[quote who="satoru1" reply="38" id="3406532"]Note that Dragon Commander shows that you can have your cake (Steamworks) and eat it too (DRM free)[/quote] I know, I got the GOG-version.
Gaunathor
[quote who="Frogboy" reply="62" id="3406453"]Yea, just checked. You don't need Steam to run FE:LH. Just terminated Steam from the process list and it runs fine.[/quote] Okay, I've just tested this myself, and it doesn't work. When I start the LegendaryHereos.exe directly, it also wants me to start the client. When I terminate the Steam process in the Task Manager, LH also quits. Quite disappointing. [e digicons]:([/e] [quote who="DivineWrath" reply="69" id
[quote who="Frogboy" reply="62" id="3406453"]Yea, just checked. You don't need Steam to run FE:LH. Just terminated Steam from the process list and it runs fine.[/quote] That's great news! Thanks!
[quote who="Frogboy" reply="57" id="3406434"]I don't think any of our games require Steam to be running. In fact, I'm not sure if tehre are any games that require the client to be running. The client is just a download manager.[/quote] When FE:LH got released, I asked if it would require the client to be running in order to play, and got told that it did. Is that not the case after all?
[quote who="tjashen" reply="4" id="3406391"]Because in GalCiv III, you will be able to recruit giant monsters to fight alongside your marines. Godzilla provides some great fire support![/quote] As if the King of Monsters would stoop so low. Godzilla vs Megalon [quote who="tjashen" reply="4" id="3406391"]I'm being silly of course, but who knows what those Drengin might come up with. They enslave most other races, so why not the occasion
[quote]and what are black holes[/quote] Maybe not the most reliable source, but this is what wikipedia has to say regarding black holes . [quote]i heard there will be new races, but will the korx and drath still be there since they died out?[/quote] Based on Frogboy's answer to a similar question from me, I'm not so su
[quote who="bjoe40" reply="10" id="3406321"]and Terror stars and Battle Stars that can be added to Fleets and have propulsion, massive 700-800 size[/quote] Terror Stars probably won't be in the base game, according to Frogboy .
[quote who="Lord Xia" reply="5" id="3406277"] I thought about the 99$ founders, but the little asterisk broke my heart when I learned that no way would "Xiasdick" would ever be a star.[/quote] What about "Xia's Space-Pony" then? [e digicons];)[/e]
[quote who="abiessener" reply="22" id="3406197"]Valve has long said that if it has to shut Steam down for any reason, people who own Steam games will be taken care of.[/quote] People keep repeating this, but I've never seen a link to where Gabe Newell actually said that.
You will also need a DirectX 10/11 capable gfx card. Everything else is still unknown.
[quote who="Cikomyr" reply="27" id="3406105"]Well, SotS had an elegant system to limit the spread of colonization.[/quote] This part of the Features list (empasis mine) "Exploring A Galaxy Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. What planets are habitable depends on what species the play
[quote who="yarodin" reply="5" id="3406068"] I really hope they will change the damage model. As far as I remember, in GalCiv 2, there was a 1:1 model. My beam strength against his shields, my missiles against his ECM and my mass drivers against his armor. Not very realistic.[/quote] You could use off-type defenses too (ECM vs Beam, Armor vs Missiles, etc.). It was just less effective.
Only the mining starbases were must haves, in my opinion. All the others provided nice bonuses, but were hardly mandatory. In fact, I won most of my games without ever building any of them.
[quote who="Fenix34" reply="39" id="3406145"] I do like some of the ideas proposed in this thread. My thinking is that perhaps a system with directed research by the government will be for large projects like lasers, and then refinements will be made by the private industry based upon the racial mindset as defined by racial traits.[/quote] What about races, that don't have a private industry? It's pretty unrealistic to expect all races to have one. The Iconians, for
[quote who="MottiKhan" reply="36" id="3406147"]Thanks. I saw that post earlier, but there's no mention of steamworks functions built into the game that erischild is referring to. I was asking for a link to that post.[/quote] Well, they want to use the Steam Workshop , which requires Steamworks, if I'm not mistaken. Probably the same with multiplayer too.
[quote who="MottiKhan" reply="33" id="3406110"]I haven't seen such a post by Frogboy. All I've seen has been talk about the use of steam as a distribution platform. Can you provide a link to the post you're referring to?[/quote] You've probably found it already, but for everyone else, the post can be found here .
[quote who="Frogboy" reply="40" id="3406075"] Here's the problem, and I used to post about this regularly as a warning to the industry; Steameorks. We need it. It's not just good, it's amazing. And it's free except that it relies on Steam to be installed.[/quote] I understand that. Could you then at least make the game so, that it doesn't require Steam to be running in order to play? Divinity: Dragon Commander, for example, does this, and it also u
[quote who="DivineWrath" reply="5" id="3405745"]However, the Thalans were described as not fitting that pattern, so I was hoping that they were some how odd, like maybe having their raised arms being really their legs or something like that.[/quote] Yeah, I was also a little disappointed. Primarily because it contradicts what was said about the look of the Thalan. From the Xeno Anthropology tech in the Thalan tech tree: "The galaxy is populated by a series of humanoidic specie
Demanding logic from Kaiju Eiga? Where is the logic in that? [e digicons]o_O[/e] I'm all for movies, that make you think (2001: A Space Odyssey and Blade Runner are among my favourites), but expecting this from Kaiju Eiga is misplaced. They are primarily about the visual spectacle (the fights and the destruction). Only a few go beyond this and raise some issues (like my favourite movie, the original Gojira). In any case, what has this topic with GalCiv 3 to
[quote who="Zydor" reply="38" id="3406037"] People are living in a world of dreams to think this will not be a Steam Release. Its a financial no-brainer for a Games House to have third party distribution etc. There is no way this will be independently released - not a chance in hell - get used to it.[/quote] Nobody here is against a Steam-release. It's the Steam-exclusive part we are arguing against. Having the choice to buy GalCiv 3
[quote who="RonLugge" reply="14" id="3405589"]Heretic! [/quote] Never played that. Only Hexen 2. [e digicons];)[/e]
[quote who="Magnumaniac" reply="9" id="3405467"] The problem for any tech tree design, regardless of complexity / size, is that it will very quickly come down to: Strategy A requires beeline for techs X, Y & Z for optimal effectiveness Strategy B requires beeline for techs P, Q & Z for optimal effectiveness etc, etc[/quote] True, but Stardock wants to implement unique tech trees for all races, so the required techs for each strategy may be different, de
As far as your "request" idea is concerned, I would like to see the ability to request military aid from your allies to attack or defend planets, starbases, and whatever other stationary objects Stardock will implement.
As has already been stated, GalCiv 2 had a campaign. Also, if you don't like shipbuilding, in TotA exists the option of letting the AI design ships for you. It was added in a later patch. 2.0 I believe.
[quote who="Hollow Man" reply="22" id="3405497"]although I suspect the simple reason it was done was because Impulse just wasn't making them any money.[/quote] More like the opposite. Read here .