PUREVENOM

PUREVENOM

Joined Member # 2707728
16 Posts 66 Replies 2,458 Reputation

1. Simple command chats to the AI. Like for example: "Build starbase on *Insert planet name here*." 2. Don't let the AI waste money on bounty during a game in which pirates have been deactivated. 3. Trade with allied AI players. (trade or buy ships, planets, etc.)

32 Replies 19,858 Views

Starbases use the "Large" hull model, you can change this to the "Huge" hull from the "GC2Ships" xml. Starbase Starbase Starbases expand your resources and extend your influence. &nbs

8 Replies 43,847 Views

The SVN is also a great tool for mod teams. If you've used one before then you already know what I'm talking about. For those that haven't, your mod is uploaded to a SVN repository that is accessible only to your mod team. As each team member makes a change or improvement to the mod, they update it in the SVN. Then the next time team members open their mod files, they will see a red X instead of a green check mark which indicates that the mod has been updated, and specifically which files hav

7 Replies 51,132 Views

I-Mod Productions - The Modding Community! We take it to the Next Level! Looking to mod Elemental? Putting together a Mod Team? Need a forum to work out of or fast easy file transfer between team members? You can Build up a Team at I-Mod Productions and we'll support you with a forum, Gigs of Filespace and all our Knowledge about Modding Elemental! Our Off

7 Replies 51,132 Views

[quote who="jjspqr" reply="26" id="2518151"]Damn, your guys' ships are too detailed. Too many surfaces/faces, they look too good. It makes me want to just give up on my low detail modelling.[/quote] Don't give up! Everybody starts somewhere.

1,643 Replies 3,601,446 Views

[quote who="SuperZERO0" reply="3" id="2510576"] The Missile Barrage is only coming from one weapon bank on the Marza. No, on the Marza there are 22 points assigned to ability-3(Missile Barrage). It may be 1 bank, but essentially it fires 22 times when it is activated as a bank of 22.[/quote] Yes I know that it fires in"waves", a total of like 20 or 25 times I can't remember which. But it's still only being fired out of [u]one[/u] weapon bank. It's the "Action Count" in the buffMissi

8 Replies 40,430 Views

[quote quoting="post"]It does seem to work with Missle Barrage, but Guass Blast when it activates only ever seems to come from 1 of the points I assigned it to. Is this even possible?[/quote] The Missile Barrage is only coming from one weapon bank on the Marza.

8 Replies 40,430 Views

I-Mod Productions - The Modding Community! We take it to the Next Level! Hello to all you sinners out there! Do you want to create your own Sins Mod but need support? You can Build up a Team at I-Mod Productions and we'll support you with a forum, Gigs of Filespace and all our Knowledge about Modding Sins of a Solar Empire! I-

2 Replies 4,276 Views

[quote who="Mr_Blunt3d" reply="12" id="2491249"]Bah, File it under the Rule of Cool and DO IT![/quote] [e digicons]:andrew:[/e] The Rule of Cool!!! I love it!

14 Replies 8,365 Views

I've been making a small mod which includes some new planets, new planet bonuses, and new ship models just to name a few things. I can add the new planets in so that they show up in galaxy forge, but cannot seem to add in the planet bonuses and new ships. **New ship models work fine in game and with no errors. Just cannot seem to add them in the Galaxy Scenario file to show up in Galaxy Forge. My new planets work just fine in Galaxy Forge.** I'm assuming that I'm overlooking something somewhe

1,189 Replies 3,585,644 Views

Glad to see that your back han! If you ever get the chance, you may want to check out our Stargate Total Conversion mod. We have posted at I-Mod. Tried to email you a short while back.

11 Replies 7,571 Views

Trying to add in a new multi-purpose shield that would protect from beam, missile, and mass driver weapons. The balancing will be very tricky, but I think that I've got that mapped out pretty well. However, so far I have been unable to get the shield to protect against all three classes of weapons. Basicly, I have been into the GCII Types.xml and changing the class for the new shield. When adding say, S/A/PD , it always shows as armor. Would anyone have any suggestions please?

4 Replies 5,861 Views