Funny I thought video game creating eggheads would figure out how to create an effective and fair review system. Can I have their jobs? I will work for 80% pay.
Stanley Tarrant
Not sure I understand what is going on but got it - review games more on steam. NP.
[quote who="Frogboy" reply="16" id="3650241"] How many horses are there now? [/quote] If we abort babies like crazy and society accepts this then how is less life a bad thing? Especially considering we are talking about horses and not humans. This also implies people who only have 1 or 0 children are somehow evil
I love it. Good discussion here. Oh and I take an optimistic approach to AI. Technology and science have generally led only to the improvement of mankind IMO. There will be some pain in the transition but I have a faith a free market could figure it out.
[quote who="jirkaesch" reply="12" id="3665895"] This look great. Isn't the price too low? [/quote] SILENCE!!!!!
Outstanding Stardock! Finally invasions getting some love. I think I can envision how it might work. You assign soldiers to different planet sectors and they protect all the buildings in that sector. I wonder if there will be different units for the invasions represented graphically. For example, you might research space marine technology and your unit looks similar to a warhammer 40k jacked dude in power armor. Perhaps there will be technology for mechs? A
[quote who="redviper37" reply="1" id="3588829"] See it from another perspective: American movies may be allowed in many countries, but if the US gov was to start "bombing" tracts telling people of these countries that their governement is bad, their policies are bad, they should overthrow their government and bask in the glory of the USA as a new territory, these governments would not react too well. So, in my opinion, it may require tweaking, but at the same time, it
Having played a few 4X games I do think the one step approach to building production is better than a 2 step approach. In other words, if you build a library in civilization (1 step approach) it is assumed to be fully staffed by librarians and you dont have a slider bar to allocate librarians. In galciv games, however, you have to not only build the factory, but assign factory workers. I think the two step approach ultimately just bogs the game down.
I know this is off topic, but there is a great fear of robot workers replacing humans in fast food. While its true a robot can pump out more burgers per hour and not need breaks and such, vandals could easily sabotage an all robot fast food place. It would be harder with human employees who could more easily fight back, call police, etc. At the end of the day, AI has to be programmed to think about all of these things. While human minds can not do singular things like
[quote who="Frogboy" reply="17" id="3546694"] I'm seeing this too. I'm not familiar with this area of the code but I will be looking into it before release. I do t think I'll be able (or allowed) to check in a major overhaul of this before release but it should be pretty easy to address some of the obvious stuff (like the shipyard ability). theres a lot of good stuff for the AI with planets in the future that should let it crush you humans. Ais are way faster at op
Dang, the game is supposed to become less broke, and not more broke. We are in "do or die" terrority right before release.
Outstanding 6 turn quick start guide!
[quote who="RSharaE" reply="3" id="3544872"] Survey ships also only survey 1 thing per turn, even if they have moves left and could easily reach another anomaly. [/quote] It takes time to survey. An entire week apparently.
LOL, I love the humor in this game.
[quote who="Frogboy" reply="5" id="3544828"] The AI won't declare war on you, generally, unless its mainline ships can reach you. [/quote] Specify. Reach you in how many turns? Or if you are or are not in life support / sensor range? Or if a certain threashold percentage of your planets and ships are "in range" of the AI?
[quote who="Frogboy" reply="5" id="3544828"] The AI won't declare war on you, generally, unless its mainline ships can reach you. [/quote] ahhhh, the problems with AI. AI is all if X, then y. Humans follow this too but harder to predict!! Good to know that if I can avoid the X (keeping AI mainline ships out of reach), then I dont have to worry about Y (declaration of war). A preemptive declaration of war may get me to waste time and
[quote who="JorgenCAB" reply="72" id="3544745"] The economic system are pretty badly thought out and I actually don't think the developers realizes it to the extent that they probably should. [/quote] Agreed, I would love to see a journal post explaining how the Stardock economy researchers came up with this current system and why it is cool, awesome, cutting edge, etc.. Every other 4X game has production / research, etc.
[quote who="tesb" reply="66" id="3544703"] In your screenshot you're doj g a research project. That is, you're comvering some of your manufacturing to research. i am aware of that. here is the core question: what buildings and governance setting yield the optimum output of X (manufacturing, research or credits)? in most games this answer is very
[quote who="tesb" reply="57" id="3544388"] to be fair i probably loose much more research/econ/manufacturing due to fact that there is no resource overflow. [/quote] Still???? I thought the Stardock team at least addressed resource overflow. I.E. resource overflow is not lost but instead, gets applied to your next project. Not to sound stupid or anyting, but having wasted resource overflow is so 1990s.... </
[quote who="mrblondini" reply="124" id="3544195"] but, oh, look, on Gold Date there's not one thing you can point to where the SD crew went against something they'd orginally implemented. [/quote] I know this is not true because there have been bug fixes and other interface tweaks that have been addressed based on our feedback. Seilore or whoever keeps the grand bug list would know.
[quote who="ian7777" reply="114" id="3543449"] Quoting wpkelley41, reply 94 Devil's advocate: could the developers put in a simple racial trait like "Creative," for those that don't agree? Just a thought. Great idea for those that want it. [/quote] &n
[quote who="kestlstw" reply="116" id="3543466"] Watch yesterday's dev stream. [/quote] Will do.... Perhaps I stand corrected. Oh frog boy... feeling froggy huh??
Concur with planatary invasion. MOO2 has the best planatary invasion where you would see actual troops shooting at each other. If you researched battleoids, you would see them fight, etc. My dream would be that when you invade a planet, you see your civs soldiers against the other civs soldiers with appropriate tech. For example, if you researched space marines, your troops would be in cool looking power armor charging at those weak Thalin or whatever. So an enha
Also, Frogboy is not mocking anyone. He is giving very short and to the point answers on his position. As CEO of a growing company, he doesn't always have time to cobble together multiple paragraph answers. Remember, he is also the AI programmer. How many CEOs of companies also do grunt work? Stardock should take a poll on the old way vice the new way of doing specializations. While I very much support a constitutional repbulic over dem