[quote quoting="post"] For GalCiv IV: Supernova, we are going to give up on trying to have one UI to rule them all and instead begin to have two different UIs. [/quote] Great, I wished this since GalCiv3 [quote quoting="post"] Bombers shoul
cammagno74
[quote who="Zabik_2" reply="23" id="3890759"] For sure we do want to have a possibility to upgrade ships, at least in some way, I have phrased myself poorly. It's that we want to replace the mechanic with another one. There are some ideas on it, but all are in early stages, so I cannot tell you the specifics [e digicons]:)[/e] [/quote] Good to know! :)<
[quote who="Zabik_2" reply="21" id="3890710"]Per game design we want to move away from this mechanic, but while code is still there, you could use it: https://steamcommunity.com/app/1357210/discussions/0/3819659084189364716/ [/quote] Thanks for your answer :) I hope you'll reconsider your design decision, it's both unrealistic and annoying to have lots of obsolete ships that can't be updated. You could make it more difficult instead (for example it could be needed to
[quote who="pixelcowboy" reply="17" id="3888043"] Just verified. In Supernova there still isn't a way to upgrade ships, and this half broken buggy workaround still exists. It's insane that the game has supposedly been out for a year and yet this system hasn't improved. [/quote] How do I create the waypoint to make use of this workaround ?
Hi, I can't figure out how to end a turn when I've completed all the tiles and upgrades on a planet. The end turn button is replaced by the planet button, but I've found no way to let the system know that I've done with the building there. nly way I've found is to destroy an upgrade and build it again, to make the planet button go away and the end turn button appear.
My opinion is: yes to the campaign, I'd like to continue the epic (I started with GalCiv2, and played all of them since) but better to put it in a later DLC, first there are more important things to add and fix for the sandbox
and now it's been 3 months... the Vault idea was a great one, and it was one of the reasons that stimulated me in I purchasing the Founder Elite version... but no new content in three months seems to me a bit unfair...
What about putting the Approved Stars list in alphabetical order? Its hard now to find a specific star name...
I'd like to add my +1 to the 14.1: I'm lazy, and I always find myself not using some abilities just because I've not enough space to put them in the bar, and I don't like to find them in the menues.
I had the same problem. I used IObit Uninstaller (normal uninstall, advanced mode, with PowerScan) and it worked perfectly for me.
[quote who="Frogboy" reply="291" id="3250615"]Lower land can't make an island and raise land doesn't make mountains. Those spels can't isolate you.[/quote] But it can join an island to the ccontinent and make a passage through mountains (and furthermore to do so normally you can simply affect one tile). It's wonderful to be able to do such things, but... it should be costly. And apparently you also believed so 'till now... it was 50. If
[quote who="DsRaider" reply="277" id="3250194"]Have you ever used Lower Land? It takes 6-12 casts to do anything. So that's at least 30 mana.[/quote] Not for me, a maximum of 4 is enough to lower a mountain.
[quote who="GFireflyE" reply="252" id="3249182"] Quoting Leo in WI, reply 244 Quoting NorsemanViking, reply 231 Reduced the cost of Lower Land and Raise Land to 5 mana Oh no, that's almost free.... why? Is it supposed to be easy to play God? Agreed, much to low IMO. Agreed. 5 mana is WAY too low. At 50 mana, it felt like a pretty good balance as it usually costed 200-400 ma
[quote who="parrottmath" reply="1" id="3249261"]Monday, and as far as I know yes.[/quote] Thanks! strange day for releasing a patch, I was waiting it yesterday... damn, I had a free w/e, I don't know if starting a new game with the build .983 or not... But no problem, probably is due to Derek adding armor to the city defenders, so it's good to wait... and I hope they will fix several other problems reported till now by the community.
When is the release of this patch is scheduled? It will be the last pre-release patch? TIA
[quote who="Derek Paxton" reply="24" id="3245487"]- an item vault, shop option or item teleport spell to move items between heroes (even at a gildar or mana cost) No. The problem with this option is that incents "item sharing" (ie: give the item to hero 1, fight a battle, give it to hero 2). Or I use the sword when Im out exploring and I have some low level champion back in town, my town is about to be attacked so i transport all the high level goods back to hi
[quote who="Frogboy" reply="43" id="3215807"] We spent a lot of time this week fixing memory related issues.[/quote] As a side note: I've really appreciated the improvements in 4A, but it increased considerably (more than 2x) the saving time (not the loading time) for me. I've noticed this continuing a game that I created with 4A, so I don't know if the same thing happens with a new 4A game.
If it's up to 10% of the game price, yes for sure, I want bigger maps and more players. If it's between 10% and 20%, yes if 64bit DLC comes with some extra stuff (as you said, things such as more unit types and so) If it's more than 20%, probably not.
I've sent a reproducible freeze (sorry, I forgot to add "FE report" in the subject). I start a tactical battle between a group of 3 heroes and a Forsaken Martyr's Army (3 of them). The enemies make their first move, then the game freezes. It always freezes at the same point. Anyone else had similar problems?
I'm on Win7 64 bit. My crash frequency dropped a lot since when I stopped loading games in game. BTW, I only had them in large maps and after discovering at least one faction. Still I have some 1-minute-freezes during tactical battles, often (but not always) followed by CtD.
[quote who="CHiZZoPs" reply="179" id="3095036"]I've seen everything I might have said here, so I'll just throw some little stuff in: Tune-ups: +Please fix the mouse cursors so I'm not using a dialogue bubble or crossed-swords in the game menu or some other screen. It's clunky and hard to use. +Can you change the timing of start of turn announcements so that whatever is happening with a character on the ground is resolved first? For
[quote who="Frogboy" reply="15" id="3074623"]We *explicitly* want tactical battles to be a quick and fun event. Derek has told me that anything that makes a tactical battle take more than 3 minutes to finish is a bad thing and I have come to agree with that. Which, it turns out, is how MOM was. MOM tactical battles were extremely fun but didn't involve anything complicated.[/quote] Tactical battles of FE are much better than those of WoM, but still (beta 0.77) are ofte
[quote who="taltamir" reply="23" id="3069739"] Heck just give us a proper crash report tool that, if elemental crashes, automatically prompts us to state what happened and then sends that particular zip over to you with the report and deletes it from our PC.[/quote] I support this request.
[quote quoting="post"] In my game, I upgraded my capital city twice to level 2 and after to level 3. The chosen improvements doesn't appear in the improvement list in city details. I'm not sure if they still provide their effects or not. [/quote] Ok, now maybe I got it: when levelling a city, we don't get the selected improvement, but the possibility to build it, is it right?