[quote who="Gaunathor" reply="13" id="3482794"] Quoting DARCA1213, reply 10 NO NO NO N NO NO NO NO NO NO. IT DOES NOT REPRESENT MULTIPLE SHIPS NOR DID IT EVER. IIRC even frogboy said it was not true. Quote, please. [/quote] If Gaunathor is asking for a quote... it must
parrottmath
So first you can have at most 4 selectedabilitybonusoptions... Also, MaulAbility Should be Maul I think the problem lies with the selected ability bonus options. If you comment out all of them the monster will show up. I've been successful in having the options Counterattack</SelectedA
[quote who="Larsenex" reply="107" id="3482751"] ...Is there no algorithm we can use to smooth out the movement of the ships on the map? I would rather have a shortened distance and smooth path over the way it is now. [/quote] The visual problem is likely to stay as long as their are hexes involved. Paul brought up some good points about the difficulties of just eliminating the zig-zag movement. In general, it would probably require that the game ignore hexes except whe
[quote who="dmjung" reply="6" id="3482714"] 1. More closely relates to real Command & Control at the extremely high command level the player operates at, i.e, God/king/dictator/big-kahuna. (Yes I know its a SF game, but unnecessary divergences from reality kill the story.) My random example was the Spanish Armada where in 1588 they sailed a fleet of 130 ships. There are other countless historical examples of large groups of ships, aircraft, soldiers, tanks mo
[quote who="Primal_Savage" reply="752" id="3482618"] Quoting UnleashedElf, reply 751 What does this tag do? 0 Give it to trained units and they will get perks on level up! </
I would like to see the carriers implemented in the system to build tiny hulls. With the starports they have the groundwork for such a system. Opens up new manufacturing systems all over ;)
[quote who="charon2112" reply="96" id="3482517"] That's really a 2D system, but with multiple 2D "boards" stacked. [/quote] Yes, that is precisely what a 3D is in a lattice system. Think about 4D with time, it is just multiple 3D boards stacked moving in a Time reference plane.
[quote who="charon2112" reply="94" id="3482506"] It seems like those games use a "star to star" travel system (phase lanes)...it's easy to do a 3D game with that system. GC maps out every parsec in the galaxy. That's a whole different ball of wax. It would be ridiculously complex (and fun killing) to try to move ships around a galaxy like that. Try to imagine the reality of it, you zoom in on a ship, click it, then thousands of cubes appear all around
[quote who="dmjung" reply="4" id="3482395"] If you've lost the high ground and your opponent can nuke you from orbit with impunity, then you are in fact actually screwed so I'm not against retaining this strategy. However, the AI should be able to do it and there should be some reasonable strategy to counteract it early in the game. [/quote] I agree that the early game let's destroy the starport should be eliminated, I wonder what ideas have been floating ar
Although, many say allow us to auto-resolve and you get the same effect as a tactical battle, the game resources will be spent trying to ensure that the tactical battles are fun. More importantly, it is inevitable that the tactical battles will favor the player and thus not playing the tactical battles we'll not have as good as a result without. More importantly, things that we could tactically solve easily, but auto-resolve doesn't do a great job doing, it will cause a lot of frustra
[quote who="satoru1" reply="86" id="3481953"] I'm not sure what the fuss is about? I mean Civ games have always had 'eras' and that's worked out fairly ok for that series. [/quote] The eras in Civ games did not stop you from researching 4-5 techs before getting into the medieval era or so. This requires you to research half the techs before entering the next age entirely. I'm not sure why the fuss beyond I see this tech on the screen and I can't resea
I wonder if that glowing hex piece is the size of the game hex and thereby if you place that first you get perspective on size from the beginning, or does that piece scale depending on hull size?
[quote who="Xabulba" reply="3" id="3481929"] I like the mobility of star-bases but they do need to be heavily armed and armored from the start otherwise the camp and blast approach will determine who wins. [/quote] The camp and blast approach works in Gal Civ 2. The blockade of the space around your planet causes major issues and the star-ports themselves point out this issue quite clearly. Once I've surrounded the enemy planet, there is little they can do to stop
The problem of putting what is galciv into language is because it is more of a feeling being portrayed vs. a set rule-book of what is and what isn't galciv. To get an idea of this feeling of what is galciv, look at GalCiv 2 and 1. Take what is at the core of those games... GalCiv 1 had you wonder to each star and colonize particular systems and travel the entire map (think endless space without space lanes) for interaction with stars. Then we upped the game to Gal Civ 2, where mos
As far as we know there will be no hotseat. It has been mentioned on how they set up the multiplayer makes it a non-trivial change, and so it would require quite a bit of codework to implement. So, I don't think they are going to have a hotseat multiplayer.
This sounds like a virus. Might suggest a few virus cleaning programs. Several of the anti-virus software sites have such tools.
That looks like a great ship. Could we get a sneak peak at some drawings of stuff for the other races that your going to include in the game. Maybe a few yor ship designs? I'd be satisfied with another Adam ship.
[quote who="EleventhStar" reply="8" id="3481683"] Yeah but wasn't the whole reason to delay the beta to be close to feature complete? [/quote] From what I remember it was to include a better AI so people won't dismiss the game outright.
They already have mentioned that the beta will not be feature complete to start. For one, they will not have diplomacy until late beta by their tentative schedule.
[quote who="Gaunathor" reply="6" id="3481664"] When I asked about it, Frogboy reinforced my suspicion (though it's still possible, that I misunderstood what he meant). [/quote] I'd trust your memory over mine on these matters.
[quote quoting="post"] From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there to justify wide consumer interest in a seemingly lackluster premise. [/quote] There is a lot of subtle changes. When I play GalCiv 3, I think this is Gal Civ 2 with better graphics. But th
[quote who="Gaunathor" reply="2" id="3481593"] I think it is known that we will be able to destroy stars... Where did you get that from? Based on what's stated in the databanks and on what the devs said so far, there is a very good chance, that the Terror Stars won't be in the base game. So how are we supposed to destroy stars? [/quote] It could be my imagination, but I thought they mentioned that the abili
I think it is known that we will be able to destroy stars... my question falls onto other things. If we destroy stars I'm assuming we transform a star to a black hole. Does the black hole retain the name of the star? On a second thought, will black holes be able to be named, or have names attached to them like stars. If they do have names or you decide to name them, will our named stars be allowed on the black holes? Will black holes be studied by special star-base
It would be neat if the ship models get updated to a newer look, or some other visual effect occurs. The advanced tech age might be a good trigger for random events as well. As with the requirements it has currently, the game can assume that the player has ships with guns on them.
[quote who="Lucky Jack" reply="4" id="3481481"] I thought achievements were a Steam thing and couldn't be obtained during Beta testing. [/quote] It is a steam thing, but the developers can set them to be achieved (did it during the FE Beta, or LH, I forget which)