NorsemanViking

NorsemanViking

Joined Member # 2414715
7 Posts 369 Replies 567 Reputation

Wow! Impressive changes for upcoming DLC. I'm definatly back on the Civ3 hype train. I'm a 100 dollar backer and GalCiv2-veteran, but really haven't gotten too much time into GalCiv3 yet. Now I'm supremely hyped and excited!

53 Replies 330,178 Views

Fighters should be upgraded and produced on the carrieres automaticaley, but : 1) It has to cost time and ressources 2) You could add a button on the fleets/carriers to turn of the auto upgrades if u need to save ressources.

21 Replies 115,345 Views

[quote who="Seilore" reply="6" id="3563605"] Quoting NorsemanViking, reply 5 When will we get those awesome Terror Stars back? And please make sure they are insanely expensive, requires some late techs, consists of loads of cool parts and are slowely buildt. A future expansion [/quote]

11 Replies 29,835 Views

My question: When will we get those awesome Terror Stars back? :) And please make sure they are insanely expensive, requires multiple late techs, consists of loads of cool parts and are slowely buildt. "Question" 2: Feel free to talk about plans for upcoming expansions, and also all kinds of hypotetical ideas and dreams of potential ones that might end just like crazy ideas and never be implemented. I'd also like to compliment P

11 Replies 29,835 Views

Hi. Love the series, and also love hardcore strategy multiplayer. I was skeptical to the lack of simultaneous turns, but must say the turn by turn system works nicely, at least up to 4-6 players (the rest can be AIs, and the AI actually works for MP in this game and is getting better unlike Civ5 Vanilla at least). Will give Stardock credit for implementing a system where you can do whatever you like during the wait times, included the ship designer. Light years better then how Civ5 im

4 Replies 16,115 Views

[quote who="Vidszhite" reply="2" id="3548838"] Speaking of overflow, it's gotten to the point that I just can't spend all my production even on my most expensive ships, so it gets wasted anyway. I think at one point, my homeworld's shipyard had an overflow of over 15,000 production. That's with production sliders lowered quite a bit, too. My Manufacturing capital had its production set to 20%! Still loads of overflow. [/quote] You know you can

52 Replies 67,024 Views

It's emotionless because it tries to mimic the loud speaker voices we often hear in Science Fiction Movies with a female AI voice, like for instance in the end scenes of Alien 2, or the emotionless sound of the computer HAL in A Space Odyssey (but here with a male AI voice).

15 Replies 22,150 Views

[quote who="Island Dog" reply="4" id="3548586"] Quoting LordVirtuvian, reply 3 What a brilliant experience this has been, I may not be a founder but I have had early access for a while and I love this game, the improvements you have made over the last few months have been pretty outstanding. Well done guys, customer for life.</d

14 Replies 79,693 Views

I'll arrange a a 6 player game playing every sunday from 12 to 17 CET until we have a winner. Setup and rules: Players: 6 (will consider more if interest is high) Minor Races and Pirates: Normal Map: Medium, tight clusters Tech trading: off Custom races: off (only the 8 official ones) FFA: Means all vs all, and no rules for alliances etc. We play the game as you would play it singleplayer.

0 Replies 12,183 Views

[quote who="econundrum1" reply="13" id="3548054"] Come on guys let's not be mean to the non-founders. [/quote] Yeah. I think it's fair and square that these extra parts will be included for all in the first big expansion pack, cirka a year from now.

61 Replies 214,422 Views

In later updates of the game I'm sure you'll be able to build Terror Stars, like the Star Wars Death Star. When it comes to ordinary Space Stations my opinion is they are more strategical as stationary. Then you have to pick carefully where to place them, and make harder priorities on what kind of Starbases to build where.

6 Replies 4,223 Views