aerez4546

aerez4546

Joined Member # 2806951
47 Posts 197 Replies 3,884 Reputation

Yep, there are lots of things that are not "working as intended" at the moment. You found one of them, thanks for reporting :P But yeah as Turkwise said, just don't abuse the crap out of something that obviously isn't working the way it should. Especially if it makes your testing un-fun. Just note it, report it, move on to finding the next little quirk you think might need fixed before release.

4 Replies 11,413 Views

I understand how something can annoy your sense of principles. Personally I don't really care on this particular topic; I actually wish I had found out about the founders thing early enough to pay my 100 bucks (I paid the $45 ish price). But I do understand how and why the pricing changes could annoy some people, maybe make them feel a bit betrayed so to speak. However I also know that complaining about stuff like this on a message board rarely ever accomplishes much of

53 Replies 143,555 Views

[quote who="Slash_N_Crash" reply="19" id="3526158"] Missiles also deliver a steady damage, less than perhaps both, but missiles take time to gather speed. In space, I would imagine this to be very slow acceleration unless it was launched from a tube. Launching them from under the wing of a fighter would only have the speed of the fighter and a slow acceleration because there isn't much for the rocket to react against. I would imagine a missile in space would b

25 Replies 234,183 Views

Most of the time when I click on a hex within a nebula to tell a ship to go there (to pick up an anomoly for example), the ship ends up taking some insane path through the nebula instead of just going in a straight line. This is fairly annoying when a ship will burn up 3 turns worth of it's movement, to go a distance of 2 hexes. I was just wondering if this horrible pathing through nebulas is intentional, or some sort of bug?

3 Replies 3,791 Views

I was just wondering if the AI for beta 5 is going to be upgraded from the current placeholder level of "most-rocks-are-smarter-than-me". I understand the whole thing of not wasting the time to really work on the AI until most of the game systems are done, but I'm really starting to itch for some real opposition. Thanks :P

1 Replies 1,388 Views

I agree completely. I was actually going to post something about this today, but you beat me to it ;) This needs removed from the game completely in my opinion. It is rediculous to be able to make yourself completely immune from any punitive action, for any number of turns. There are sooo many ways this can be (and has been) abused. Just as one example, have a nice big fleet of constructors, say neener neener nobody can attack me for 100 turns, as I plant cultu

24 Replies 123,094 Views

Yeah, I have been in this beta for a little over a month; that is why I never heard or saw anything from a dev mentioning more sophisticated tactical options for combat. Those quotes you are linking are from February... 2014. Things change over the course of a year, especially for a game in beta :P Personally I would love to play a 4x game where you can have some tactical control of large space battles, plus offers everything else GalCiv offers. But, I

14 Replies 44,657 Views

Yes I'm pretty sure the devs said they would be adding a tech tree zoom, and an option to go straight to tech tree instead of that first screen (that I never even look at). I don't know about the movement trails; it isn't something that really concerns me so I never bothered to listen or look for anything about them.

8 Replies 10,692 Views

[quote who="Space Voyager" reply="5" id="3524299"] Quoting Franco fx, reply 4 Not in the sense that you are asking. The only effect that you can have on the way the battles play out is by your choices of what ships you build and how they are outfitted. There will be absolutely no tactical play in the game.

14 Replies 44,657 Views

I think the Hyperion Shrinker needs some reworking. Yes it does indeed allow ships manufactured from the origin planet's shipyard to have more capacity. However, it is kind of pointless when you have no control over what the extra capacity is used for. For example, the constructors built by the shipyard from the planet that has my Hyperion Shrinker automatically come with extra life support range modules and a sensor module, which contructors from my other shipyards don&

10 Replies 41,240 Views

I'm not sure what you are saying/asking Bamdorf. The colony capitol gives +1 adjacency bonus to EVERYTHING (manufacturing, research, influence, population, so on and so forth). This bonus is often wasted by the capitol being placed in a craptastic location.

25 Replies 25,429 Views

Please let us choose where the Colony Capitol building is placed when we colonize a planet. It is just silly that such an important structure gets randomly placed in any old hex when you colonize a planet. It is especially annoying when the Capitol gets placed off in a corner with no other useable tiles next to it. I mean come on. I can understand not getting to place our civilization Capitol where ever we want on our homeworld, because you can argue that the capitol w

25 Replies 25,429 Views

Economic starbases are incredibly powerful. Kind of rediculously powerful, since you can stack the effects of several starbases on one world. I am actually hoping they "nerf" that a bit before release, so that maybe a planet can only receive bonuses from 1 starbase. And now they are even better than they were in GC2 in one major way; you can have a fleet stationed with the starbase to defend it. You should try them out sometime. You are really kind of gimping y

6 Replies 3,036 Views

I know there are already some pre-made camera angle hotkeys for the strategic map. It would be nice if the user could position the strategic map camera, and set a hotkey for that position. For example, I like a straight down view of the strategic map, sometimes zoomed all the way out, sometimes closer in. It would be great if I could just set a hotkey to pop the camera to positions I like, instead of manually scrolling or dragging the camera into a position I want. Y

0 Replies 871 Views

[quote who="treborblue" reply="4" id="3520325"] I agree. I had hoped it would be more of a long term investment. Making choices whether it be colony events, UP voting, invasion events or what ever would push you in a certain direction. Imagine an 'ethics sphere' like the production sphere. 3 point representing the 3 ideologies. Choices you make would move you 'ethic pointer' towards one of the points

82 Replies 314,644 Views

I have noticed that is it actually kind of easy to manipulate the ideology trees, so you could end up getting pretty much all of the "perks" from all trees eventually. Like for example you make Malevolent choices until you can make the building that generates malevolent points every turn for you. Then you switch to making Benevolent choices until you get the building that makes those points for you every turn. I mean sure, I like taking advantage of cheezy tactics to crush m

82 Replies 314,644 Views

This is my first time playing the Yor, and I actually kind of like the Fast Assembly thing after getting the hang of it. I like seeing my planets populations all sitting at nice multiples of 5. I'm not one of the super min/maxxers, so I don't really care about not being able to control morale perfectly. I do understand how it could drive all of the micro-management nuts crazy though. And there seems to be LOTS of you crazy micro-management perfectionists playin

7 Replies 5,897 Views