Seilore

Seilore

Joined Member # 2606837
196 Posts 1,820 Replies 2,553 Reputation

[quote who="pshaw" reply="1" id="3630415"] The team is looking at several performance problems next week including the slow building placement on the save game that you provided. [/quote] awesome pshaw is awesome no matter what anyone else says.

3 Replies 4,621 Views

There are many issues with diplomacy, however, I think the basis is sound and it can be improved. Things I still don't get... Open Borders? It's been stated time and time again that Area of Influence differs from actual borders. So if this is true why don't we get a borders map. Shared Borders Penalty? Same question as the above. Why is -10 relations reflecting "At War" status in diplomacy even though one isn't at war with said faction

4 Replies 11,961 Views

see post made in the 1.7 patch notes... https://forums.galciv3.com/476400/page/2/#3630323 However, in my current game just completed turn with auto save enabled and it's still sticking on the screen. Also with the extra build ques there is starting to be a very easily noticed lag when adding/removing buildings/ships from build ques on extreme game settings. Not much is being acknowledged w

3 Replies 4,621 Views

[quote](opt-in #2) Fixed cases where "saving game…" message was stuck on the screen [/quote] This is still happening on the latest build, sorry :( Also still getting a lot of lag with build que's adding/removing buildings on planets changing ques on star bases, changing ques on ship yards on large games... This has gotten very easy to notice in 1.7 since the addition of the extra build ques. There hasn't been much talk about it and, I hope

74 Replies 199,105 Views

I play insane I normally max out at about 14.5 gb with win 10 running... It usually though throttles down as the game runs to around 10-12 gb this is with 86 AI as well.

4 Replies 11,741 Views

[quote]8. If I have a fleet in a hex and move another ship into the fleet (within the logistics capacity of the fleet), about 80% of the time the fleet "wakes up", losing its Sentry or Guard command. I'd like it to not do that! [/quote] This is a bug and according to the updated patch 1.7 opt-in notes has been corrected. [quote]7. How many votes do the minor races get in the UP? - The screen only shows the majors! [/quote] I would

13 Replies 10,189 Views

[quote who="ForKosigan" reply="1" id="3630199"] My game also crashes if I enter a designer with nightmare torpedoes researched. Something is wrong with them. [/quote] hmmm... haven't seen that maybe submit a crash report so Stardock can see what's causing it.

2 Replies 3,029 Views

[quote]With that said, can someone tell me where in the XML I can go and change it back to how it was before. [/quote] They completely changed they system on how it works. I don't think you can change it back.

36 Replies 588,402 Views

I don't know if it's a Galciv III thing or an AMD Raptur (PlaysTV) thing, however, Windows 10 Galactic Civilizations III crashes with PlaysTV is trying to record as soon as it tries to record even with the new Galactic Civilizations III feature enabled. Windows 7 this works fine. I opened a bug report with PlaysTV too...

12 Replies 53,265 Views

[quote who="pshaw" reply="4" id="3630034"] Quoting , quoting post Why do I, as a Founder, have a button on my main menu that invites me to "Get More DLC"? Isn't that a null action? If I had paid separately for all said DLC, I would be even more annoyed. "Hey, I paid already. Nag somebody else!" Please put in a chec

11 Replies 587 Views

[quote]I had 2: Preview 1.7 and vip_build. What is the vip_build and which one of these should I be playing? [/quote] According to Stardock a while back the vip_build shouldn't be there but, is. It's an error of some sort and I believe is the 1.6 beta if I remember correctly.

4 Replies 485 Views

[quote who="mortili" reply="4" id="3629808"] +free tech [/quote] +free half tech (can colonize level 1 extreme worlds but, only aquatic and get at least half production). +full tech, can get full production on aquatic worlds :) the +1 tile per tech age to me is weak as I think this would be better if it was +1 per aquatic planet per tech age. The only thing I dislike about it is adaptable can colonize both aquatic and frozen worlds right away therefore when pla

8 Replies 6,111 Views

[quote who="SergSVow" reply="51" id="3629818"] Problem is not solved. Problem is - I don't want build on economic base nothing, only first ring, may be two, NOT 3 or more rings - I don't need this. And without my wish - every turn queue is generating over and over again, hell. I delete queue, it is appear again. I don't want on every new base to select new request. I building every turn 3-5 new bases and I don't want waste my time to cancel queue on every base

55 Replies 212,748 Views

Ticket with support tool created #LBQ-485-10503 Game continues to freeze when attempting to move one of my huge war ships to kill off the pirates. I've reproduced it numerous times using the save game I have included in the ticket. Hopefully this helps track this bug down so we can continue to have a more stable game going forward. On a side note I still have not been able to complete an insane game with 75+ AI as to this po

1 Replies 2,807 Views

[quote who="DivineWrath" reply="4" id="3629511"] Well, I didn't like doing all the micromanagement that you had to do. [/quote] There is still a lot of micro management, however, it's getting better, especially with patch 1.7 and the new constructor/star base improvements. [quote who="DivineWrath" reply="4" id="3629511"] ou couldn't leave ships idle [/quote] Just place the ship in guard mode and move on. It will stay that way unti

15 Replies 49,778 Views

[quote]I'm wondering if things has been improved since then? [/quote] I complain too much so, don't read any of my forum posts. Really I just knit pick because I want this game to be the best that it can be. With that being said I continue to play the game and enjoy it. If there is something that you are looking to have improved or "fixed" I suggest you make those issues known so Stardock can be aware of where areas of improvement can be made.

15 Replies 49,778 Views

[quote who="psychoak" reply="1" id="3629440"] You need to cap metals, not radioactives, first. You need to cap them with your starting engineer too. The best strategy at present is probably to build your factory at the metal point, in range of capping it while you do. The game loads, you move your engineer and click in a second one, not a whole lot of alternative here. You should be able to fund two factories right off the bat as long as you expand properly fast.<

5 Replies 29,461 Views

[quote who="Ed1975" reply="3" id="3629405"] Hopefully SD will add an option in to keep the 2 new races but opt out of the mercs system. [/quote] Opt out of the bazaar and mercs, yes I think they should allow you just to turn this option off. I always play with them on and, disabling the expansion would disable the factions as well. I'm surprised this wasn't added yet. Great suggestion.

5 Replies 46,070 Views

[quote who="Kibou81" reply="3" id="3629420"] Exploration treaties are mutual? I guess I have to re-check if I get the chance to continue our current game in the evening - last time, I negotiated an exploration treaty with an AI living in largely unexplored territory, and it didn't seem to do anything for me - more than half of their realm is still covered. [/quote] This doesn't reveal the map as they have already revealed, it only reveals map based on what they see n

6 Replies 20,683 Views

[quote who="pshaw" reply="1" id="3629425"] We've already fixed this. [/quote] Awesome Thanks pshaw you're awesome

2 Replies 4,130 Views

[quote]I've noticed that when your survey vessel goes into another race's territory you get a diplo penalty from it. It can even tip the balance and make a race dislike you. Anyone else think survey vessels shouldn't have a diplo penalty, only military ships in another race's territory? [/quote] This has to do with if player A has an open border arrangement with player B, if you get this arrangement this diplo penalty should go away.

4 Replies 29,794 Views

[quote who="Yeller123" reply="1" id="3629371"] I've always been confused by this as well. As far as I can tell the technology alliance, military alliance and cultural alliance don't do anything. The exploration treaty is mutual, but in trade the AI acts as if it is not and will trade a large amount of credits if you offer it and demand a large amount of credits if you ask for it. [/quote] Based on what I've been told but, haven&

6 Replies 20,683 Views