tid242

tid242

Joined Last seen Member # 3164446
46 Posts 409 Replies 3,448 Reputation

Hey there. I don't recall interacting with you in the past, but this is a great thread MumbleFratz. I'm /way/ younger than you, but one of the things that I've learned during my time here on earth is that life is far too short to learn from one's own mistakes and experiences. In order to adequately navigate the world one must be able to learn from the experiences, mistakes, and wisdom of other people as well. So I appreciate your perspective. I've gone back and

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Hospital is slow due to all of the elective surg cancellations and everyone else afraid to go to the ER when they are sick. We've >3x our ICU capacity but have yet to see a big surge. My state (Minnesota) has managed the pandemic excellently, our state institutions are top-notch, for the most part. Hopefully, everything continues this way... Otherwise, besides working I don't go out much - although I never did much anyway.&nbs

344 Replies 1,937,084 Views

Race: Yor Opponents: 20 AI, Genius Galaxy Type: Gigantic, Habitable & Extreme Planet: Abundant, everything else: Occasional. Other Settings: Very Slow Pacing & Research Pacing, Disable Tech Trading & Brokering, Ascension Victories turned Off. <p style="margin-bottom:

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[quote who="mrblondini" reply="21" id="3763228"] I'd suggest making only one of those two a Tech Tree "journey". [/quote] Yea, I mean, totally fair: maybe an "Enhance Empire" tech path that gives both: more colonies and better commonwealth bonuses. It makes it straightforward what to research and allows the player to go either way (wide/tall micromanage/delegate). I would actually push back against the benevolent/malevolent dynamic dictating wide

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Hey Frog & Stardock Crew, Just a quick note to say that I really like how GC3's looking these days. I have ~300 hours on my account from back in the day, but haven't booted up the game in a while - and haven't really played seriously at least since Crusade (and most of those hours are from well before that). The game feels good: feature-rich, content-rich, challenging enough to constrain choices and yet paradoxically open-ended. It feels a lot like GC2:T

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How wedded are people to food being produced on planets? One of the issues that I've expressed before that I have with the current pop growth system is that food is a different resource category than what the silicate and synthetic require to grow their populations. So, when attempting to play maps with different resource (thulium/durantium/etc) constraints, food falls outside of these constraints because planets and planet tiles aren't 'resources.' Since population is n

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[quote who="mrblondini" reply="7" id="3701525"] +1 for UP vote buying and rigging. tid242, I seem to recall frogboy suggesting further improvements to espionage in this new expansion but can't swear to it. Oh, and can we have cofveve? Gotta have that in any self-respecting political mechanic. [/quote] Well, I think that these were just ideas that were being thrown around as intriguing, IIRC it wasn't like a "this is exactly what we

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[quote who="Skulbow" reply="4" id="3701428"] Major problem in my game and don't know if it is worth going on but am playing a synthetic custom race, turn 81 and NO durantium on the whole map it seems. Gone to every opponent diplomatic screen and none have any durantium plus my colonies have zero and have explored a lot of space and none anywhere. Is it worth going on? [/quote] That is annoying. The prob with all of this is that it's pretty much impossibl

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Military starbases are something I pretty much never build. One thing that I think would really improve their desirability would be to allow them to move/untether similar to shipyards. At least at this base level of mobility they could be deployed in such a way that they could gradually follow the combat front. Just a thought..

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[quote who="Rhonin_the_wizard" reply="24" id="3693103"] Neither, Activision is only allowing Paul and Fred to work on it in their free time and without the aid of a publisher. [/quote] Ah, interesting. Thanks for the fast reply Rhonin.

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Question that I haven't seen addressed/answered yet. Since the SC rights are now owned by Stardock. Does the "Activision permission" mean that this newly announced sequel will be under the SD banner with Paul and Fred on loan to SD, or are the rights being licensed to Activision (or someone else) from SD for them to work on it elsewhere? Or is this question spoiling an upcoming announcement?(*) Good news - although my SC memories are all from console (Sega Genesis)

39 Replies 372,250 Views

My plan is migrating. Was a linux user ~20 years ago and loved it. Unfortunately couldn't keep it due to a combination of needing win-compatible proggies for school (and games that would never work correctly under WINE) so was forced to retain windows (win 95 at the time). My big hope is Steam coming up with a solution of some sort for Linux users. Currently on win 8.1 with start8, and it's alright. From what I've seen win 10 has no redeeming qualities (and sev

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Thanks for the key push-out guys. Looking fwd to it. Also re: Linux. FWIW, I'm planning on dumping windows and mving back to linux after win 8.1 is no longer supported (or build a new machine). Hopefully I won't have to run any dual boot. Any SD linux support is much appreciated. -tid242

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I was one of the people that still didn't "know" about the invite link, so thanks for the repost/update. (although I never looked for it very hard (or ever even peeked in the founders vault).

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Great thread.. I'll second some of the earlier issues: 1) slow colonization. One of the ways this could also be done (that hasn't been mentioned) might be the use of a "claim" or "outpost" system where a planet can be "claimed" before it's colonized for less resources - but maybe others can also "claim" it too and these claims would need to get resolved prior to colonization (if there's more than one claim per planet). This would allow for races to slow down their

299 Replies 1,808,827 Views

Yea, hard to get into games like the good ol' days when you skipped class to play them.. So, here's a non-organized list of games I actually got into in the past handful of years out of the hundreds that I've tried. 1) Pillars of Eternity. Oldschool RPG. Good tactical combat (realtime with pause - has me pausing every frame on harder difficulty ramps). Cannot give this game enough praises - if you like the genre, it's def awesome. 2) Wasteland 2.&nbsp

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[quote who="DivineWrath" reply="22" id="3690144"] Sorry. Things haven't been as fun as I would have liked. I hate to sound like a kill joy, but you keep asking for feedback. I really liked GalCiv 2. I wanted a sequel to it, but you guys fumbled in my books. It feels too much like a different game. You added features that I did not like, such as planet tile adjacency and tech specializations. You did not expand (or expand enough) on features that I would have liked e

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[quote who="ZubaZ" reply="12" id="3689975"] Thanks for reporting this! We found a bug and are fixing it. [/quote] woo Can you please fix all of the other websites that don't work with firefox too plz?

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[quote who="Daiwa" reply="9" id="3689913"] I tried Opera a while back & decided against it for some reason I can't recall. May give it a go again. [/quote] Highly recommended. They even have a build-in VPN for their 'incognito/private/whatever' mode also, which is a nice touch. It's always been a great browser, just never the most popular one..

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Well, IE is crap, that goes without saying, obviously. I notice a lot of firefox bugs, especially with running noscript (which you should). Chrome spies the crap out of you, so I don't recommend it, although it stopped side-loading flash I heard, so at least that's something. Honestly, I use opera as my secondary browser, it honestly doesn't ever seem to have any problems, I highly recommend it.

23 Replies 146,213 Views