[quote who="Lucky Jack" reply="31" id="3419980"] I'm getting it with FireFox as well, but it allows me to cancel it (like you had with Safari). I think the website for pcgamer is doing it. Perhaps there is more you can see on that site if you are a member. Also, I switched to FireFox some time ago because of other problems I had with IE.[/quote] I saw no such prompt. Noscript is your friend, my friend. Seriously, best plugin ever (well, might
tid242
Unsure if this has been mentioned/addressed yet. One small request for ship designer options. Please allow components/modules to be mounted inside the ship chassis, as opposed to only being able to be mounted externally. Although I really don't care for Star Trek, I do like the visual idea of the Borg ships as just huge squares in space. When I first started playing GC2 I was disappointed to learn that the "square" h
[quote who="Seilore" reply="4" id="3415946"] Stop being so critical about what is "real" and what is not. It's a game, get over it. Whether it's green/purple stars or sound you could also argue light/warp speed. There are many things that are not possible as currently known, are any of these game breaking, no as if they were, I hope your not science fiction fans of Star Trek, Star Wars, Stargate, or most other sci-fy movies.[/quote] This
One of the things that I found particularly annoying about custom races in GC2 was that when you chose a tech tree you were in a race with whomever's tech tree that was for the "galactic achievements" in that tree. So if you chose the Krynn tech tree, all of the Krynn-only gal achievements would not be Krynn-only, they were [Krynn + you]-only. So you were in this sort of automatic race for normal race techs that if you were playing, say, Krynn Couns you normally wouldn't b
[quote who="yarodin" reply="30" id="3415908"] 5. You can sneak through closed borders with cloaked ships, possibly provoking a war when cought. [/quote] Needless to say, attempting this should involve variables involving tech (cloaking, scanners, etc), espionage (it's useful to know how the enemy operates and what to look for), obvious things such as distance from planets, longevity of trespass, and interference from other ship traffic,
I would very much like to see some type of property/trespass management implemented as a part of the diplomacy aspect to the game (thus races would not be physically prevented from entering space, but may take a diplomatic hit if they don't think about whose space they are flying through). Techs that interfere with travel through one's space could/should be on the table as well, IMHO. -tid242
Anyone else generally bothered by sound effects that seem to universally exist in space games? - as space is a vacuum, it's not possible to hear sound waves. I can't think of a space game that has managed this well - usually there's lots of "pew pew, whoosh whoosh, bang boom" type sounds. Understandably so, playing a game that's completely silent is fairly mundane, and finding a realistic medium might be difficult. The television series "Fire
[quote who="Alstein" reply="43" id="3409846"] What is going to happen with the old engines- are they going to be mothballed, or would you consider licensing them out should someone wish to use them/making them some sort of freeware? [/quote] They are most likely going to sell them on the cheap to the poor - like old Ford Taurus' from the 1990's... -wmf
Well said. Stardock will be there for you when you're lonely and your dog runs away. +1 on the Linux comment. The main reason I have windows is to play (fewer and fewer) games, but games are written for windows because people like me still have it X/ -tid242
[quote who="Frogboy" reply="16" id="3409531"] There's going to be a lot more events in GalCiv III than GalCiv II. However, i suspect there will be more player control (at the beginning of the game) in terms of their frequency and power. I don't know if you guys knew this but in GalCiv II I hard-coded the events in C++. Or in other words, I'm an idiot. It meant that each event was very labor intensive and there was no real granularity in them. &nb