Stardrive 2 has an average score on 70 on metacritic. I haven't played it, but from what I've heard and read I think this game will score slightly higher then that, so 75-85. I think the main criticism will be that it is kind of a jack-of-all-trades, master-of-none. It does a lot of things well, but there is no standout aspect that it excels at. I think it gets points for ideology and ship designer.
peregrine23
I think you mainly want it for its adjacency bonus now. It's still good, just not as overwhelming as it was.
[quote who="Unknown_Hero" reply="15" id="3540453"] So why not a similar system for approval? 10B population need 10 approval points to have 100% approval. 100B population need 100 approval points to have 100% approval. [/quote] I think this is how it works.
or bring back assembly project :) I know I'm heavily outnumbered in preferring it though.
+1: I agree, finding resources on the strategic map is now a pain.
What do you think of the current state of culture flipping and the influence victory in the game? It seems too easy and not interactive enough right now. Are these just balancing issues, or is there a chance the system might change before gold?
[quote who="wbino49" reply="13" id="3534448"] The more I think of it the title should have been will VALVE kill PC GAMING AS WE KNOW IT? [/quote] Nah, if anybody does it will be Microsoft. They have a bigger monopoly on PC gaming than Steam does and a more vested interest in converting players to consoles. There are certain kinds of games (including MMORPG and MOBA which are the biggest money makers among PC games) which will never work well with controllers as we know
[quote who="sonoyuu" reply="5" id="3532056"] I have no plan to submit a ticket as the problem is not on our computers, it is in the code, I don't need personal help, I need to see this problem that affects many players fixed via a patch. [/quote] Submitting tickets is how they find and correct the problems in the code, they are not just for individual problems.
+1 for resume button, since this is probably what players will want to do 80-90% of the time they are starting up the game.
Here is the thing, once you start conquering and colonizing worlds, you are essentially a major. The only paths to victory for a true minor would be tech or ascension, both of which would consist of optimizing one planet and hitting the turn button a lot. Go ahead and mod it in if you want, but it doesn't sound very fun to me.
You can sort of do this through modding, but not in-game. Paul has said that he is concerned that allowing players to design fighters would be really hard to balance.
[quote who=" Lord Shadow " reply="3" id="3530294"] Well I guess nobody would say that he/she wants more micromanagement but people should think about this. This is indeed turn based strategy and one well thought carefully executed with loving hand micromanaged turn should reward you compared to people that just make 5 clicks and hit "turn" [/quote] This is an excellent point, and one of the reasons Paul has said that the governors won't be super robust. It is important t
I like the basic idea, but I'd rather see what can be build that what has been built.
When you were designing ships and parts for GCIII, which came first? Did you design ships, then break them into parts; or did you design parts and them find interesting ways to assemble them in the designer?
I personally don't like the idea of having closed borders in the form of auto-war declarations. Increased diplomatic penalties would be work though, and perhaps even some version of a cold war state where if another civ's ship is in your territory you can destroy it without declaring war on the ship's owners. I do like the idea though that space is exponentially more difficult to patrol and monitor then land, so interstellar borders are near impossible to enforce.
[quote]I haven't heard or seen any definitive answer if there was going to be closed boarders implemented. [/quote] They have said essentially that the borders you see in game designate the reach of your cultural influence, but actual political borders in GCIII do not extend beyond the orbit of a planet. Unless they change their minds, there will almost certainly not be closed borders in the game at release.
This should probably be in the support forum.
[quote who="Meglobob" reply="11" id="3528060"] If you add loads of micro management to ship upgrading, I am going to get my pitchfork out! [e digicons]#:([/e] [/quote] I have to agree. I don't think the idea of making maintaining and upgrading your fleet more labor intensive sounds fun, even if it is "realistic." In fact, the current system allows for some interesting tactics. In many of my games I build ships I call skeletons wit
[quote who="mormegil" reply="85" id="3528089"] At the highest level, Godlike, we will give some bonuses, but we are trying to keep them simple, things like making the AI more efficient builders, or slightly more accurate. But once again the real difference will be the AI strategies. [/quote] Hey, thanks for checking in, it is very encouraging to hear from you on this topic. I just want to say to be careful with the bonuses. My biggest frustration with FE:LH is the dodge bon
Paul has said that in addition to being easier to program, non-simultaneous turns is an intentional design decision because he doesn't ant there to be a twitch aspect of multiplayer (i.e. two player with colony ships in range of a planet so there is a race to click first to colonize it.)
[quote who="TheBalkanDog" reply="2" id="3528000"] You missed my point. If I see for example an enemy ship named "Defender M0 - 45" the number "45" gives me the information that he has build over 45 ships of this ship type. [/quote] yeah, sorry misread that dash as referring to M0-M45.
Also I'm guessing if you want a refund, you need to get it from Steam, not from Stardock.
[quote who="Unknown_Hero" reply="46" id="3528019"] It's quite easy to arrive at this "counter-intuitive moment" with all the techs, starbases, research relics, ideology, etc., bonuses, even without realizing it. [/quote] Actually, I checked, and it is no longer possible at all. The best starbase module gives +20% manufacturing and multiple modules on a single starbase no longer stack. That means you need your planet to be in effected by 15 starbases to break even, and 16
[quote who="pacov" reply="1402" id="3527661"] Pounce [ Cougar W ] Base damage decreased from 50/100/150/200 to 40/80/120/160 Swipe [ Cougar E ] AP ratio increased from 0.45 to 0.55 [/quote] These changes were reverted on PBE