Love these articles, Brad! :)
NorsemanViking
Yeah, a prod economy has to be alot stronger and the preferable choice, to avoid just saving up credits to become a usefull strategy (and by that saving yourself upkeep costss until units are needed + being able to instantly buying the kind of fleet composition you need). Also building up build capacity (using tiles for industry and doing industrial tech, starbases) need to mean something. To avoid cheese and boredom (games are more fun when you have to think long
I play MP in the meantime. Seems like ideologies are disabled there for the time being. ;)
Making Tech trading not an exploitive feature for the human player is impossible. They might do some fixes reducing the potential exploits a little bit, but the feature as is are bad news for the AI. I just don't understand why we can't choose the NO TECH TRADING option yet, so we can play some balanced games both in SP and MP already. I guess they want us to test the game with tech trading on, but God damn how much more fun I'd have if I could turn that tech trade off.
[quote who="Director" reply="1" id="3536729"] If it were up to me I'd require a ship be in 'dock' at a starbase or planet before being eligible for upgrade. [/quote] Couldn't agree more, good sir, or take alot more time to upgrade then now if not + costing more credits (for the unconvinient location and lack of nearby usefull infrastructure).
[quote quoting="post"] I know that this is not the only thread on this, but I think that way too much time is spent on starbase construction. I'd argue there's more time being spent on starbases than on planet management and ship construction combined. It gets to the point where it detracts from the enjoyability of the game. What is needed is a simpler system. Otherwise, late game in large maps ends up being bogged down on starbase management. <
HYep, finally works, and it's fun as hell. The most annoying thing now is that auto upgrading buildings are still bugged, showing up multiple times in the queue. I'd also wish NO TECH TRADING could be integrated as soon as possible, since for many of us I'd think that's important for multiplayer (and for me in single player as well).
I prefer how it works in GalCiv3. Going for those juicyest trade routes should be a longer term investment, and not too much a non brainer (like in Civ5).
Auto upgrade is still bugged in 0.85 (Beta5) unfortunatly, at least in multiplayer. Ugrades of buildings are showing up multiple times for the same tiles. Easy to recreate this by making multiple basic factories on a planet, then watch what happens when they auto Upgrade to Xeno Factories. Very annoying indeed.
Can we please have an option to turn of tech trading in Beta 5? Can't stand playing with it, especially in MP. :)
You are watching how your strategical choices effects the battle.
Maybe small ships can be harder to hit. They are small targets afterall.
[quote who="kestlstw" reply="2" id="3510331"] I'm hoping beta 3 comes out this week so we will can learn more about how the combat system works. Paul has talked a bit about how combat works so far and it sounds like swarms of small ships are a viable option. I'm just hoping that larger ships have some benefits against small ships. For example I would be really upset if my large ship has to kill small ships one at at time if it can split its fire and still kill t
I'll be hosting some multiplayer games when Beta 3 is out. Serious players are welcome to messege me.
Oh Yeah! Combat Viewer today?
What a great gang of good guys. I feel I love you all. :)
In case there is any doubt: I'm longing for the combat viewer. :D
My happy barometer took a huge hit!
Can Paul wear is hat again? :)
Will we see the first small attempts on the battle engine? Please yes! :)
The reason I'm very skeptical to this proposal is that I want hard competition for the planets. I fear it wouldn't be if all the factions prefered different planets. The gameplay would suffer alot if that was the end result, and I can't see what there is that should make the suggested system more strategical. I forsee a less strategical game. Just saying.
I'm very excited!
[quote who="Frogboy" reply="6" id="3485654"] We love historical strategy games but we tend to rely on our friends at Paradox to make them. If you haven't checked out their games, I highly recommend them. [/quote] I love the Paradox games, especially Europa Universalis 4, but Stardock could do TBS 4X historical and rival Firaxis' Civilization.
[quote who="Alstein" reply="3" id="3496650"] This is the point where I planned to consider the game in beta. [/quote] Yeah, same here. From Beta 2 I will start playing alot more. I'm just soooo excited, that I just can't hide it.
Only 33 h. I'm waiting for Beta 2 before I'll play the heck out of it, and even more the heck out of it after Beta 3. :) The game is going to be soooooooo great! I have a good feeling about it. It's going to join my More then 1000 h played Club. The only members there so far are: 1) All versions of Sid Meier's Civilization 2) All versions of Europa Universalis 3) GalCiv 2 And GalCiv3 has multiplayer, an