mrblondini

mrblondini

Joined Last seen Member # 2936842
6 Posts 354 Replies 6,924 Reputation

Can we impose a Synthetic Tax? See, The Guild are a Carbon Race and while, of course , we welcome all races to come and visit, we, uh, don't feel comfortable with those synthetic types and feel they should pay a "We Know We're Weird, Here's 5BC To Make You Feel Better About Us" tax. And as for "Tourist Trap", will there be a Galactic Games type event, where the United Planets votes for who holds this great event, giving that Civilization a boost in tourism, etc? Will Celebriti

28 Replies 2,445,735 Views

If Stardock are choosing to go to the "use it or lose it" approach with food, then admiralWillyWilber's point is bang on: If Stardock are going to keep the different "food" methods, then carbon will be at a disadvantage if it's surplus foods dies while synthetics's surplus food ie promethium just goes up and up in storage. So: either adopt the approach I advocate - all species create food the same way, ultimately. Give it different names to make it "different" if you like, but it work

51 Replies 1,192,549 Views

This is game about setting up a galactic empire, not a science-fiction version of Farmville 2! The detail is impressive, PalaceGuardian, but it's going to get in the way of getting a victory in the game because it lends itself to more micro-managing (do I grow vegetables or fruit on this spot? Fruit. What fruit, bananas or peaches? etc etc). Food needs to be as basic as possible for everybody because, let's face it, frogboy's right when he says it's tedious at present. Automatic food

51 Replies 1,192,549 Views

Making food production somewhat automatic seems to lessen some of the "I''m going to die because there's no (resource name) in my galaxy" issues some on here have had. On the other hand, I guess if you know your opponent needs a certain resource to make food improvements and you've got that resource, it's a way of beating them down/helping along their demise, so I get the strategic attraction of food improvements needing durantium/something else to work. Wouldn't it be simpler to have

51 Replies 1,192,549 Views

You'd be right inasmuch as "the more planets you have, the more things you have to think about." It's just as much micromanaging to decide not to put the farm on Planet 47 as it is to put the farm on Planet 47. Which implies that the current system lends itself better to not having too many colonies so there's not much choice to make (seems something someone following a tall strategy would do) than having as many colonies as you can colonize before everyone else does (wide s

98 Replies 610,487 Views

Your idea of "tell the AI what to say 'meh' to" is bang on. The Basic Number One Question About AI In Gaming is: The AI's never going to be as crafty, as able to think ahead or as able to learn from past mistakes as well as a human would. So how can AI be done so that it's inherent weaknesses are hidden as well as possible? Let's face it, 90%+ of complaints about AI are along the lines of "Why did the AI do this screamingly dumb thing?", which says to me that the AI screws up

4 Replies 30,975 Views

Okay, so if you're wanting a Food System that both AI and Humans can use equally well, then it seems to me that Food needs to be 100% predictable ie an If Population = X Than Food Production = X * 1 type thing. Remove the basic level of "must make food or my people will starve". Your folks will not starve to death if you don't build Farms. But if you do choose to build Farms, you make more Food for less money. So your population growth remains the same but

98 Replies 610,487 Views

Yep, definitely food needs to impact on several things: Population: Whichever you need to grow the population of whichever of the four species you are, I think the four "things" should work the same way or as close to it as possible without being too gamebreaking. The ultimate simplicity, of course, is to just have four types of farms for each of the species and have them produce food/Durantium/new person/whatever that race needs. This immediately does away with the possible curse of

98 Replies 610,487 Views

[quote who="Gauntlet03" reply="20" id="3703761"] I think the supply chain has to remain abstract unless we want to return to constructor spam days lol. But you can represent it in small ways... For example a siege mechanic for planets that lowers or servers their connections to the empire etc. [/quote] That's a much simpler - and therefore easier to implement - way of doing what I'm suggesting. Simply give Seige as an order for a particular type of ship (obviously

98 Replies 610,487 Views

Gauntlet03 makes a fair point: it's a bit strange that you can have a population on a planet but that population can't make any food. Should there be a certain level of food production that's automatic? I think the idea of food production being tied to Planet Class makes sense (further tied to planetary types and traits). Obviously, if you want to grow your population - and obviously increase production - that's the reason for farms etc. One little mechanic you might

98 Replies 610,487 Views

Well, the wheeld wasn't so much not well received as exploited to Hell and back by the humans - the planetary wheel was min-max heaven to some and figures like 1500 research per turn on one planet were attainable apparantly - as opposed to the AI who was cluelessly staring at the coloured round things. The humans complained "The dumb AI doesn't know how to use the damn wheels, Stardock! Fix it!" Brad replied "We know it doesn't because we quite deliberately have not written

5 Replies 48,663 Views

[quote who="Ryat" reply="16" id="3681359"] Quoting Goresh, reply 14 How does one FIND an administrator t do something with? Use the Citizen tab at the top menu bar. From there, there should be another menu bar up top that lets you go to the whole collection of citizens that you have. The symbo

27 Replies 127,430 Views

I see BIF's frustration - "why do the Peacekeepers kill my ass and not the AI's ass as well/instead of mine because they started it/don't want peace, which I've offered!?" seems a fair question. However: for me, like hawkeyebf1, their existance, as with the pirates and monsters - I've only ever encountered the pirates I should admit - is "Realistic" for me as the game is set a good two hundred years from now so who knows, maybe that is what

23 Replies 99,822 Views

Well, if you don't like Steam, why did you get into the Founder program (since that was the only way to get in - via Steam)? I don't care for the bloat, either, but I really think the "Steam is evil" stuff is hugely overblown.

3 Replies 20,436 Views

+1 for UP vote buying and rigging. tid242, I seem to recall frogboy suggesting further improvements to espionage in this new expansion but can't swear to it. Oh, and can we have cofveve? Gotta have that in any self-respecting political mechanic. Custom colours etc would be cool but as I don't use the designers much it's not really on my radar. I'm presuming the Galactic Market would be the place you'd sell your surplus of resources you didn't need but you didn't want t

34 Replies 184,439 Views

The dog we used to have happily ate our leftovers but if we used green pepper/capsicum in the meal it was incredible how dilligently she'd eat everything else in her bowl and lick any juice off the bits of capsicum but leave the little bits... Has anyone else noticed how dogfood used to say "Not Fit For Human Consumption" (and looking it at you could see why!) and now it says "Not Intended For Human Consumption" and looks like actually not a bad casserole-type meal... </

29 Replies 241,887 Views

Dogs have masters. Cats have staff. I always love how some dogs are over-freaking-joyed to see you! Hello, my long-lost friend! It's been, like, So. Long. since I saw you last! (actually, no, it's been 45 minutes or so.) Just watch the tail wagging - never kneel in front of an enthusiastic dog, it'll turn it's bum to you and smack you....:) Cats on the other hand: Meh, I'm not hungry so you're chopped liver to me until then....And if I deign to sit i

29 Replies 241,887 Views

hawkeyebf1, I'm just calling it the way I see it. Read frogboy's posts and you can't help but get the impression that he's in an impossible position - as he himself says, you can't please everybody. I realise my post was somewhat cynical but, as I say, I'm still looking forward to what's ahead. I mean, if whoever came up with the idea of Citizens - which is the best thing to happen to GalCiv3 IMHO if not quite at full potential at present - can come up with something as good f

121 Replies 731,954 Views

Galciv 2.7: Something tht will annoy the heck out of those who love min-maxing. Galciv 2.8: Something that will further another the heck out of those who love min-maxing and will also annoy those who love the Korath. Galciv 3.0: Etc etc. That seems to be the lot of developers and designers: You know you're gonna piss someone off and that someone will most likely very prominant and posty - very adept and creating repititive threads and posts complaining - and good at cr

121 Replies 731,954 Views

This would make the whole "food/resources are a civilization-wide resource" mechanic more believable. I mean, yes, it's not vital but it adds to immersion a little bit - your enemies get to destroy convoys heading to a certain planet with food/resources is part of a seige and all of a sudden that planet falls. Also, of course, it's something the Pirates would do (the destroying of and/or looting of ships). Much as you and I like the idea, lyssailcor, I fear the vast majority

7 Replies 24,044 Views

To confirm: [quote who="Frogboy" reply="76" id="3694672"] Essentially, GalCiv III v2.61 is the last balance update for the base game. From here on out, it's all Crusade.[/quote] [quote who="Frogboy" reply="83" id="3694754"] some people seem to think that a game must be all things to all people. That's impossible.[/quote] The two major things Frogboy's said about GalCiv3 going forward on this thread.

139 Replies 613,534 Views

[quote who="koopatrooopa" reply="118" id="3696487"]And considering I spent like 70 bucks or so on it...[/quote] Or, as we say in English, "as I contributed 0.0001% of the total money spent on GalCiv3, you should do what I say." I really don't see what part of the equation you guys don't get so I'll explain it again : 1. Stardock announce Galactic Civilizations 3 and offer a Founders Edition 2. A certain number of people - me included - buy into the Foun

139 Replies 613,534 Views