[quote who="Tridus" reply="1" id="2771402"]Soon®[/quote] Yes :) But, just to be clear, I was not asking when it will be available, I know how this is an almost impossible request (Dev can answer only about one hour before putting it out, probably), just when it will be out if it pass the internal check. To put it in another way, my question was: how much is the average time between a successful internal check and the public availability of a patch? Is a c
cammagno74
Any news about this? I know that it was supposed to be internally checked today, but when is it supposed to become available?
I disagree, I like the random name generator and the names it produces (they have the right 'flavor' for me), and I really hate the predefined names of cities (probably the thing that I hated more in Civ4
[quote who="Polistes" reply="3" id="2768615"]I dont see how the info Frogboy gave out to be a spoiler, its merely a timeline whith little; actually I would say no information relevant to the plot.[/quote] Well, his last line is spoilerish. [quote who="Frogboy" reply="1" id="2768450"] Destiny's Embers takes place hundreds of years after the War of Magic. [/quote] Ok, so the War of Magic referred in the book IS the same War of Magic in which the Cam
I enjoyed a lot Brad's book, and I also liked the story of the first volume of the Campaign (even if it was by far too quick to play through). But I have a couple of quick questions: 1) Are Destiny's Embers and Book 1 set in the same Elemental world (the one of the paper map)? 2) If the above answer is yes, is Destiny's Embers set after Book 1? What about Book 2 (is it set between Book 1 and DE or after DE or in some other period)? TIA to Brad or anyb
A lot of good things in this Journal! [e digicons]^_^[/e] About the maps: I suggest to include an entry with the map size... some of them has it in the description, but it's such an important parameter that I think should have a dedicated place in the map characteristics. And I also suggest to include for all the mods the possibility to rate them (out of ten, or out of 5 stars at least)... I think that in few months we'll have a huge amount of mods, and we need proper wa
[quote who="Droniac" reply="21" id="2766467"] Quoting NetNomad, reply 7Does anyone know if the Kindle version will have allow you to download the bonus campaign? The Kindle, Sony and .epub versions do not include the code to download the bonus campaign. I have the Sony version for my Sony e-reader and it includes a reference to the page where the code is supposed to be included, but that page is not included.[/quote] This is what Brad a
[quote who="Frogboy" reply="2" id="2762383"] Ah yes. Thanks for the reminder. Random House has given us permission to set up a system where people who bought the e-book version can put in their order info and it'll work the same. Initially it'll only work with Amazon and Barnes and Noble but we'll add others as we become aware. [/quote] Great! [e digicons]^_^[/e] (I bought it with Amazon) Thanks for taking care of this!
Brad in last Journal: "Also, those who have purchased the book, Elemental: Destiny's Embers , will begin being able to download some of the extra content Random House has sponsored" Brad, I know that you are busy in these days and have more important things in mind, but still I try to ask: have you re
A good story, it could be written better
I think that this is a double issue. 1) AI should evaluate better before rushing, both if the Sovereign is involved or not. About this, I'm confident that Brad will solve it as soon as he has some time to work on the AI and make it evaluate better equipment and so, as he anticipated in his last journal entry. 2) Empires and Kingdoms should not disappear when their sovereign is killed. I'm more worried about this, because it is not a bug, it seems to be a design
[quote who="slider609" reply="2" id="2741791"]I just checked, you cannot declare war when you have a non-aggression pact. When you sign the pact you are told how many turns it will be for.[/quote] I have a Non Agg Treaty with a minor faction from more than 100 turns, I want to attack it to expand, but I can't declare war on it, and I don't know how much it will last... [e digicons]>:([/e]
[quote who="kryo" reply="2" id="2754994"]We've done some testing on the vanishing cursor internally and it seems to only occur with 10.8. 10.7 does not seem to have the issue, so we're working with ATI on it to get a resolution.[/quote] Thanks for the quick answer, and good to know that you are working on it! In fact everything was ok till when I had the bad idea to install the new 10.8, hoping that they could decrease the frequency of OoM crashes... one is hoping that new dri
Hi, first of all, thanks for the new patch! I hope that you will find time ASAP to fix the problem with the mouse cursor. I'm not speaking of the jittery cursor problem that almost everybody has when you keep pressed the Shift key, it's a minor issue. I'm speaking of the problem some of us have ALWAYS, whichever we are doing, even in the main menu screen... the mouse is jittery, and disappears when you move it, making a real PITA to play. Please conside
[quote who="Zero_the_Hero" reply="46" id="2751527"] a) I sincerely HOPE you aren't calling ME a thief, but since you've quoted my post I've reasons to assume you are. But I'll stick to my hopes. [/quote] Of course not. You didn't came to this forum complaining because your pirated copy didn't allow you to play the game.
[quote who="Zero_the_Hero" reply="24" id="2750590"]Let's make a quick summary of the problem then! - The game is bugged to the core, making us Stardock fans to become Stardock haters. - Then a fellow member of the comunity creates a way to adress one annoying bug of the game. - But if you make the correction yourself, Stardock disaproves and your game stop working, so either you play the way they want you to - bugged - or you don't play at all. Or you can wait
How much do they last? Is there a way to break them in advance? Thanks!
[quote quoting="post"] - Cursor/Selection Funkiness in Tactical Battles [/quote] Please, please, include in this also the jittery mouse problem, is really driving me crazy. (I'm not only speaking of the general problem when pressing Shift or Control, but of the specific problem that people with last ATI drivers see even when NOT pressing any key). It's true that can be workarounded using hardware mouse, but due to a not-so-good UI,
Ok, thanks to everybody for your info! [e digicons]^_^[/e]
Maybe are you using a custom faction and/or sovereign? It was created before or after the last patch?
[quote who="jhwisner" reply="2" id="2737437"] some other factions don't appear in my diplomacy screen even after I've met. Only some of them. If I'm in sight, I can click on their leader and speak with him, if I'm not I have no possibility to speak with them. Minor factions do not show up in your diplomacy tab. I wish they did- maybe on a second page or something. I also wish that when you finished talking to someone, the diplomacy screen stayed up instead of going
Two things that I don't understand if they are bugs or if I'm missing something: 1) the abilities of my champions seem not to work: for example, I've one with Royalty and Dominate, but even if I put her in my capitol the Prestige is only the basic +1 and during fights the dominion ability is unavailable (it has the red mark over it) 2) some other factions don't appear in my diplomacy screen even after I've met. Only some of them. If I'm in sight, I can click on their leader an
After updating to 1.06.19, it worsened, and forced me to use the hardware cursor to play [e digicons]>:([/e] It seems a little thing, but it's really disturbing, now I find this worse than the OoM crashes.
[quote who="BoogieBac" reply="138" id="2736979"]cammangno74: Better to wait for the hotfix for a fresh game Shouldn't be too much longer (2:05am here, so well past playing time in the states) [/quote] Thanks for the quick reply! [e digicons]^_^[/e] Impulse just shaw me an update from 1.06.18 to 1.06.19. Is it the hotfix we were speaking about?
[quote who="BoogieBac" reply="128" id="2736845"]OK, have an update concerning the saved games. We had put some code in there to try and get v1.05 to work in 1.06, but (despite a friendly warning dialog) there just seem to be too many problems with backwards compatability. We'll be putting out a hotfix that will require fresh games, but in the long-run it'll result in a better playthrough (people having all sorts of weird turn-button issues and such currently). We'll be I