themocaw

themocaw

Joined Member # 2841532
0 Posts 7 Replies 822 Reputation

The line the Iconians give me sometimes is funny also. They will come to me and whine how the war vs. anyone is going badly and they wont last very long. I give them 100 BC and they give me the line about happy hampsters dancing in my name. No wonder the Iconians suck... The Iconians suck because their Super Ability is only useful in the initial colony rush, whereas most other races' special abilities can be useful throughout the whole game to some degr

9 Replies 7,045 Views

It makes them like wormholes, but being something that stick around afterward makes them a pretty unique resource. Maybe a piece of terrain that can be used by anyone at any time? Then you sort of get a version of the wormhole from DS9. And just as in DS9 where the Federation could control the wormhole by sticking a space station right outside it, maybe you could build a stargate on it and thus limit who can go in and out unless the stargate station is

9 Replies 9,961 Views

Obviously, the Terrans wanted you to go AROUND their territory. AROUND. AROUND. . . yes, it will take months, but they have their pride to consider. Alternatively, you could have sold them some ships instead, I guess. . . I mean, heck, even I'd be a bit leery of my friends if th

9 Replies 7,045 Views

Wasn't part of the backstory on stargates that it not only took ten thousand years to move them from one star system to another, but that: 1. You can't turn them off withhout risking the nearby star going nova? 2. It takes years just to pass from one end to another? Either way, it sounds like hyperdrive wins in every way, shape, and form. The biggest issue, as always, is: can an AI be programmed to use them effectively? I wonder about that. Perhaps if they w

9 Replies 9,961 Views

Complaining about it is how the devs find out about the problem. Criticizing people for bringing up bugs though is definitely not productive. It is one thing to bring up a bug. It is one thing to necromance three separate threads on the same darn issue, especially when Kyro already acknowledge the issue is known about a month ago. If it still doesn't show up on the next patch, then it's time to start complaining again.

11 Replies 9,605 Views

The cool thing is that at higher levels, you don't have time to just mash turn, you need to be doing three things at once. Thankfully, the game's automated enough to let you do that without killing yourself micromanaging.

19 Replies 12,907 Views

I've done over 40 runs with various settings and even sent Cari a spreadsheet cataloging some of the latest ones. NO map I created with settings over the ones I listed had any bonus tiles on worlds other than home-worlds. Also, if you JUST finished a gigantic map in 1.61, did you create the game before the 1.61 patch? Otherwise, how did you finish a gigantic map so quickly. Some people play the game more than others. Honestly, this sou

11 Replies 9,605 Views

Low taxes improve morale. Better economy improves the amount of money you get from taxes. Better morale technologies give a good boost to morale even if you don't build the buildings. So if you have the micromanagement of God's own CPA, you can usually figure out a way to do it. Me, I still build morale buildings on any planet with a max population higher than 12 billion, and I don't bother with farms, because I suck at micromanagement.

10 Replies 15,809 Views

Thanks for necromancing not one, but three threads on the same subject. But the question is, why is that a big deal? Stardock has already said that the presence of bonus tiles is a balancing factor for a lack of good quality planets. You don't need bonus tiles when you've got PQ 10s and 15s up the wazoo.

11 Replies 9,605 Views

I've noticed the "declaring war on people you have no intention of attacking at all" thing before, but I'm usually okay with it, since I've done it myself, usually to honor an alliance. It doesn't hurt me if the Drengin want me to declare war on the Iconians, because the Iconians would have to go through the Korath, the Arceans, and the Drath to reach me, so why not? It makes Lord Kona happy, and in the meantime, I continue my campaign against the Arceans and send the Drengin a couple of ships

58 Replies 29,967 Views

********** "Has the Admiral gone completely nuts?" Allison Keller asked. She tugged at the skirt of her dress whites, wondering why, after all these years, female military uniforms still looked like something out of an office lady fantasy. The men got to look sharp and cool with their crisply pressed trousers and the red blood stripe running down the side, but the girls were stuck wearing tight skirts and silly hats. At least they didn't have to wear high heels. "As long as the p

124 Replies 415,989 Views

********** I keep forgetting how tall the Arceans are, Alan Bradley thought. When your main mode of communication was through a telescreen, it was easy to forget that the being on the other side of the monitor was, literally, twice your size. Lord Vega was easily the tallest being in the room, his twelve feet of height looming nearly to the ceiling of the ornate meeting hall. His two bodyguards were slightly shorter, but far larger: the heavy-worlders looked like they could tear th

124 Replies 415,989 Views

Obviously, the Terrans wanted you to go AROUND their territory. AROUND. AROUND. . . yes, it will take months, but they have their pride to consider. Alternatively, you could have sold them some ships instead, I guess. . . I mean, heck, even I'd be a bit leery of my friends if they started marching troops and armor through my territory. It doesn't look good to the constituents.

9 Replies 7,045 Views

In my current game as the Dominion of Korx the AI players keep trying to invade and bully me because my military is weak and my economy is strong and they think I'm easy pickings. They keep forgetting that I am allied with the Drengin, whose military is strongest. The Drengin love me. I provide a large portion of their income through trade and economic treaties. My research labs are superior to their own, and every weapon tech I research goes straight to them. Finally, the reason my milita

58 Replies 29,967 Views

In general, starbase defenses (to me) are useful only in the beginning phases of a war to prevent the enemy from just overrunning your starbases. On the other hand, I have been known to send "Marauder" constructors into battle: constructors armed with a single gun, used to wipe out undefended starbases and steal their delicious resource mines. Lately, though, I've replaced these with Q-ships which are cargo hulls with one gun and as many engines and life support as I can muster: those kill the

49 Replies 17,864 Views

"So, what are you going to do when this war is over, Vashti?" Lieutenant Quinn O'Malley asked, looking up from his plotting boards at the pretty, dark-haired weapons officer to his left. "Catch some rays," Vashti Saint-Marie said. "I'm going to break out the skimpiest, most non-regulation bikini I can find, plomp down on some sunny beach on some gorgeous planet somewhere with a mojito in one hand, and just soak up enough sunlight to make up for all these y

124 Replies 415,989 Views

In short: yes, constructors are of that much value, if you know how to use them. Now, freighters, on the other hand, seem mostly destined for use as "please don't hurt us, we give you presents" diplomacy only, and asteroid mining. . . well, I've never bothered researching up space mining because it's easier just to flip the enemy's asteroid mines.

49 Replies 17,864 Views

Economic Starbases can be a godsend in the early part of the game: place them so that they overlap and affect several of your top manufacturing worlds, start building the manufacturing bonus abilities, and you can get something like a 25% boost to production and an even better boost to trade revenue. I rarely, if ever, use influence or military starbases, but some people have said that using them in offense works really well: build fleets of constructors, send them in with your invasi

49 Replies 17,864 Views