The good news is that the treaties are giving the correct bonuses, the military alliance dose seem to however be pointing to the wrong description text. I have fixed it, and it will be in the next patch. Thanks for the report.
mormegil
We have addressed the shutdown issue internal, and it should be in 1.71. An opt in should be coming out shortly.
Thanks for the report, I will have to make a another balance pass on hull capacity modifiers and the hull mass scaling, in 1.71 and 1.8.
Thanks for the report, the issue with the star base modules has been fixed, and will be in the next build. I am leaving the Freemarket as is, since you can build as many as you want and they also boost wealth, I believe upgrading them would boot them into OP territory. I will continue to play with them, they may get re-balanced in the future.
Thanks for the report, This should be fixed in 1.7.
This is fine, and dose not cause any problems, it just brakes naming convention.
We are working on a new XP system, once we are happy with it, we will be bring back ship levels. Don't want to promise when yet. But it is on the top of our list, after fixing some outstanding diplomacy issues.
I think the idea of having an influence threshold the AI looks at before colonizing is good, this is really an edge case since most colonizing is done early on, but if you do not colonize mars, i can see how this would happen. Thanks for the feedback.
Yes, we are looking into the best way to let people share entire factions, Including tech trees, ship sets, and ship designs. We will let you know when it gets close.
The Sisko Those modules are all exploitable in some way or another, i see what i can do with them, but i wanted to fix the Bane issue ASAP.
Strategist Do this with caution, but you should be able to add the command line ATLASGEN to your startup, and it should re-generate the atlas every time it changes. Keep in mind it will slow down startup each time it has to do this.
I’m not sure that there is a bug per se that would stop you from using custom height maps, so much as they have to be baked into the surface atlas, and be in the proper format. I will ask to be sure, but I think you can force the atlas to regenerate, but I’m not sure how that would work with a mod, I ill look into it. That atlas gets really big, so it’s not something we want the players to have to generate each time thy play.
My opinion on the stacking bonus is that that it is fun, it’s fun to try and get the most out of your planets. I think the problem comes in balancing the bonus, to both be useful if there is only one and to not OP if they are several. If they did not stack there would never be reason to have more than one starbase in a system. While this is appealing from a management and balance perspective, I think it would take some of the fun out of building up your worlds.
Just checked on it, in 1.7 it has been changed to 10%, 25%, and 50% depending on the planets unlock level.
Ill check on that, i thought i had tracked down all the sensor modifiers, but that might have slipped by. Thanks for the report.
Publius The merc sensor boat has been balanced, it is still pretty powerful, i think the range is around 15 depending on map size. I was going to tweak it more, but i found that even that range on a relatively cheap merc ship is very useful. I’ll be curious to see what you guys think, <a class="hand" title="Click user name to v
The prediction is not absolute, it has pretty large manger of "error" built in, we mostly just want to let you know when you are about to bight off what more then you can chew.
The point of the Basic Constructor is that it is “The cheapest possible Constructor” so putting drives on it would be kind of contrary to its purpose in life. This is why we have we give the option to set the constructor to any valid constructor type, and as of 1.7 you can even globally assign that constructor to all your starbases. Hopefully that will meet your needs. Thanks for the suggestion.
For the most part the Difference in the designs was an artistic decision. Artists tend to like to do new stuff, and we wanted to make sure that the new designs looked good and constant. The end result was new ships in the same design language, but not the same ships. We figured that the 10 years that had passed between games would give us some leeway for the designs to changes. That said I have always wanted to get the GC2 designs into the game, (This is dear to me since I made
This sounds like a bug more than a data problem, I will make sure, and get it looked at by someone if I can’t fix it myself. Thanks for the report.
neilkaz I will take a look at those, i will be doing a balance pass in general, but in particulate i was referring to the improvements. I am trying to find a way to make all ideology traits and awards, scale better with map size, and planet count.
What type and size of Galaxy are you playing? Also what are the start and planet count set to? Balancing planet count is always a challenge because there are so many moving parts. Let me know what your settings are so I can reproduce them.
Thanks for the report, I am currently re balancing the all ideology improvements, I will make sure the new descriptions are correct before 1.7 locks.
Ironically i believe that that is bugged at the moment, and the AI is paying maintenance. What i would like to do it, make is so all players, including the AI, only pay 1/2 maintenance when stationed. I will look into it regardless. Thanks for the feedback.
Thanks for the report, I have adjusted the cost to be closer to the standard tourism cost, it should be in the next patch.