mrblondini

mrblondini

Joined Last seen Member # 2936842
6 Posts 354 Replies 6,924 Reputation

Agree with everything written: Keep tech specializations: It's the most realistic way of doing research. Ever seen the fastest fighter also carry the heaviest MOAB? A plane that can carry the heaviest MOAB that's also the fastest? Same rules apply - research is about making choices and living with them. You might be able to undo that choice, for heaps of money and time wasted, but you will not ever get both fastest and able-to-carry-the-heaviest-MOAB capabil

63 Replies 447,044 Views

Playing as a Custom Carbon based civilization: Is it right that Carbons have access to the Hydroponic Farm building as well as the Farm building from the start? I'm certain I haven't inadvertently changed the Race Type to Aquatic but I'll double check. Thanks.

36 Replies 280,487 Views

[quote who="Engelsstaub" reply="6" id="3732021"] Yes, planets always get invaded, but starbases and shipyards is a random story. [/quote] On the one hand, I think it's realistic that the AI will sometimes kill everything, sometimes forget to kill everything (Have you ever played a multiplayer game where you've stuffed something up in a situation you've been in before and thought "Dang! Last time I did the right thing!" and had to deal with the error you made? Same thing.) On

12 Replies 65,134 Views

I know there's a list that shows you planets that you've discovered but not colonized (scroll down the list of planets you own and it's at the end of that) but I've never tried to click on an uncolonized planet to see what happens next. I'd guess the game wouldn't do anymore than it already does (and in IMHO the game already gives you too much information on planets when A You don't own that planet and B You don't have a spy on that planet/on that planet's owners to know that informat

4 Replies 37,943 Views

Assign your spy to the Civilization you want to have a nosey at. After a certain number of terms, your knowledge of the Civilization will grow and after a while, you will be able to place your Spy on a planet. The more spies you assign (1-4), the faster the rate of knowledge gain but sorry, I forget the details about the number of turns you have to wait. I believe there comes a point where a spy will steal a random tech, but have never gotten that far in any game I've pl

1 Replies 17,235 Views

[quote who="RedneckDude" reply="30" id="3722134"] LOL....paranoia abounds. I know a lady who says she can hear microwaves and cell phone signals in her head and it's driving her crazy. Neither Google nor Big Brother is spying on you via your webcam. Or your microphone. Threads like this amuse me. [/quote] Surely the simple solution to "the Government/Microsoft/Deep State/Whoever can see through my webcam/computer equipment" is to simply unplug it when you're n

81 Replies 370,641 Views

And I guess the "end-game" is that one day nobody will be able to do anything, use commercial software, play a game, etc without being connected to the good old interwebs. Which makes it easier to have a looksie at what you're doing and then say: "Look, since you're okay at us looking at A, B and C, you may as well let us look at D, which isn't really that much of a personal identifier or something someone could exploit to sell you or track you. We promise we won't l

81 Replies 370,641 Views

I think there's a fair amount of regret going on - Frogboy has shared how he would have prioritised certain things differently had he been more hands on from Day 1. For instance, he'd have had the Civilization Designer in from the start and added the Ship Designer later. My main beef is there doesn't seem to have been a " This is how the economy is going to work and no way, no how, are we going to change the basic structure. Build on it and improve it as needed, but ignore the

3 Replies 22,757 Views

Obviously it's fair that if you successfully take over another planet, you get more than one "unique" buildings - the one you built 50 turns back and the one your enemies "gave" to you. Seems off that destroying the new one re-sets the "one per race" count, though.

53 Replies 297,605 Views

Yep - the *** UNRELEASED *** thing.... :) Useless Stardock, haven't released the update yet, haven't changed the "AI ignores range penalty" thing, etc etc... I'm on the side of the argument that says "I'd be less pissed off if I found out I can't play a certain map to start with rather than after 8 hours of hard planning and scheming and building and killing and going well in the game and suddenly the game goes black or just gets really, really slow or even f

53 Replies 297,605 Views

[quote who="Nilfiry" reply="4" id="3716691"] What was the point of hardcoding a cap anyway? If people want their game to crawl to a stop, let them. [/quote] Yeah, but what about the - probably massive majority - who don't want their game to crawl to a stop? That's the crowd Stardock are playing to - the Easy/Small crowd who like the cheesy pop fluff. Stardock are damned if they do, damned if they don't. That said, I think they should r

25 Replies 180,456 Views

[quote who="Horemvore" reply="20" id="3713630"] Quoting AdamMG, reply 15 To point out, one bug that actually was game-breaking for some, was fixed very quickly and is in the 3.02 opt-in (AI range bug). I guess I'd like to see the weapon graphic bug addressed, but it does not change the actual game-play at all.<b

27 Replies 1,026,577 Views

As I understand it, management looked at the Steam reviews and lowered the number of people working on the game because of the negative rating. I agree with the lack of feedback: For me, I dont expect everything I complain about to be fixed pronto - or in some cases, fixed at all. But I'd like to know what Stardock's plans are regarding those things and why.

27 Replies 1,026,577 Views

Yes, thanks for posting. All good points. I like the idea about Commonwealths and how much you threaten/order them about - something along the lines of the real-world Commonwealth, ie nations can be suspended if not outright expelled and sanctions put upon them (ie South Africa in Apartheid days). I believe there's a balance to be set between being careful that you don't upset your populace (and that should include having to think carefully before changing government types) and spending too m

3 Replies 17,824 Views

Is this bug tied in with an issue I have - that AIs seem to be able to build One Per Galaxy Wonders really quickly?? And, wasmguy, good point about the 0 population. They do still colonize so far as I can tell, I think Stardock have let that error keep existing rather than some "magic teleport 1m population to the Freighter That's Now A Colony Ship" thing. Edit: An AI Civilization was able to build the Paxton's Emporium in 16 weeks - okay, maybe they rushed a factory

25 Replies 131,413 Views

Well, LunarMongoose, just because you're the boss doesn't mean you're the expert at everything. Heck, if you are why would you employ someone else? Maybe Frogboy mentions what he'd like and the GC3 team say "wel, we could but (unintended undesirable consquence) would happen" or whatever. And the 90% of players probably wouldn't notice it if it was there. Of more concern for me is that some of the responses from pshaw and frogboy indicate not everyone at Stardock is seeing the

25 Replies 131,413 Views

Fair point, Taslios, in fact for me, once you create a Commonwealth, any tourism that Commonwealth makes should go largely, if not entirely, to that Commonwealth and only a small, very small bit go to the Player because heck, the Commonwealth don't want tourists visiting those weird cousin planets that, officially, are part of the same civilization but heck, who cares, they're dumps and miles and miles and "are we there yet?"s repeated ad nauseum from the back seat away?!? Al

11 Replies 55,991 Views

Playing Intrigue, great job Stardock, things obviously not 100% yet (governments could be sorted better, more options etc and another hand up in the air for the "Ideology Makes No Sense and Being Greedy And Picking All 3 Has No Huge Consequences I Can See" crew, that's my True Biggest Gripe) but really, really liking it. Except: And I've complained about this with the UP. I find it weird/borderline annoying that GNN tells me 5 planets I don't even know exist are in the Top 5 for Food

1 Replies 17,136 Views

[quote who="hawkeyebf1" reply="2" id="3709773"] Yes, the whole economic system is completely to simple for a game like this. And there is absolutely nothing to do to generate much ammouts of money. That's total boring! Same with food... nothing to do or manage to have a lot of it. You need not to build much building to generate food and money so you have a lot of free tiles on the planets... But for what??? Just to push production to build fleets... That'

20 Replies 70,317 Views

The Ideology Tree is for me, the single most unrealistic and immersion-breaking feature of GalCiv3. The central issue is less that you can get the 3 constructors from Pragmatic and then get the warship from Malevolent (ie merrily go back and forth between the 3 trees) but that you can do that at no real disadvantage. Races that aren't your ideology will hate you anyhow. The UP don't get that upset about if, if they ever meet. Ideology should be something you

18 Replies 80,950 Views

The only issue I have with this is that frogboy and co don't want to venture too obviously into This Is The Best Way To WIn Land. Once you do that, the game becomes a simple "I do A, then B, then C, go to F because I did C,....HELLO Z! I Win!!" process which is fine for our player's ego once or twice. But it kills replayability stone dead because it kills immersion (which some of us love so much, me, heck, I'm playing a game on a PC so that's not my Number One thing), roleplaying (I want to r

15 Replies 1,182,219 Views

The basic question, for me, is this: How does the market know how much Durantium/whatever resource is available but at present unmined throughout the galaxy? In an immense galaxy, that's going to be harder to figure out than a small one. Should there then be "Sector markets"? Where the market in a certain sector knows how much resource exists in that sector, but there might be some more in Sector 7 (which is several turns to get to, do you want to spend that time and risk to get that

7 Replies 791,349 Views

Backing up Rhonin_the_wizard: Frankly, does it matter who has Universal Translator? The fact that it's Universal for me means it can translate any language into any other language. So I can tell what the Drengin are saying and my gibberish to them becomes Drengi talk because I'm communicating with my Univeral Translator. I'm guessing that's not how Stardock intended the UT to be taken, but that's how it seems to be. As I've never done Multiplayer, I've got no idea how it works in that

11 Replies 14,056 Views

cranial-rectal inversion. Will this be a new invasion technique, frogboy? The "food ship" thing was my idea but, of course, there's simpler ways of achieving the same thing. Be interesting to see if any if our blockade/starve the enemy ideas end up being used.

98 Replies 610,479 Views

[quote who="Elestan" reply="228" id="3706063"]So, unless they agree to some kind of cross-license, or one of them pulls off a legal surprise, Stardock can use the name, but not the setting, while P&F can use the setting, but not the name. [/quote] So this could end up a bit like the Championship Manager/Football Manager split: Sports Interactive kept the database and match engine, Eidos kept the name and interface. IMHO Sports Interactive won that battle. So

688 Replies 7,357,174 Views