No thanks. The larger size galaxies are supposed to create longer distances and more time between interactions. Why would you want to effectively shrink the size of larger maps? Just play a small map if you want to instantly run into everything. Just my opinion.
aerez4546
I'm not seeing any bug. He hit you for 27, damage absorbed by your shields (damage text in yellow). He hit you for 27 again, damage absorbed by shields (damage text in yellow). You fired and missed. He hit you again and your shields were taken out by the previous 2 shots, so 27 damage done to your hull (damage text in red). You fired at him and missed. You fired at him again and hit for 32 damage, which apparently his shields did not mitigate, so you di
Yep I am also getting the same type of glitch with the benevolent ideology line. I got the Elevation building and now I'm unlocking 1 new ideology tree item per turn, because my points are not being used up when I unlock the next step. *edit* Oh and this is with the 0.71.1 opt-in patch
Yeah I got that same thing. Had my survey ship get an anomoly, got a "survey" ship with awesome sensors, but then I discovered that it can't survey anomolies :(
It would be nice if all of the buildings you can construct on your planets mentioned in the tool-tip description if you can only have 1 per planet, 1 per civilization, or you can build as many as you want on every planet. It would just save some annoyance when trying to determine your layout of where you want what, for each planet and within your territory as a whole.
The title says it all. I was just wondering if there is any estimate yet on the eta for next build being released for us to play with? The vid from 1-16-15 looks interesting, I want to play with it.