PUREVENOM

PUREVENOM

Joined Member # 2707728
16 Posts 66 Replies 979 Reputation

[quote who="Old-Spider" reply="3" id="3735525"] I'm sure there isn't a way to disable these in the game. However, it is possible to do what you want with mods. I had already made a mod to eliminate the trade route lines. I knew the lines for asteroid mines were in the same file, so I made a new mod that eliminated them. I was sure the battle prediction text was in a file for the UI text. I checked and they were all there. Instead of deleting them,

5 Replies 34,968 Views

1. - Is there any way to turn off the asteroid field lines? By mid to late game, I have so many asteroid lines crossing the galaxy is just becomes a bit annoying. I didn't see an option to turn them on or off in the options menu. 2. - Can we disable the "Victory Certain/Defeat Likely"? Personally I'd rather be taking a chance on attacking an enemy fleet rather than being told if I'll win or lose before hand.

5 Replies 34,968 Views

I have a custom race that I created the old fashioned way, and a custom tech tree for them with your tool. Which is awesome btw! For my race's tech tree, I made the specializations into one tech for each. I have noticed that in game, when trading with other cases, that they too have the same custom tech as my custom civ does. When I go back into the editor and view the other race's tech trees, they don't have them, and they shouldn't since I didn't make any changes to any other tech tre

201 Replies 848,092 Views

So, before I had updated my game and purchased the Intrigue expansion, I was using the Universal/Raider ship style for my custom race. (My custom race was made the old fashioned way, not with the civilization builder) I never l;iked the look of the starbases, shipyard, and a few ships. So I modded the DLC5_ShipStyleSetDefs.xml and the DLC5_ShipClassDefs.xml. Changed the starbases, shipyards, and a few of the ships, and everything worked fine. After the update, the DLC5_ShipClassDefs.xml file

0 Replies 6,739 Views

[quote who="Horemvore" reply="29" id="3734390"] Quoting PUREVENOM, reply 27 Tried again. The file name that I am getting is (UCP_1.18.rar) once extracted, I get a GFX folder with the STGradientMap and STGradientMapLights. SOmeone else reported a similar issue with winrar, they used 7-zip in th

35 Replies 178,899 Views

[quote who="Horemvore" reply="24" id="3734166"] This contains all my works to date. Treaties will work without crusade, Diplomacy might, but I doubt it. [/quote]Only got Gradient Maps from the link.

35 Replies 178,899 Views

So I made an overpowered custom race quite awhile back, took a break from playing for awhile, came back, started evolving my custom race some more, and broke it. Try as I might, I cannot find what or where is causing the problem. it started to CTD during the galaxy generation load screen. I sifted through a dozen xml files looking for errors, but found none. So in all my stupidity, updated my game to the latest version and bought the Intrigue DLC. (I have all the DLC except for Crusade), Anyw

2 Replies 8,031 Views

[quote who="GalCivius" reply="1" id="3674701"] Just curious - does "re-bink" mean your version of the RAD tools does support .bk2? My understanding from earlier threads was that this format is not available publicly, only for devs (but, as a workaround ppl found they could just rename bik into .bk2 to get it to work in GC III) Just wondering if we can really do .bk2 vids now. [/quote]Renaming to .bk2, and then binkin

2 Replies 8,083 Views

[quote quoting="post"]Just looking for input now. Anyone interested in this or should I just wait for a potential GalCiv4? [/quote] Always interested in more modding tools!

9 Replies 215,731 Views

disregard - please delete post EDIT: Would like to add the ability to delete my own posts in the forum to the wish list for instances just like this. [e digicons]:S[/e]

28 Replies 108,085 Views

[quote who="admiralWillyWilber" reply="22" id="3673213"] Not just giving a choice of four biochemestries on the custom faction, but more possibilities.[/quote]Not sure what you mean here?

28 Replies 108,085 Views

That's Awesome! The Kol was my favorite too. I had even redesigned it a little and had a friend do the modelling for me. Would you consider printing and selling some Kol models?

3 Replies 23,928 Views