I'm looking forward to playing as the evil little squirrels. :) In fact, my current custom race (The Bat Guano Insanitarium) uses the other squirrel pic for its leader. Thanks for the DLC!
MottiKhan
When you can field fleets of at least 4 medium hulled missile ships each and transports. No point in fighting until you can take the planets. The 5 free transports from the malevolent ideology are usually enough for me to start.
[quote who="redviper37" reply="10" id="3587730"] I tried the Altarians around release, never had much luck with them, yet, they're always a formidable opponent when I play another race [e digicons]:)[/e] I'm curious Mottikhan, do you get better trading deals (money wise) with minors or majors? I usually only trade with major races myself, but thought of trying something else. [/quote] I think you'll find the Altarians a much stronger option now
I see that the 1.3 update has been rolled out. Since this particular problem originated with the 1.3 opt-in, I'm wondering if any progress has been made?
+1 on what redviper37 said. If you're going to use a vanilla race, the two best would be Thalan and Krynn on the higher levels. The Thalan have a decent tech tree, although the Hives have been taken down a notch so they're not so overpowered. It's a better balance now. They also get free techs on turn 0 and can see the AI homeworlds from the beginning. Both of these traits can help immensely at the beginning. The free tech is self evide
Thanks for looking into it.
[quote who="pshaw" reply="4" id="3587483"] Does this still happen with the updated opt-in that we released last Thursday (9/3)? [/quote] I don't know. I'm reluctant to try another MP game until I hear about a fix. Evidently, my ticket has just been sent to the devs for review. Literally just a few minutes ago according to the email. So a little over a week to start looking at it. I don't suspect I'll hear anything substantial for
The wheel was re-enabled on the 1.3 Opt-in v2. I don't recall the tech from the first 1.3 that we needed to get to unlock it, but it's a moot point now. From what I understand, 1.4 will have something better to replace the planetary wheel. :)
Thanks, pshaw. And +1 Karma. :)
Thanks for responding Island Dog. :) That's fair enough. Request withdrawn. Locking.
I'm seeing some improvement in the 1.3v2 AI. My current game is an immense map on godlike difficulty like my other ones, but I'm using a custom race. The AI players are much stronger than me, even up through turn 125. I had started building my military around turn 120-ish and am now roughly equal to the Krynn, who are by far the weakest major. We're both basically straight lines across the bottom of the scale watching the others flying in a vertical patte
[quote who="Empress_Fujiko" reply="10" id="3587394"] Quoting redviper37, reply 5 The only "workaround" (not much of it, actually) I found was to reload from a really earlier save, somewhere around 10 turns at least. I tried to go back, but it didn't help. However, the oldest save was not v
There were also some giveaways from 3rd parties where someone could win what was claimed to be Elite Founder licenses. I entered one of those even after I bought mine. I figured I could gift it if I won.
[quote who="redviper37" reply="5" id="3587121"] The only "workaround" (not much of it, actually) I found was to reload from a really earlier save, somewhere around 10 turns at least. [/quote] It worked! Thanks for that and +1 Karma. I have my game set to autosave every 2 turns and the "previous autosave" was 4 turns back. The last autosave didn't help, but the earlier one did and I'm past the point where the game locked up. It still
I've come across this twice. Once was the Yor and I forget the other. In both cases, the planet was immune to culture flip, so my only remedy was to encompass the planet in my influence and get the benevolent ideology trait that flips all planets and starbases within your influence. Nowadays, I keep that one in reserve just for these instances.
[quote who="Annekynn" reply="2" id="3587022"] Ive had the same problem, even with 1.2. Theres a simple workaround: while youre stuck, just save your game, and then reload that save. Youll be at the beginning of the new turn you were supposed to be at. [/quote] Thanks for your reply. I had actually posted that fix for 1.2, but this is different. As I said in the OP, you can't save the game when it's stuck. Also, reloading from an earlier save doesn&#
[quote who="Ryat" reply="2" id="3586860"] I say nay. Better that the moderators pay better attention to some of these posts and wipe them out. All of them. [/quote] That would be a viable alternative. But maybe a compromise might work too. If a player wants to speak his or her mind, even if it's not a productive thread, I say go for it. That is, until it becomes disruptive. Until now, it's been easy enough to ignore certain threads. &
[quote who="a0152570" reply="6" id="3586863"] Quoting MottiKhan, reply 5 but a 10% bonus isn't worth the headaches I see coming along with the package. They took out all the bonuses. I used them just to see if they were playable [/quote] They did? Well, that makes
I haven't tried governors in GC3 yet. The feedback I read make them seem detrimental to the game and the game is in flux enough as it is without adding another layer of management IMO. Once they're worked out, I might give them a try, but a 10% bonus isn't worth the headaches I see coming along with the package.
The title says it most. Pretty much everyone heeds normal convention when making posts, but there are ridiculous titles popping up that are up to 4 lines long. That's a lot of real estate for trivial ego based posts. We haven't needed enforcement of acceptable behavior when making posts. Until now, that is. Can the titles be limited to one line or better yet, something like 64 characters? Thanks in advance.
I started a new game with the 1.3 Opt-In 2 and it was going along ok until it got stuck on a turn. This is different from the other "Idle Ship" stuck turns as I can't save the game while it's stuck. I reloaded and manually used up all ship movements and even decommissioned ships that were stationed at planets and the shipyard, then saved it. If I hit the Turn button, the AI ships will move, but the game will not progress. Also, if I hit "Exit", the window wil
[quote quoting="post"] looking for feedback on the AI. Should be substantially better compared to 1.2 or 1.3 opt in 1. While 1.4 is going to mostly be about AI, we found a lot of low hanging fruit largely thanks to the saved games you guys have sent in and your posts. Thank you! [/quote] OK, if it'll help out, I'll abandon my current game and try a new one with the new update. If you had a hand in modding the AI, it's guaranteed to be top notch.
[quote]Can we bump up the ideology buildings to produce 1 point per 5 turns instead of 10? [/quote] +1 on that. I saw the planetary wheel go active after researching something, but don't remember what the tech was. It's really hard for me to keep my mitts off of it, but I'm trying to use the global wheel and buildings like you said. Full disclosure, I have 15 hammer planets at 96% manu and something like 3 planets that I specialized via
[quote who="rynebrandon" reply="66" id="3586089"] I followed the instructions above but the game is not updating. Is anyone having this problem? As far as I can tell it won't even download. [/quote] You might need to do the Steam Fix. https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/531/104/ste
I had the Dreadlords pop up and had to hunt them down in the middle of another civ's area. As I recall, it was the Iridians that were visited. The Iridians took out most of the Dreadlords' ships before I was able to get there, but I took the planet defenders and planet itself. I've seen AIs surrender from being attacked by other AIs. I now play with surrenders off exclusively and haven't seen any major AI wipe another out. They routinely wipe out mino