I just confirmed that the the problem is happening hear. I'm not sure why this would have broke, but I will make sure it gets fixed before the next batch.
mormegil
Thanks for the save, ill check it out.
If you can send in the save with a bug report we can track down the issue.
The Terran ship you "capture" is not a real ship until you go get it. It behaves like an Anomaly, you have to move onto it with your survey ship to pick it up. I have confirmed that it is working internal. If this is what you are doing and it is still not working, please submit a ticket, and a save, so we can track down the issue.
This should not have changed in any way, I will check it out. Has this happened in multiple games? And are you using any mods?
I would have to see a save to be sure, but you may have a bonus, or penalty that is effecting ship mas that is making those components have none rounded weights, and the UI may not be making that clear, This is something we need to address. If you want to provide more information, we can see if this is the case.
Thanks. I'm sure we can find a way to make the research cost and time, easier to understand.
Thanks for the report. I have fixed this locally, and it will be corrected in the next patch.
I'm a bit confused by this, but if in fact you took a planet with a "Hyperion" improvement on it, and you have already built that improvement on another planet, you will not be able to re-build it on that that planet, if you want to move it etc. In fact this is the only way that it is possible to get multiple One per race improvements. If you take one from someone else. However this dose not increasing the number you can build. So if you destroy it, it is gone forever.</p
The United Earth uses the Terran Tech tree. There dose seem to be a bug where the Generic Tech Tree is showing up in the list as The Terran Tech Tree, it is still there, it just has the wrong display name, I have fixed it locally, and it will be named correctly after the next patch, but for now you can just pick the 1st of the 2 Terran Tech Trees form the list. This should not effect races that are set to use the Generic tree as the internal name is still correct. <
Precursor Bio Replicator improvement, can give you 10 food per turn, to the planet it is built on. if you choose that ideological option.
I would need more information to be helpful, but do you possibly have a mod, or modded custom race? Do all your planets say this or just one? If it is just one, is it possible that the colonizing event gave it the -25% hit. And if so do you recall what the event was?
Showing the points, is not so much a problem, the issues mostly come from the fact that cost changes as the game goes on, depending on how many techs you have researched, and in what branches, as well as any bonus you may have, events underway, or even game settings. That said I will see what i can do.
This is a bug in the description, there is actually not supposed to be a -B, the idea is that you dismantle it to get the larger fleet wide bonus. I have fixed the issue, as well as the spelling error, locally, so it will be fixed in the next patch. Thanks for the report.
Ill check on that XML change, thanks.
This will often happen if you accented send a not trade ship to a foreign planet. However if you see it when this is not the case, please load the last auto save, and see if it happens again. If so, please send us the save. We have not been able to find any other reason this should happen, so any reproducible case would be very helpful.
This has been fixed locally and should be in the next patch. Thanks for the report.
This is very concerning, if these screen shots are accurate, however we will need a save to track down the issue. Please submit a ticket to support. Have you seen this in single player?
This is a know issue, and i hope to get it addressed soon.
Sometimes there is a lag generating the Thumbnail for a ship when it is designed, this can be made worse if you have a extremely large number of custom ships. "250+". You might be able to open the designs and re save them, and cause them to re-generate. If you are seeing no Tactical Icon, that is a bigger issue. If you can give me more detail i might be able to help more, and let me know if you are using any mods?
1.81 is in testing and should be announced shortly. We are also now Developing Crusade in Tandem, but will be continue to patch the base game pretty regularly until it's release next year.
The funny thing is this should not work at all, Being a home world for a race is supposed to be unique. It is only working because of some changes made to allow campaign missions to start with multiple worlds. It might actually cause some issues with events and traits if you have multiples. That said if you want to make a custom faction that has a custom system, you can just make the faction have a 5p, then you would end up with 10 like everyone else. What we really would nee
That is just a flavored way of saying, All ships get 15% more hit points.
Those are sometimes used by the AI in deciding what it needs, and by some events that effect Tech Research.
Yes, you can play as the United Earth in sandbox, and make custom races with it's new Ability. Though it can be a bit confusion if you play against the Terran Alliance. ;)