peregrine23

peregrine23

Joined Member # 2688337
52 Posts 687 Replies 3,608 Reputation

[quote who="Darkrenown2" reply="8" id="3660608"] Oh good, that solves the need for h ypotheticals, Brad states in that thread that he agreed to the lowered price. Screw keeping to you word, screw giving refunds to unhappy customers, but send out emails claiming to condemn poor business practices when you are one of the worst examples. [/quote] Did you read the article you posted? It is all about how Stardock is also an offender in this area and has to do be

13 Replies 46,020 Views

Hi everyone. I was very active in the alpha and beta stages of this game, but stopped playing soon after the mercs expansion release. There are just too many games out there. Anyway, I want to dig back in and see where the game has gone. Are there any features/big changes I should be sure to explore as I dive into the game again? Thanks!

2 Replies 16,235 Views

Hey Frogboy, glad to see the old gang is getting back together and glad to see that this game is going to remain a priority. I invested in being a founder because I trusted you guys mainly because of my experience with Elemental. I saw that when you guys see that a game is not up to snuff, you put it right. I liked GCIII at release, but it never grabbed me the way GCII did. I think it is very positive that you look at this game and say, "good, but not good enough," and am very excited about t

53 Replies 356,690 Views

Hey sorry if this has been covered, but i couldn't find it. I've been playing other games lately and thought I'd check back in on GCIII, especially because I know the starbase update is coming soon. When I went to check for betas I had 2: Preview 1.7 and vip_build. What is the vip_build and which one of these should I be playing?

4 Replies 490 Views

[quote who="peregrine23" reply="71" id="3618412"] We're pretty close. As much as we love early access, we don't actually rely on it for our QA needs. At this stage, it'll be more about balance and seeing if anything went through. I am expecting a VIP code to send to founders immently. It'll be in the founders forums. [/quote] Bug Report: When you quote this post by Frogboy, it says it came for

96 Replies 649,783 Views

[quote who="stevezar" reply="13" id="3617901"] I know this isnt the right forum, but I just dont get Xcom. I see it tagged on steam as turn-based strategy, but the videos look like 3rd person shooter to me. Anyway, at least I have one advantage over you founder guys....I KNOW when the release date for me is.... [/quote] XCOM: Enemy Within was primarily a turn-based squad tactics game with a fairly thin strategic layer. The strategy was prim

96 Replies 649,783 Views

[quote who="Surge72" reply="63" id="3616877"] I expect that Thrusters and Tactical Speed are also still a complete mystery in terms of mechanics. [/quote] What is your confusion about tactical speed? It is the ship's speed while in battle. It dictates how fast a ship will reach its target, and so is useful on shorter range ships, while you want to keep longer range ships as slow as possible, as ships do not fly away from each other

123 Replies 594,119 Views

There are a couple of different discussions in this thread, but what I'm getting out of it is that there should be a notification on the start screen when there is a major patch with a link to the patch notes. Weather or not you like the change, it would be good for SD to do a little better job of communicating with those players to do not frequent the forums or streams.

30 Replies 43,204 Views

OP is epic troll. He complains that people talk about economy too much and starts a thread not only discussion economy, but discussion the discussion of economy! Also, OP assumes that discussion is a 0 sum game where for every post about economy there is less room for posts about other stuff. That is silly. People who talk about economy are not any more selfish than those who talk about any other topic, and in no way to the many economic threads, or the length of those

36 Replies 68,524 Views

I don't buy Frogboy's ideological justification for this latest tweak to the economy of GCIII, but I think it sounds very exciting from a game-play perspective. One minor tweak that I think might make it more interesting: Give different races different default resting points and/or have the default point be effected by tech i.e.: -Terrans default is 33/33/33, but the Drengin default is 40% man/35% research/25% econ and the Iridium default is 25% man/25% research/50% econ. This

93 Replies 991,582 Views

Hey Frogboy, and everyone else in this discussion. First of all, thanks for taking the time to have this conversation. There are not many devs, let alone heads of companies that would engage with the community like this. As you may remember, I was a very vocal opponent of removing the wheel once it was announced. The reasons for its removal were clarified and I resigned myself to the idea, knowing the game would still be fun, if not tailored quite as much to my particular tastes as pr

135 Replies 749,260 Views

I won't list them all, and you really have to play each faction to understand them anyway. That said, Terran and basic are the same. The Drengin get the slave pens, their factories and labs are not as good but give military adjacency, and I'm pretty sure they have some differences in their weapons as well.

1 Replies 11,216 Views

I don't know OP, I just can't agree with any of your points. It seems like you haven't actually played the game much, or if you have, your experience has been drastically different from my own. [quote]Economy- Cant change tax rate like in GC2 Civ V like economy which is awful, boring, and only dependent on buildings You can barely be losing or gaining any decent amount so economy essentially doesnt matter [/quote] -Can't ch

17 Replies 179,390 Views

It is much harder to have an interesting map in space, because it is mostly empty. There are plenty of goodies to uncover, but the terrain is all pretty much the same. The main thing that I think might help with this would be to have a few really interesting/valuable spots on each map. Maybe a cluster of resource nodes, or a single one that gives much more than a normal one; maybe a giant nebula that has some kind of effect beyond the normal ones; maybe a solar system with multiple high-level

18 Replies 61,215 Views