mormegil

mormegil

Joined Last seen Member # 299
8 Posts 342 Replies 33,828 Reputation

I think I see the problem, do you have the Popular race trait set to -1 or -2? If you do this and have not other tourism techs or improvement you can actually end up with a - tourism value. This should be floored at 0, we will get that fixed, so you will not be able to lose money with that trait. However, keep in mind if a race has that trait they will have to get above a 3% tourism rate before they will actually see any income from it. <b

71 Replies 310,370 Views

So, this behavior was actually intended, but I am going to change it so all "dead" planets will fade out at the same level. Because you are right it helps clean up the clutter. That said let me explain why they were different, just FYI. When a system is generated, there are Planets, and Dead planets placed. This has to do with resource and habitable world generation. Dead planets are sometimes swapped out with Tulium, depending on your resource likel

10 Replies 16,283 Views

First off, I’m sorry you ran into these issues. Synthetic races got messed up when we had to make some changes to the data to make sure the base game with retribution worked well, as well as the Crusade with retribution. The two treat Synthetics differently and some mistakes slipped in. We have fixed the tech issues, the colonizing issues, and are currently making sure that the race traits are behaving properly in the full matrix of install options. <b

16 Replies 21,339 Views

We have fixed these locally, and they will be up in the next patch. Note: The base mass of thrusters is in fact 1, but the actual mass used is modified by the Hull size, so that would be why they are different when you look at them in the designer.

1 Replies 14,575 Views

a0152570 I cant re-produce your issue, I am going to do a few more test, but this issue should have been fixed in the resent patch. I am going to make sure that it got in. That this game was started with an old save, or that you may have some manually saved some of those ships with the old names? Can you check to see if they are in your designs folder.

56 Replies 201,285 Views

[quote who="a0152570" reply="1" id="3685115"] cool but you really need to rework blue prints, ship class defs, and text. just start as Terrans, do an 'unlock' and look at ships in designer. e.g Dreadnought using missiles? -r,-p,-l,-d ships are not consistent in use of enhancements; ship names are screwy (e.g look at ranger class).; new weapons not implemented consistently across weapon types (diff numbers of enhanced vs non-enhanced). Note some of this has been broken s

56 Replies 201,285 Views

It's not so much bugged as not accounted for, upgrading uses a different system, that dose not currently account for unique component. I will see what we can do to make it support it. It might have to wait for Crusade, but I will see if we can get it dressed before that.

8 Replies 54,910 Views

Yes, you certainly should not be seeing this, can you seen in a ticket to support, with a save that reproduce this as well.

17 Replies 32,559 Views