[quote who="Island Dog" reply="12" id="3409266"]In due time..... [/quote] Yeh .... it's like waiting for a bus ..... nothing happens, then they all come at once..
Zydor
[quote who="Chibiabos" reply="10" id="3409252"]Uranus' spin axis is tilted nearly perpendicular to the solar plane,[/quote] Lean forward - that'll compensate ...
Don't ever lose the humour in GalCiv ...... that'll be worse than finding an Aircraft Carrier in the driveway ... [e digicons]:-"[/e]
[quote who="Starbound_Dust" reply="8" id="3409218"]On Venus the Sun does rise in the West.[/quote] You'll be surprised what the Sun does on Uranus ..... [e digicons]:rofl:[/e]
[quote who="MottiKhan" reply="218" id="3409195"] You are forgiven for your previous transgressions.[/quote] Provided you wash your mouth out with soap and water. (there's some in the Flight Locker just below the Steam Catapult ...... [e digicons]:rofl:[/e] )
Its not a rumour ..... its a verified definite maybe .. .... Provided the Sun rises in the West, and the Cock crows three times before Sunset.
Stargates would result is serious Game imbalances, and are just an attempt to get round the movement restrictions Brad imposed on ships towards the end of the GalCiv II series. It will result enhanced BattleGiants collected behind a couple of Stargates ready to transposrt instantly across the Game Universe - a cheap way of defence or attack, and very unbalancing for the Game. Stargates will never happen in GalCiv - ever.
[quote who="qrtxian" reply="207" id="3408623"]At the very least, it's going to introduce an element of doubt into the mind of every player who autoresolves a battle and loses. And I don't think that's a good thing.[/quote] There's an element of doubt in many minds when they slug it out manually one on one in Games - a loss many times still results in the infamous cry "the AI cheats" - no matter whether its automated or manual. Fact remains GalCiv is a Stra
Turn the monitor back to0 its haedware defaults, usually small buttons on the bottom or the side will access its internal menus - just hit defaults all round. If still like it ... Zap the driver, and purge any directory related to the screen, reload the driver. If you are still getting the green tinges, my guess would be the screen is on its way out - get it tested in a local hardware shop.
[quote]I don't know if anyone has mentioned this or not but [/quote] About a Zillion threads ...... [e digicons]:rofl:[/e] Stardock are well aware of the issue - to say the least. At present their answer is no Carriers.
Its likely this cannot be developed in one go, but could be spread over Expansion Packs enhancing as time goes on. The start point is the establishment of Supply Routes, Convoys and their protection. This fills a major gap in Galciv, the concept of Logistics - what to do in a Game Play sense with the "Rear Areas" and Combat Resupply. At present, essentially, rear areas are left alone - for sure a couple of events - but in the scheme of things, near zero happens - that would not happ
[quote who="My Views and Muse" reply="5" id="3408316"] Are there others?[/quote] Overall I counted up 32 of them, might be a couple more. Google GalCiv Cheat Code and follow your nose
[quote who="jjkrogs" reply="2" id="3408314"]I don't mean to suggest that I want a Total War kind of planetary battle-- but certainly something other than "launch spores or nukes" and then watch some numbers count down to see who wins. [/quote] With that - I hear where you are going, and I cautiously concur. I believe Stardock are going down that path in an enhancement of the Combat Box. We'll see. Problem is - how far into the murky depths of Tactical Combat do you plu
[quote] I never understood why ground invasion was so much of an afterthought, considering how much detail and strategic scope went into the space combat. [/quote] Its a Strategic Game where Fleets tussle for control of Whole Systems, its not a ground level Grunt fights Grunt game.... do the latter on largest size map for every Planet you take, and it will take a Huge amount of time to complete the game. GalCiv is fought at a Strategic Level, its not about Tactical Combat. The
[quote]...This is all good stuff, i started another post on Events in general, please check it out, all feedback welcome. .. [/quote] Just to follow up on that .... and kinda finish off that one, with a lead into this one ... I know this will sound kinda crazy to some ... but, its worth developer reading time as a way of triggering ideas blah blah. These things aka Jagged Knife are always difficult to conceptualise, if there is no military background (as such at For
[quote who="chuck1es" reply="30" id="3407952"]It looks as if the biggest problems against tactical combat of some sort is that its detractors don't think of themselves as intelligent enough to use it. [/quote] Yep .... I'm real dumb, so lets not do it, it would overwhelm my miniscule brain .... Well, that's yet another pointless tactical combat thread dead.
aacckk .... the idea behind Jagged Knife was fine - I get it in a way. The problem was its implementation. The final straw for me was when several hundred - I kid you not - several hundred orange blobs hit the screen all over the freeking place. It was like a measles rash just came out of hyper space. That was it - I canned the game and started another, I couldn't be Ar$%d picking my way through several hundred orange blobs one by one
I can find simplified games or shoot-em-up's without much effort - there are lots of them out there. GalCiv is a TBS, its designed to be a thinking game, with battles along the way. It should stay that way - simplified shoot-em-up's are not hard to find, and I for one can live without them. If anything GalCiv has much scope for more "stuff" (define "stuff" according to personal preference) as PCs become more powerful, and the latest jump to 64 bit. In that re
[quote who="Cryptomancer" reply="25" id="3407773"]Thank you. I must be old & blind : it took me some time to figure out that one had to click on the word "game".[/quote] No worries ..... been there done that ..... [e digicons]:rofl:[/e]
[quote who="Cryptomancer" reply="23" id="3407759"]And which game is that ?[/quote] There is an embedded link at the start of para 1 to that post
WIllythemailboy . ...... nice catch ..... the Java Update worked a treat. The forum is going like greased lightning now. Whether it was actually Java causing the hassle or not, I have no idea - but the silly Win Browser Choice screen is no where to be seen now, and the really good bonus is the Site for GalCiv3 is zipping along - so i
Nice find - thanks for posting. These kind of articles are never earth shattering, but they are always good stuff to keep the pot boiling as they say. I totally agree re Jagged Knife - that one is UTTERLY stupid, and is also the sole reason I turn off those events. Its dammed silly and drives me crazy - it has not the slightest tinge of reality. Its a fantasy game (essentially) and I get
That's a thought ...... I just did a Java Update ..... see if that finally kills it off.
AMD let people have a peak at the all-new R9-290X twin-GPU card at Montreal. The link only goes to a "its here folks" article, but its on the near term Guru3d list for full review. http://www.guru3d.com/news_story/amd_radeon_290x_makes_photo_and_benchmark_appearance_in_montreal.html
Minor stuff in the great scheme of things - but needs tweaking if I am not the only one getting this... On my Karma screen, the images of the donor's icon are massive, three of them take up much of the screen, which is limiting functionality. Not been around for a few years since GalCiv2 - so the difference in the images is stark and clear on my Kama Screen compared to GalCiv2 days - definitely started when this new Site was put up. Its cosmetic, and not