parrottmath

parrottmath

Joined Member # 3119455
27 Posts 659 Replies 25,812 Reputation

Raynman... your ship was a floating colony pod. What kind of UFO was that and what experiments were being done to all those people ;) I agree with Paul, you need some engines on that thing. Will there be an event that will move the dust clouds in the systems? On another note will the dust clouds serve a utility purpose? (i.e. production bonus, minability, hideability)

30 Replies 33,620 Views

I'll be missing all these streams now. In regards, to winner take all combat mechanics what kinds of traits are we talking about here? Will there be a pocket dimension trait where the ships activate this pocket dimension and disappear for a couple turns (partially repaired) and come back onto the main screen? Possibly a forced random wormhole drive that moves the ship to random location (some distance away from the battle location)? Or do they just move to a nearby hex disabled? A

30 Replies 33,620 Views

There is a small bit of clarification for your instructions on steam. [quote] Right-click Galactic Civilizations III in your Steam library Open the Betas tab In the drop-down menu, select “opt-in” Steam should automatically update your game [/quote] Need to add the line Right-click Galactic Civilizations III in your Steam library Select Properties from the context menu In the drop-down menu, se

12 Replies 11,333 Views

The instructions need to be more clarified... Right click on Gal Civ 3 and select properties from the context menu. Then choose the Beta Tab Then select opt-in to a beta. (if no selection available you may have to restart steam to see it) Then steam should update the game (in not you might have to restart steam)

58 Replies 333,659 Views

This is not the place for this. I do believe all feedback is valid and needs to be looked at (even those of yet to be added features). We should keep things clean and debate the benefits drawbacks of the beta, not each other. It looks like the next beta patch address some crash to desktop. Have you opted in the newest patch?

58 Replies 333,659 Views

[quote who="Matopicus" reply="12" id="3491736"] Quoting econundrum1, reply 11 As for RTS style comabt in a turn based stratergy game it would be jarring and out of place. I agreed with you up to this point, in this game sure it wouldn't fit right now and would take a lot of design and deve

20 Replies 93,297 Views

Welcome to the club ;) I cannot wait till combat fleshes out more and it becomes more of a game. If you enjoy designing ships you can always hang out in that section of the game, because they did state that ships you make should be viable for the final release (that is their intended goal, and if they don't do that, there may be a lot of sad bears)

6 Replies 23,526 Views

[quote who="StevenAus" reply="164" id="3491424"] PrimalSavage says I need to move Mods\Data\NecromancyRevamped to Mods\NecromancyRevamped to be compatible with X D, so I think that's it. I don't think I had a previous version in my Mods, but I'll check for my next game and delete if necessary. [/quote] I'm not exactly sure why that is necessary for the compatibility. Primal stuff should still load after Data files are loaded.

175 Replies 575,809 Views

[quote who="Gilmoy" reply="4" id="3491312"] How do we get it? I just tried launching (from my Steam "Play" button). In my Games bar, for "Galactic Civilizations III" (my only entry), the "[opt-in]" suffix vanished. (I had the 0.41.2 opt-in.) I didn't see any download progress or pause. Once launched, the Main window still says "Ver 0.41". Should I delete all local content and force it to re-download? [/quote] I don't think they r

9 Replies 15,630 Views

[quote who="DARCA1213" reply="12" id="3491277"] I'll call the poll in a week? Honestly... http://m.youtube.com/watch?v=QUQsqBqxoR4 DARCA [/quote] I'm confused... should I break out and dance around in public. ( I already do :) )

17 Replies 24,278 Views

[quote who="DARCA1213" reply="7" id="3491212"] I am going to post it on steam forums. I know all about wording polls, and double voting isn't allowed. I didn't check the box to allow it, I'm honest. This poll is fair and simple ParrotMath. [/quote] I didn't mean to come off angry, upset or snarky. The wording is fine, but I worry that the implications you are going to use from that wording of the poll. I wrote a relatively long post about it. I am curious abo

17 Replies 24,278 Views

[quote who="AEmpiresStar" reply="8" id="3491214"] I disagree, I think you're just paranoid. Most of the stuff I read from you is really snarky and false. There is nothing wrong with the wording of this poll there is nothing wrong with it at all. You're wrong, a walk along non-founder* like myself is neutral for a can't play the game. That didn't stop me from voting. [/quote] I sorry that you feel that way. I do not intend to write snarky comments, I write the

17 Replies 24,278 Views

[quote who="peregrine23" reply="432" id="3491193"] I was looking at the ShipBlueprintDefs and ShipClassDefs XML files and it looks like it would be pretty easy to insert a custom ship that will auto-generate the way you want it. I might try it, though I'm not really sure I want to mod the beta. [/quote] Yeah, might as well wait until they have all the components done. Otherwise you will be editing those files all the time.

1,569 Replies 7,898,383 Views

[quote who="peregrine23" reply="4" id="3491126"] Two threads on the same topic on the same day? Come on DARCA. [/quote] No this one is a poll. DARCA you do realize that polls are inherently biased especially when you target such a small audience with no control over your current group of people. With it being posted deep in a Please remove tech trees, you produce a biased crowd of viewers as people who tend to agree with that topic are going to read that topic and th

17 Replies 24,278 Views

Yes, but now they have the blue-print system. With a little bit of modding it can do it for you ;) The idea above was to allow for cosmetic as well as upgrade paths. As to the naming scheme, I would have the blue-print system set the naming scheme itself. Not saying it was perfect, but I know a certain sequence of ships that I want so I would like to be able to create that same sequence again if I so desire. If you have another sequence, it would be interesting to create multiple path

1,569 Replies 7,898,383 Views

Not saying your not honest DARCA1213. The intention is to answer the questions beyond a 1 word answer as none. There are lots of implications that can be done with tech ages, that could be subtly drawn from non-tech ages. If there point was to prevent people from rushing a tech like planetary invasion, then it's simple to stop that First you need Dimplomacy / Cultural understanding to not drop your pods into poor areas of their cities. Be a bad idea to drop your pod in a b

41 Replies 93,112 Views

Turn 2. [quote who="Heavenfall" reply="20" id="3490984"] Playing with 100 Ai players in a 4x game: Would you like to trade? Would you like to trade? Would you like to trade? Would you like to trade? Would you like to trade? Would you like to trade? Would you like to trade

59 Replies 353,408 Views

I would support the idea of when upgrading a ship to a newer design that instead of overwriting the old ship design it is included in a blueprint as the viable upgrade path. So next time you play you have the old version and as you unlock the new tech you get the new version automatically unlocked for you. Make it a path ship upgrade save. Thus, we can customize exactly how all our ships will upgrade on the path to empire dominance.

1,569 Replies 7,898,383 Views

Yup, like to see more "terrain" effects with the nebula and dust clouds. They did mention that the current effects are placeholders for the moment. For example, I believe Paul mentioned that entering a nebula should lower your shield rating. Asteroids fields should damage your ships (baring that, lower your ships armor rating), and dust clouds... well I don't think he said much about them, but I can forsee it hindering your missile protection (or even the firing of missiles in gen

1 Replies 4,452 Views

Let us assume that the tech ages are not their to hinder players or help beginner players balance their tech production, and answer the questions under this premise. What purpose could the tech ages serve in the game? What implications could be derived from having them in the game vs. not having them in the game? In what ways could the tech ages be advantageous to the game? Then let us play the other way around. Let us assume that the tech ages are their to hin

41 Replies 93,112 Views

There are other purposes to the tech ages. Who knows that if you enter the age of war then the world will be populated by the great menace of DOOM. Set to destroy any planet around. There are so many different applications for the tech ages in the game. Another fun tech age item, if exists is for DLC. In the beginning tech ages the ships have a different skin (material) on their bodies, when you advance the materials change to look more modern or fancy. Take the irridium mirror like s

41 Replies 93,112 Views