities Skylines DOES sell like hell because it is so modfri
This is the commentary thread for the Gameplay example of the Psilon Race, to be found here: https://forums.galciv3.com/471347/page/1/#3587888 I wanted to keep that thread tidy, so please post your commentaries here if you like.
I haven't focused on military techs in early game. In some other gifted games, I had to defend myself even earlier than this. But luckily, a United Planets meeting happens, and they end all active wars for 26 turns. That indeed was a lucky strike for me. as I have more time to prepare for war. With my strong research and upgraded planets, I can now focus on defense first and stepwise, on offense. First, "we'll need a bigger boat" to deal with these shadow sharks. It would take
So, after the colony rush and some introductions, the Korx are willing to trade small hulls with me: I'm designing my first defensive frigate: It doesn't have any engines, just laser and shields to deal with some pirates. Also, to let the AI
The Psilon have an anchient and intuitive trait, which gives them the some techs at the very start. I select hyperdrive plus, +1 movement speed, and finally am halfway through towards ion drive on turn 1. We need to get to those planets in order to put a Psilon flag on it. I also want to note that I'm not here to show off my uber-pro strategies, there are certainly t
Hi all, I thought that maybe it would be a good idea to show off some gameplay examples of how the game actually looks for the player. So the Devs can go "OMG, what have you done to our game?", and players may find it interesting to read too. For this particular gameplay, I have choosen the Psilons, a race from Master of Orion 2. Thanks to the customization abilities of Gal Civ 3, they can rise from the ashes. I play on a large galaxy, gifted AI in 1.21. <img style="ve
Hi, generally speaking the AI should use custom templates you have created. I see these in my own games. You have to have played with the e.g. the Terran ship style before and need to have created custom templates, but then I see the Terran AI using them. One thing that hinders this in later game is if the player has researched a lot of miniaturization techs (+x capacity), and the AI has not. Then these are overcrowded designs for the AI, and it will not use them. Apart from t
[quote who="naselus" reply="6" id="3587251"] If it's being replaced with focuses, we'll presumably be able to mod them to match appropriate wheel settings. [/quote] I like your thinking, Naselus. Still, I'd favor an option (which I also said in the 1.4 preliminary discussion) to have the wheel as an option to turn on.
[quote who="GavinRuneblade" reply="9" id="3587291"] I build larger and larger construction ships endlessly. I have a design with 6 construction modules per ship and move 24. I still have never "finished" upgrading al my starbase. Never. [/quote] That is why I rarely built any starbases in my games. I have them around precursor relics, and when I really really need them, i.e. one at my homeworld or at a border to extend range. I also switch off Duranium/Promethium ressources
I sometimes have 2 research buildings on them, and switch them to research aswell, together with birthing subsidies project, to produce a tiny bit of population and research, then switch them to production mode if I need the ships again. And NO, I only produce ships when I need them, so my shipyards are often turned off.
I just tried to use the console to upload some ship designs I made. You really have to use -cheat in the Steam properties to get it work. Funny side effect: I unlocked several steam achievements when using "unlock", which I didn't intend.
I'd say that the discussion now is a bit of the result of a too early release of the main game. Things could have been worked out more clearly during Beta (which everyone would have understood). Now that things are in the game, and core mechanics should be reworked, of course people have become used to the current system, even if it might not be the best of all possibilities. Planetary wheel I honestly don't play with too many planets,
I've had this in my recent game again. What solved it for me was just reloading the autosave from the previous round and making slightly different decisions.
As the title says: I would like to have a mod that allows me to research multiple specializations if I want to. Its fine that you need only one to get to the next tech, but sometimes I feel too limited when having the option to research only one. Sometimes the AI gives me a "gift", and then I can't research the one that I want, and sometimes I feel its too limiting to research only one specialization and just hope that someday, there will be another Civ willing to trade the desire
I like the idea very much. Right now the whole weapon system/ship function system seems flawed and flat. I'd like to research different types of weapons, and also have to choose between disruptor cannons and plasma beams etc. . Laser1/2/3/4/5 in GC2 wasn't that fascinating, but its better than I research stingers, and 100 turns later, Harpoons, and thats it.
I've played a bit more, and I start to think these "balances" may be gamebreaking. Its turn 200 now, and I'm still flying around with stingers, that's my most advanced weapon. I couldn't affort the 30 terms to research harpoons or anything else, and I basically have to mob up the galaxy with extremely primitive ships. 4 Missle attack, 48 shields, because the defense costs haven't been increased. I can see that certain key technologies should be a little more expens
I also noticed this in my latest game. Fact is: Some AI races do have this in turn 120 or so. I play on gifted, which means the AI tends to pick on me early, and to even the odds I had to pay a minor race an arm and a leg (i.e. all my techs plus all my money) to get it. But now its payback time. While I find medium hulls to be a key technology, and I like one has to work to get it, I still think the costs should be turned down again somewhat.