PUREVENOM

PUREVENOM

Joined Member # 2707728
16 Posts 66 Replies 979 Reputation

Wanted to add custom citizen pics for my custom faction. Already have the pics, pics are named, and folder created, what I've been trying to find is which file controls each factions pics. It doesn't appear to be in the FactionDefs.xml file.

3 Replies 22,065 Views

[quote who="Charch" reply="8" id="3805028"] I totally forget to check Old-Spiders link, it worked and had the paths mod in it. [/quote]that is an older file, don’t use it if you have all of the dlc and all of the expansions. But you can look at it and see how he did it, and then you can do the same

9 Replies 11,076 Views

[quote who="Charch" reply="6" id="3804985"] Have you uploaded it anywhere? or would you be willing to share your files/ code? [/quote] I haven’t uploaded a mod anywhere. Old Spider had helped me with the path lines for asteroids a couple years ago. I recently did had did the same for trade routes and hyperspace lines. When I get home, I’ll make a copy of mine and send it to you.

9 Replies 11,076 Views

[quote quoting="post"] So the AI can expand more? [/quote] I'm assuming that by expand more, you're referring to the AI colonizing. I tackled the same issue about a month ago. My solution was to do away with the Administration cost for colony ships altogether. I did it this way instead of just giving everyone more administrators, because the AI could simply use those extra administrators to build more constructors, or really for anything else for that matter. This way it onl

10 Replies 42,561 Views

Semi-relevant, I've found that the AI does not build very many troop transports. "Which kinda kills the game for me when the AI is not even trying to conquer planets", So I completely eliminated the administration cost all together for building troop transports and loading them with Legions.

9 Replies 19,441 Views

[quote who="Old-Spider" reply="3" id="3804863"] Thanks for the comments about me. Yes, I'm still here. I've become addicted to the game and can't stay away for too long.[e digicons]:P[/e] Quoting PUREVENOM, reply 2 You know if it’s compatible with Retribution? Th

9 Replies 11,076 Views

Wow 😂 You have no idea how glad I am that you’re still here. Yeah I’ve been away for about a year and a half and just recently started playing again with the Retribution expansion. Man I scrolled all through the UI text file last night looking for what I needed. So glad you’re still here, thanks for the link again. You know if it’s compatible with Retribution? Or should I go search through the file again?

9 Replies 11,076 Views

Before engaging in a battle, it will tell you; "Victory Certain or Defeat Certain". I would love to eliminate this. I quickly scrolled through the UI text file, but didn't find what I needed. Would anyone know the file I need to edit to get rid of this?

9 Replies 11,076 Views

Wasn't expecting to find them in the GC3 Data/Game directory. You have no idea how many times how went through the expansion directories looking for those. Thanks. [e digicons]:grin:[/e]

2 Replies 6,272 Views

I modded all of the starting planets so that all of my enemies have a class 20 or better homeworlds. Recently tried to add that for the Korath, The Drath Legion, and the Terran Resistance, but I cannot seem to locate the PlanetDefs.xml file that contains their planet info. Does anyone know where I may find it?

2 Replies 6,272 Views

Obviously my custom race is my favorite. But my favorite race that I always try an ally with are the Drengin. And my favorite race to have as my ultimate super powerful enemy, are the Torians.

3 Replies 15,973 Views

[quote who="erischild" reply="1" id="3740273"]You are pioneering and I wish you tons of luck.[/quote] As do I. There are some custom color combinations that I can make with the in game civ creator, and I want to transfer them to my custom race. (My custom race was not made with the civ builder) Did it the old fashioned way to add custom techs and improvements, etc, etc.

3 Replies 9,297 Views

[quote quoting="post"]The human race tried to be nice and where did that get us? Now we have the upper hand and what should we do? What do you think we would do? And that is the background story for Retribution and the inspiration of the new features in the game. [/quote] Completely agree with you about the campaign. As a long time GC player, I've never even started any of the campaigns. As to your question about what would the human race do, if it were me, as in I was in c

18 Replies 118,831 Views

Anyone know which file controls/limits the number of trade routes that can be sent to a single planet? I've checked the GlobelDefs and the TradeRouteDefs but didn't find what I was looking for unless I missed it. I want to change it so I can send as many trade ships to a single planet as I want instead of this one route per planet. Prefer trading only with my ally

0 Replies 6,065 Views

If you have a Stardock account, you can download it straight from there. I just had to redownload GC2 after my new PC build, didn’t require any keys for me. https://esupport.stardock.com/index.php?/default_import/Core/Default/Index

5 Replies 25,207 Views

Was wondering if anyone else has been experiencing this. In my games, the Iconians end up colonizing half the galaxy while most everyone else has about three maybe four planets colonized. Anyone else experiencing this?

1 Replies 18,264 Views

While in the Research screen, another option is to click onto the "Tech Tree" in the bottom left corner of the screen. (See Old-Spider's pic above) That option works better for me personally, but it's whatever works best for you.

10 Replies 51,619 Views

In the FactionDefs.xml, under the Yor and Iconians, they have listed their hated faction. Which is obviously each other. I want to add my custom race to a few of the factions including the Iconians as one of their hated races, and was wondering if anyone knows or has tried to have Two entries for any of the factions? The other races in the base game do not have a hated race listed so they won't be a problem. (Haven't checked any DLC races) But the Iconians will end up having two entries. Was

2 Replies 10,680 Views

Turns out the Two-Way Treaties mod that I'm using also modifies the UIText.xml. So I just copy/pasted from yours onto that xml file since yours didn't have to change as many lines of text. Hope you don't mind that, if not I'll just have to choose between the two. It works great, "Hope for the Best". I'm loving it! Going to start a new game to get rid of the asteroid field lines. <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAZAAAAEkCAIAAACOhvD4AAAABGdBTUEAALGPC/xhBQAAAAlwSFl

5 Replies 34,953 Views